Well if people stopped asking for "progress reports" and asked for the actual content itself maybe we wouldn't be getting progress reports about things we are not gonna get?
I've got a report of an interesting exploit where people are able to make InSim.NET's string handling code crash by typing certain characters (and are then able to use that to grief servers). I'm struggling to reproduce it here but I have a few ideas for what's causing it.
Can I ask, has anyone had any of these sorts of problems running InSim.NET on Windows? I have a feeling that the issue lies in the new Mono code (and by extension the old Mono hack people had been using). I would like to confirm no Windows users have had these sorts of issues though.
I could be on completely the wrong track.
You could be onto something about the whole Windows/Mono thing. I used this library on Windows for years and didn't have much problems.
I was then using the library on Mono for a while a few months ago and I had strange crashes and I didn't get much info out of the stack traces. It happened with your release and also PeterN's fix for Mono.
I'm not sure exactly what was wrong but there was something happening when I ran it on Mono.
Thanks!!!! ...and nothing new for drift? how about steerlock in game? How about new tracks, or some program that allows to do tracks for LFS like for rFactor?
-summer vegetation
-A.I. fastlane included. Newer versions will be attached to this post or links will be given. Current one is 21514
-Trackside cameras. Attached to this post.
-Mesh fixes
-Materials fixes
-working overlay map with the stock AC app
-sections.ini is for an app that displays the corner names.