The online racing simulator
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r4ptor
S2 licensed
Quote from robps :Looks great....that reminds me, I still need to try out your presets



ty guys

Edit: A quick orange...
Edit 2: or some yellow, perhaps?
Last edited by r4ptor, .
r4ptor
S2 licensed
I needed a new wallpaper...
r4ptor
S2 licensed
Nice vid and congratulations with the 5 years
r4ptor
S2 licensed
Quote from Furiously-Fast :Must you edit something that was already perfect? Now the spinning wheels look out of place, and there is no driver.:doh:

+1

:doh:
r4ptor
S2 licensed
Quote from DiXi91 :I belive this is the first dual wheelie ever with bf1...
it looks pretty cool, so i desided to post it here

Maybe as a vid - otherwise no
r4ptor
S2 licensed
Quote from anttt69 :your right for some reason i thought it was the processor on the graphics card.

It is
r4ptor
S2 licensed
Haven't seen it yet, but am looking very forward to it.
r4ptor
S2 licensed
Did you test with another monitor?
r4ptor
S2 licensed
Quote from Gooner UK :Found a couple of background scenes, do you guy's know any sources for some more background scenes for cars??

Oh and thanks guy's for all the feedback, will try and put these idea's into practice

Is that the rTractor stage? How could you!

r4ptor
S2 licensed
Quote from robps :I've always found it easier to use a bent ground plane, and use a front projection to map a background texture to the object.

Yah, +1.

I usually do it like that most of the times, but it doesn't really matter if you have adapted a workflow using passes (I prefer to completely replace the BG in photoshop/compositing app, to get as much as possible back from the original BG picture, whereas in 3D, there are chances for increased or decreased RGB values - it's not difficult to make it match the original image though, but biggest issue is that most apps kinda change the image (interpolates the pixels even @ 1:1 render size, and you'll lose sharpness).
r4ptor
S2 licensed
Rofl @ pooh
r4ptor
S2 licensed
Quote from Gooner UK :
But when you render it you only get the background to where the ground plane finishes the top half is just white so i added the same background in the enviroment options in render to join the 2 together but the the enviroment backgrond is slightly diffrent colour,darker than the one from the ground plane.

Yah, and thats normal - you shouldn't bother too much about making a seamless transition, although it can be done. But it's a waste of time IMO. Just do the job in Photoshop.

And while you are in Photoshop, you can (should) also use the opportunity to tweak the colors and/or contrast. In the latest render, the car is too red. Do a quick and dirty feathered selection around the red parts (theres a gazillion of ways to do this), and desaturate it maybe 20-40% (sounds like a lot, but try it), while darkening it too - but don't darken too much - actually, you may want to darken most of the car, except highlights.
r4ptor
S2 licensed
Quote from Gooner UK :You mean like this

Yah, much much better.

You missed the fade on top of (above) both cars roofs though
r4ptor
S2 licensed
Quote from Gooner UK :Well been playing with backgounds, only problem is where the ground plane ends and environment starts you can see the join, tried photoshoping it but didnt work. Tried all sorts to rectify it to actually moving the car rather than the camera but then you loose prospective.

Add the BG in Photoshop on it's own layer, but fade it onto the render layer - that will remove the harsh line.

Looks good btw.
r4ptor
S2 licensed
Quote from kaynd :You pay a price on slow shifts by using autoclutch... If you decide to develop that skill (shift using manual clutch) you can achieve faster shifts.

I'm not defending the method - just expressing my opinion that if LFS allowed it, then fine by me. But if you could only do this by using other software, then it's not.
r4ptor
S2 licensed
Quote from duke_toaster :I largely agree with that - however any avoidable and unreasonable unfair or unrealistic advantage (like clutch scripts_ should be knobbled at an appropriate oppertunity.

If Scawen doesn't want the script system to be used like this, then it shouldn't be possible to do - but other than that, if it is possible, then I wouldn't say it's unfair nor would I see it as advantage, since all LFSers would be able to do it. Realistic or not.

Quote from kaynd :
ffs scripting takes no driver’s skill…

And that matters because...? Most ppl currently change gears with auto clutch and a click on a button/paddle/shifter. Where's the skill, or even effort in that?
Last edited by r4ptor, .
r4ptor
S2 licensed
Quote from The Very End :Sorry, I got to be stupid or anything, but I don't get it lol
Is it, or point is that it's silly hard to put togheter things from Ikea, or that it's too damn hard manuals, or too easy? I am lost

This might help you to look at it properly:
http://www.moillusions.com/200 ... ant-optical-illusion.html - however, the entire IKEA illustration is wicked.
r4ptor
S2 licensed
I look at it this way:

If it can be done within LFS (for example through the script system), then it's not a cheat.

If you rely on a 3rd party software to alter LFS functions, then it's a cheat.
r4ptor
S2 licensed
r4ptor
S2 licensed
As for the question: Try Mercury - you'll find the bestest gals in there (some weird too, like b00ble).


:elefant:
r4ptor
S2 licensed
Heres a tip - replace all banners and textures on KY, and viola! A brand new oval track
r4ptor
S2 licensed
Quote from feat :W
No, seriously, your little brother made that ?

You don't think I'm able to make cool edits like that?
r4ptor
S2 licensed
This is Polis. We souround you.
r4ptor
S2 licensed
Hugo Luis
06th July, 2008

I'm happy to announce that Hugo Luis, a former member of the Brazilian racing team NitrO², have joined forces with us. Hugo is 14 years of age and lives in Brazil. Beside racing in Live For Speed, he also karts a bit for fun - he possesses a great deal of speed and we are looking forward to see him on the track in actual races.

Please give Hugo a big and warm welcome.

Source: My3id Gaming News section
Last edited by r4ptor, . Reason : typo
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