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Racon
S3 licensed
Quote from Scawen :OK here's my new proposal for 12 (including sicotange suggestion)

SPACE
< > ^ v (triangles or arrows)
# @
: . ( )
SPARE

That looks good to me. Perhaps the spare could be a forward slash? Makes for a good separator, and I'm sure people will be writing URLs with these boards too.

8 directions on the metal stand sounds like a good idea too. I'm only after the upwards arrow myself, to use as a 'straight on' indicator, but these things tend to have new uses invented for them once they're here, including them all would be good.

Quote from Scawen :About tall objects and different concrete objects with tarmac surfaces, I have to put the brakes on because what happens is we are straying into track editor type territory. Things getting very big might start to mess up how the system works and we are just talking about a couple of days' update right now, not a big new project.

Fair enough. You should see the things I didn't suggest Big grin

Could 'a few tall things' go on one of the infamous lists, maybe? The simpler ones would be quite low-hanging fruit compared to surfaces, I imagine.
Racon
S3 licensed
Re Alphanum boards: perfect! the same size as the polystyrene marker boards would be good. Could we have left, right, up and down arrows too? I feel those are missing from the types we have in the arrow boards, but maybe they could be shoe-horned into the numbers board?

I've got a whole bunch of other suggestions which I'll save for the future as they also involve type of InSim coding you want to avoid Wink

One thing that can be done with straightforward objects is tall scenery. An autocross layout consisting of only ground-level objects is not just aesthetically limited, the tall things really give you a good sense of where you are on the track, even if subconsciously. Everyone's faster if the track furniture is tall and plentiful around the corners, even the ones who argue it makes no difference Big grin

We're making do with concrete sculptures, but they're heavy on the object count and I've seen first hand how people from outside LFS will obsess on the blockiness of these creations and think that all of LFS is roblox-style. (See attached image: much better to drive than a plain layout, but not up to scratch aesthetically)

For example Trees, lampposts, catch-fencing, billboards, footbridges, houses/buildings/fascias, stadium stands, radio towers... literally anything tall yoinked from what we've got already in LFS would be a huge help.
Racon
S3 licensed
I'll be there Thumbs up
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Racon
S3 licensed
LFSW name: racon
In-game name: [PM] Jam 616
Full team name: PiranMOTO
Nation: United Kingdom
Racon
S3 licensed
**PiranMOTO Open DD, Season 8 Event 15!**
Stats at https://piranmoto.uk/events/130
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Racon
S3 licensed
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Racon
S3 licensed
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Racon
S3 licensed
DLC is as much of a scourge as microtransactions and software rental, resting somewhere between extorting customers and gatekeeping.

If it were up to me, there wouldn't even be custom access - just a 'test build' flag that worked like the tweak flag, maybe requiring a setting on the server. Anyone could test, no gatekeeping or 3rd party backdoor DLC would even be possible.

Just IMHO, of course Wink

As for quality, that is done and dusted already: If you only want top quality, only choose 'approved'.
Racon
S3 licensed
The last official word on that is that it'll be when LFS is considered finished.
Racon
S3 licensed
2/racon/Arthur Jackson/UK/PiranMOTO/SchanckeT16
Racon
S3 licensed
It's the password you set for the server when you start a multiplayer host in LFS: 'multiplayer' > 'start new host' screen, 'Admin Password' field. (Or you can find it in \lfs\cft.txt file, the 'Game Admin' line)
Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/126
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Racon
S3 licensed
It seems from the log that lapper is shutting down because the request to use version 8 is denied - if that's what it is, you'll need an older version of lapper to connect to LFS 0.6R. (0.6T is the first to use InSim v8)
Racon
S3 licensed
What's your setting for Flags byte in the ISI packet? It sounds like you might be connecting in local mode (Flags & 4) when you want host mode.
Racon
S3 licensed
*snip*
Live stats at https://piranmoto.uk/events/125
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Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/124
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Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/123
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Racon
S3 licensed
*snip*
Live stats at https://piranmoto.uk/events/122

Slight problem with the insim for this round - points will be sorted soon!
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Racon
S3 licensed
*snip*

Live stats at <https://piranmoto.uk/events/121>
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Racon
S3 licensed
I'd love to see a BRISCA F1 stock car.

--
Quote from michal 1279 :I just want racecars... maybe I'm asking bit too much for a racing simulator, idk... Frown

https://www.youtube.com/watch?v=Q3lKBcsKZ2U Wink
Racon
S3 licensed
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Racon
S3 licensed
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Racon
S3 licensed
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Racon
S3 licensed
I've got one with 14k laptimes on PiranMOTOStreetRacing , too Thumbs up
Racon
S3 licensed
Scawen said it isn't easily remedied. Anyway...

I had an idea for an interim solution, but my InSim tinkering diary is too full at the moment. I thought I'd write the gist here in case anyone with time thinks it's worth a try Wink
  • Keep a master list of allowed mods (weighted according to preference)
  • Keep an account-based list of nominated mods
When a player joins:
  • list the nominated mod of every connected player
  • fill the list to 120 from the master list
  • set list by MAL
So, there would be a 73+ mods available and shown all the time from a master list of all allowed mods, which can be more than 120.

More importantly, every player could choose their one mod from the master list, however unpopular, and it would 'just appear' in the mod-list whenever they joined the server. (and the choices of players who have left would be flushed then too).

The only drawback I can see is if player 2 starts using player 1's nominated mod, and then player 1 leaves and player 3 joins - that might cause some hassle for player 2
FGED GREDG RDFGDR GSFDG