It's quite normal to take as much as the curb as you can/is allowed. (Although in LFS this is taken to an extreme.) Those little hops can save you ~.3 per which is a lot when you're fighting for every last little bit. I don't think this is something you can really blame the users for and say "you're doing it wrong." Considering we're doing everything we can to be competitive with the situation handed us. Really need suspension breakage/proper undertray df modeling to get rid of our huge curb hopping tendencies.
If you suddenly lost gravity you'd go flying off in whatever vector you were currently rotating along the earth at. Like swinging something attached to a string over your head and the string suddenly snaps. This vector being the perpendicular line relative to you and the rotational axis of the earth pointing in the direction of the earth's rotation. AKA you still maintain whatever momentum you had, but now you don't have the aid of earth's gravity pulling you back towards the ground. Basic circular motion and one of the rudimentary things you learn in physics, why you're not getting very productive answers. :P
I tried... but then I got yelled at because someone else ran into me and apparently that's all my fault. :-' Apparently the situation was too tense, so you're not supposed to race then? Reason I was given, was no way at fault for the contact and the normal oval racing group agreed, but you'd get laughed out of a normal LFS server with the attitude and reason for it they gave me after I got hit. (Besides having a strange definition of tense, 3 wide on an oval with no braking points is not tense, could even call it slightly relaxing compared to what I've seen, 3 wide into the first corner of KY national is tense.)
And OP, haven't read the entire thread so it might've been covered... Do you still have full control over both arms/hands? If so, just use a joystick. Full proportional control on all axes.
On the subject of finding sponsorships, our f/sae team (think mrt5) was able to wrangle up $20k in sponsorship on top of the $10k from the school, and our car would basically never be getting any media exposure. So it's not really unheard of to be able to scrape money from businesses. (A lot of you are forgetting multiple sponsor sources it seems.)
I agree that $200k would be a fair bit harder, but then you actually have something tangible to offer the sponsors. :P
I hate racing on servers with kick/ban voting disabled. Mods well, they can do their thing but there's usually no quick response which means you're stuck with whoever's lagging and won't leave/fix it, the nub who can't control his car in the slightest, or the outright idiot/wrecker on track. And you may never see the offender again in your LFS travels, or at least not on that server, so I really don't care about more permanent bans, but I do want to have a good race right then. Plus for me it's always been quite the opposite to what you experienced, where it takes a couple attempts (and often a couple people involved in separate incidents) and some explaining to get someone booted off for perfectly valid reasons. Negatives of being able to boot an innocent are nothing compared to the positives in my book. (And I have been booted off for no good reason myself a few times with how long I've been playing, still rather have user kicks/bans, it's not like the vote bans are permanent anyway.)
On a side note, the oval servers are kinda weird. Not my thing so I don't normally play them at all, but I've gotten yelled at for getting taken out by someone else during perfectly valid racing because 'the situation was too risky' just because of how many cars were in the group. Had my own private laugh at that though considering the guy who stuffs it in a risky passing maneuver anywhere else would get laughed at if they tried to blame the other guy. Plus I've been in much tougher situations in league racing where if anyone stuffs it their hour long race is done. I got yelled at for coming up into the middle making 3 wide at an oval (accident being me getting squeezed by the two already there, left no room for me) with 2 behind , try doing 3 wide with 2 behind into the 1st turn of Kyoto National.
If you're completely not prone to lock up you're disadvantaging yourself with the variances in braking zones. Let the nubs be. :P Most of the talent in a braking zone is combining your brake/steering inputs on final entry anyway which is impossible to avoid, not the straightline stuff.
Bumping into things, especially a city course, is just a part of racing. If someone's being hazardous or intentionally slamming into walls for an advantage, ban them. Don't really see any point to this. Plus, cutting someone's throttle right after an incident isn't that great an idea considering now they have no power to quickly move out of the way in incidents that call for a quick burst of throttle to scoot off track from a hazardous area etc.
Voted XRR but I'm kinda torn between the FZR and it as hardest. Have a decent amount of very competitive experience with both now, and they both have their ups and downs. The FZR can be hard as hell to enter some corners and manage over a race distance vs. the XRR, but at the same time it just eats curbs for breakfast/lunch/dinner and has very good throttle response. The XRR on the other hand handles absolutely beautifully when it's setup perfectly and can be easy as pie if the gearing's right for the corner, but then you basically can't be cornering at all when you curb hop and the throttle requires much more attention on most corners. (Spin up the turbo, turbo spun up, drop throttle, play with throttle, full throttle again, etc. all within the space of a couple seconds.)
Making a game takes a looooot of time, especially as the game grows older and more complex and one change might mean several changes in different 'layers' of the application. If you don't expect this kind of development length with a 3 person dev team you're highly mistaken. Me, I don't really care. I'm here for sim racing and LFS is currently the best product out there to achieve that goal. As long as that's still true I'll probably still be here.
If you're bored mix it up a bit, I can't stand public racing anymore with always doing the same cars/tracks over and over and over. I didn't really start learning what kinda variety LFS had until I started league racing where you get a good spread of everything. You don't really have to make sure you're 'awesome' to join most leagues, just find the lap you can drive at a good consistent pace with minimal chance of a mistake. Do that over and over and you'll find some good competition and some good positions. (And never drive beyond your personal limits, or at the edge of those limits for too long, consistency is king in a longer race.)
I sometimes take a rubber band and set the kitchen 'flexi-sprayer' thing to on with it and point it where people stand to use the sink. I did have an accidental friendly fire incident with this before though.
Real name: Corey Green Age: 22 Gender: Male Where I live: Ohio, USA Education: Few split up years of college (Didn't go well) Favourite subject from school: Pretty much anything semi-related to engineering Work?: Web development/design/maintenance Marital status: single My favorite music genre: Classic rock mostly, but pretty much anything with a good proper instrumental section and a non-abrasive singer (high school band geek, aka listen to some classical, folk, blues, etc.) My favorite bands/music artists: Zeppelin/Floyd/Tool My favorite movies: A Clockwork Orange, Alien(s), 5th Element Favorite Authors: Isaac Asimov, Orson Scott Card, Gordon R. Dickson Favorite Pastimes: LFS, computer tweaking and coding , real driving, fps'ing Favorite car : Mine ('84 supra on its last legs )
Jeez, reading this is kinda disturbing. I swear I have a real life, I just prefer the geek stuff.
I often almost get rammed up the back (well, sometimes not almost) on the entry into a corner by people who are significantly slower than me. It's definitely too easy to be too aggressive into a corner while thinking you're the 'bestest driver evar' only to watch the car you just road up on go flying up the road on exit. If you're continuously powersliding in on entry or missing your apex, you're trying to enter the corner too fast. Try to find the sweet spot where you can keep your tires at a constant murmer both front/rear throughout the entire corner. Learning how to create lines/braking points comes with experience, but it definitely helps to watch a truly fast driver go at it. But keep in mind that if you want to maintain their kind of entrance speed, you have to duplicate each one of their control inputs with precise levels and timing. So it's better to aim a few percent lower in speed.
One thing to aim for is trying to find the exit lines (not apex speeds exactly) on the corners with straights after them where you can pretty much whip your car's throttle straight open. You may find yourself taking a much different approach on entry in an attempt to maintain straighter lines on exit.
If you want to get more technical, download f1perfview and output raf files from a 'smooth' wr lap and run your own laps for comparison. You'll probably be surprised at how aggressive the wr lap is with throttle, plus it really points out differences in your lines.
And as to the actual topic...
It's often times useful to use curbing, but often times it just upsets your car. Generally, the higher the load you have to put on your car while going over the curb, the less you'll want to use it. But of course that varies with the geometry of the curb itself.
I'm not that much of a fan of drifting, but a league or event is a hard thing to run. (Most seem not to succeed past a first season if they make it past their first event even.) Either start your own or start bitching enough to the people who care about what you think should be done. If at first you don't succeed, try try again, but don't come back to the wrong people and complain. :P
Just step away from it a bit, LFS isn't your life. :P I get very burnt out at the end of every league season considering that's ~80% practice/20% racing and for the couple months in between major leagues I usually rarely touch LFS.
That's big talk from someone who'll come up with a completely absurd fact, provide no proof for it, and repeatedly insult those that provide proof otherwise and ask for your proof.
It sounds about right for one of these cars at the wheels. Ours from about the same year with no turbo did 50 hp at the wheels measured at competition.
Apparently you've never been to the land of automatics. (US) Most of the people into driving fast have manuals, but in a world of 90% automatics quite a few pop up.
Overall, nothing has really stood out of me, but I wouldn't rank my design as among the best. (Trying again without the clock dial after mucking around with it some more.)
So far this is my favorite though. (Besides the random radial gradiant in the bottom left.)
Hate to break it to you, but 'kids' decide who win and lose in the real world. You tend not to work for experts, you work for people who want your expertise.