The online racing simulator
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PoVo
S3 licensed
Quote from dadragon84 :You will not find this server in the list you must type it in

Well that's strange, how do you expect to get players? Only like 50% of the community check the forums, and that's not even the people that will check this thread.
PoVo
S3 licensed
Well, if someone offered me to swap their PS3 for my 360, I would straight away. I don't really use the Online Services on consoles, I only use the console to play story mode or watch movies.



The whole PSN thing - Sony deserved it. And I wouldn't me surprised if all the hacking was caused by the PSP community of Sony rather than the PS3....
PoVo
S3 licensed
Great work! Thanks
PoVo
S3 licensed
Quote from NeOn_sp :The problem is that mso.Msg should contain just my msg "!top" instead of "nickname : !top"

The problem is your code.

I use the latest version from CodePlex on my cruise server 24/7 and everything works fine.
PoVo
S3 licensed
Quote from Bose321 :I think my iMac is a perfectly fine gaming computer.

... if you run Windoze on it...
PoVo
S3 licensed
Quote from dawesdust_12 :I think my Apple Keyboard is a perfectly fine gaming keyboard.

So is any other fully working keyboard...

Apple fan-boys these days........
PoVo
S3 licensed
Actually it's the 12 y/olds that cheat, not teens or adults
PoVo
S3 licensed
Great! Good luck

Can't wait for the release If you need any testing drop a PM, I'll be more than happy to contribute.
PoVo
S3 licensed
I don't have a replay directly from the user, but I know the characters that cause the same error, so I recreated the error.

It involves an IS_PLP, IS_NPL, 2 IS_BTT's (second one is the one that catches), lots of IS_MSO's.

Hopefully it's enough

Good luck.
PoVo
S3 licensed
Quote from DarkTimes :Try this version and see if it works any better.

System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at InSimDotNet.EncodingHelper.GetBytes(String value, Byte[] buffer, Int32 index, Int32 length) in G:\Users\Povilas\Desktop\InSimDotNet\EncodingHelper.cs:line 94
at InSimDotNet.PacketWriter.Write(String value, Int32 length) in G:\Users\Povilas\Desktop\InSimDotNet\PacketWriter.cs:line 108
at InSimDotNet.Packets.IS_BTN.GetBuffer() in G:\Users\Povilas\Desktop\InSimDotNet\Packets\IS_BTN.cs:line 121
at InSimDotNet.InSim.Send(ISendable packet) in G:\Users\Povilas\Desktop\InSimDotNet\InSim.cs:line 231
at LsCruise.Processor.QueueButton(String Text, ButtonStyles ButtonStyles, Byte ClickID, Byte H, Byte W, Byte T, Byte L, Byte ReqI, Byte UCID) in G:\Users\Povilas\Desktop\Visual Studio 2010\RC_new\ConsoleApplication1\Processor.cs:line 26
at LsCruise.Program.bttHandler(InSim InSim, IS_BTT BTT) in G:\Users\Povilas\Desktop\Visual Studio 2010\RC_new\ConsoleApplication1\eventHandlers\bttHandler.cs:line 48

PoVo
S3 licensed
System.ArgumentException: Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
at System.Buffer.BlockCopy(Array src, Int32 srcOffset, Array dst, Int32 dstOffset, Int32 count)
at InSimDotNet.EncodingHelper.GetBytes(String value, Byte[] buffer, Int32 index, Int32 length) in G:\Users\Povilas\Desktop\InSimDotNet\EncodingHelper.cs:line 94
at InSimDotNet.PacketWriter.Write(String value, Int32 length) in G:\Users\Povilas\Desktop\InSimDotNet\PacketWriter.cs:line 108
at InSimDotNet.Packets.IS_BTN.GetBuffer() in G:\Users\Povilas\Desktop\InSimDotNet\Packets\IS_BTN.cs:line 121
at InSimDotNet.InSim.Send(ISendable packet) in G:\Users\Povilas\Desktop\InSimDotNet\InSim.cs:line 231
at LsCruise.Processor.QueueButton(String Text, ButtonStyles ButtonStyles, Byte ClickID, Byte H, Byte W, Byte T, Byte L, Byte ReqI, Byte UCID) in G:\Users\Povilas\Desktop\Visual Studio 2010\RC_new\ConsoleApplication1\Processor.cs:line 26
at LsCruise.Program.bttHandler(InSim InSim, IS_BTT BTT) in G:\Users\Povilas\Desktop\Visual Studio 2010\RC_new\ConsoleApplication1\eventHandlers\bttHandler.cs:line 48

The error
PoVo
S3 licensed
Quote from DarkTimes :What's the exception that gets thrown? Also does the error occur when receiving a string or sending a string?

It occurs when sending a string.

I will check the exception in 15 mins. On the phone now.
PoVo
S3 licensed
Found the problem...

The fault is some characters from LFS cannot be displayed on buttons, so that catches the code and the cash is converted after the buttons.

The following name doesn't work:

¦¨¦×ÂÆùÇÆÍß¡¶



Hope you can fix it. If not, just replace the special chars with "?"

Thanks.
PoVo
S3 licensed
I take back my words. After making a new app with the BTT packet, it seems to work fine.

Sorry for any trouble.

Will test the MTC now.

EDIT: Yep, IS_MTC works perfectly now. Still not understanding what's causing my BTT problem, as I haven't changed the code. It works up to 14 people Ah the nightmares........
Last edited by PoVo, .
PoVo
S3 licensed
Just a strange thing I've noticed: When there's more than 6~ players in the servers, it seems that the BTT packet is giving me wrong things.

I use it for a Send Cash function, and the text coming through is blank I think... E.G I enter "123", then I use the "Convert.ToInt32(BTT.Text);" and it returns me a "0".

It may be my code after the library change, or it could be a bug in the library itself.

I will try and investigate it today, to see if I can make a conclusion on why that's happening.

EDIT: Another thing I've noticed is, "InSim.Send(Conn.UniqueID, "^6> ^7Test");" doesn't get sent to the connection. I'm pretty sure the code doesn't fail while performing it e.g no "catch" etc. I know this because I have a Unit changer in the app, and the units change, but the message doesn't show up.

EDIT2: I'm currently making a separate application to read the outputs of the BTT packet while there are many players real time on my server. Will post back results later...
Last edited by PoVo, .
PoVo
S3 licensed
Thanks for the update. It's so fun with all the old bugs fixed and new track configs.
PoVo
S3 licensed
Quote from joko 98 :Says error opening HEL_Default

Go to /data/skins/ folder of your LFS installation.

Copy any skin with "HEL_" in the name and rename to "HEL_DEFAULT"

This should fix it. Realistically you should just find the default skin from a default installation and put it there.
PoVo
S3 licensed
Once again Scawen, all the cruisers at LsC wish to thank you for the open tracks and more objects as well as barrier fix!

It's like Christmas for us
PoVo
S3 licensed
Not sure what's wrong, but using the updated or the old library gives me this:

Apr 22 21:39:41 InSim - TCP : [LsC]
Apr 22 21:39:41 InSim guest closed : [LsC]

EDIT: I'm retarded, don't mind this post.
EDIT2: The new library update works perfect on LsC! Thanks DarkTimes for the quickest library update on LFS!
Last edited by PoVo, .
PoVo
S3 licensed
Waiting for Z30 update of this library.
PoVo
S3 licensed
Quote from freddyalek90 :It depends... For me, getting rid of an awful (and very old) bug, and so being able to crash into a barrier and not being thrown away at 300kph, is a major change.

I agree too.
PoVo
S3 licensed
-.- It's 09:47 at the time of this post in the UK. Do you expect them to release the patch at so early? NO.
PoVo
S3 licensed
Quote from Ni-san :

Now go and install Custom Firmware.
PoVo
S3 licensed
Quote from dadge :in northern ireland most 20 year olds are driving 1.2ltr Corsas with 3 tonnes of rice. they do not average 10 cars per year since legally being able to drive. that's a car every 5 weeks.

That basically sums up the rest of Ireland too though
FGED GREDG RDFGDR GSFDG