The online racing simulator
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Racon
S3 licensed
I'll be there Thumbs up
Last edited by Racon, .
Racon
S3 licensed
LFSW name: racon
In-game name: [PM] Jam 616
Full team name: PiranMOTO
Nation: United Kingdom
Racon
S3 licensed
**PiranMOTO Open DD, Season 8 Event 15!**
Stats at https://piranmoto.uk/events/130
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
DLC is as much of a scourge as microtransactions and software rental, resting somewhere between extorting customers and gatekeeping.

If it were up to me, there wouldn't even be custom access - just a 'test build' flag that worked like the tweak flag, maybe requiring a setting on the server. Anyone could test, no gatekeeping or 3rd party backdoor DLC would even be possible.

Just IMHO, of course Wink

As for quality, that is done and dusted already: If you only want top quality, only choose 'approved'.
Racon
S3 licensed
The last official word on that is that it'll be when LFS is considered finished.
Racon
S3 licensed
2/racon/Arthur Jackson/UK/PiranMOTO/SchanckeT16
Racon
S3 licensed
It's the password you set for the server when you start a multiplayer host in LFS: 'multiplayer' > 'start new host' screen, 'Admin Password' field. (Or you can find it in \lfs\cft.txt file, the 'Game Admin' line)
Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/126
Last edited by Racon, .
Racon
S3 licensed
It seems from the log that lapper is shutting down because the request to use version 8 is denied - if that's what it is, you'll need an older version of lapper to connect to LFS 0.6R. (0.6T is the first to use InSim v8)
Racon
S3 licensed
What's your setting for Flags byte in the ISI packet? It sounds like you might be connecting in local mode (Flags & 4) when you want host mode.
Racon
S3 licensed
*snip*
Live stats at https://piranmoto.uk/events/125
Last edited by Racon, .
Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/124
Last edited by Racon, .
Racon
S3 licensed
*snip*

Live stats at https://piranmoto.uk/events/123
Last edited by Racon, .
Racon
S3 licensed
*snip*
Live stats at https://piranmoto.uk/events/122

Slight problem with the insim for this round - points will be sorted soon!
Last edited by Racon, .
Racon
S3 licensed
*snip*

Live stats at <https://piranmoto.uk/events/121>
Last edited by Racon, .
Racon
S3 licensed
I'd love to see a BRISCA F1 stock car.

--
Quote from michal 1279 :I just want racecars... maybe I'm asking bit too much for a racing simulator, idk... Frown

https://www.youtube.com/watch?v=Q3lKBcsKZ2U Wink
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
Last edited by Racon, .
Racon
S3 licensed
I've got one with 14k laptimes on PiranMOTOStreetRacing , too Thumbs up
Racon
S3 licensed
Scawen said it isn't easily remedied. Anyway...

I had an idea for an interim solution, but my InSim tinkering diary is too full at the moment. I thought I'd write the gist here in case anyone with time thinks it's worth a try Wink
  • Keep a master list of allowed mods (weighted according to preference)
  • Keep an account-based list of nominated mods
When a player joins:
  • list the nominated mod of every connected player
  • fill the list to 120 from the master list
  • set list by MAL
So, there would be a 73+ mods available and shown all the time from a master list of all allowed mods, which can be more than 120.

More importantly, every player could choose their one mod from the master list, however unpopular, and it would 'just appear' in the mod-list whenever they joined the server. (and the choices of players who have left would be flushed then too).

The only drawback I can see is if player 2 starts using player 1's nominated mod, and then player 1 leaves and player 3 joins - that might cause some hassle for player 2
Racon
S3 licensed
Awesome, thanks Smile

I can't promise it'll be soon (lots to do and little time to do it), but they will definitely be skinable eventually. I won't stop till they are Wink
Racon
S3 licensed
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG