Yeah, but comparing gt4's 'simulation' to real life is complete apples and oranges. Not saying fear isn't involved, but they really could've used a better game.
That's actually more screwy, been trying to work it out considering where they could place. But as far as I can work out they're actually a lap off the lead lap. They did 30 laps (not 31), and then missed a lap under the safety car rejoining at the start of lap 32, but somehow ended up getting another 70 instead of 69. AKA, they did 100 total, but they should've only gotten 99 laps as far as I can tell, somehow the disconnect put them in a position to run one more lap than they should've. I could be wrong considering I can't figure out the exact mechanics behind why they got an extra lap, but this is what I've found so far.
/Edit - Durr, they basically partially unlapped themselves, not sure how that'll work out with trying to figure out exactly where they finished :P
/Edit - Doh, didn't know about that 50% rule, that probably puts them in 1st. :'( and probably congrats :P (Editing based on future posts is fun)
Watch it from my perspective, I caught up an almost unbelievable ~5 car lengths on you under braking while already under maximum braking from my normal braking point. (AKA, nothing I could do except hope that I could still brake hard enough to avoid you while turning into the corner without understeering) Leaders have their own issues they deal with getting around traffic, it's not just on your end.
Usually the base cars aren't crap, they're just NOT SPORTS CARS. If they really wanted to invest in something that went as fast as it looked, they could with the type of money they spend on a slightly older econobox. BUT, they don't. The only reason I can see behind this is pure idiocy. Maybe other factors, but dunno.
For some reason hitting this curb in the fo8 and maybe some other cars damages the lower control arm. (Curb is the exit of the final corner in so town/long/classic reversed.) I know curbing can hurt a car, but this curb doesn't even go above the bevel of the tire so I'm pretty sure it's not supposed to damage it. (It's not much damage, but it's lca damage so it's enough to make the car miserable to drive.)
/Edit - Forgot to check when the actual damage is happening, it's not when you go up on the curb, it's when you come off of it. o.O
/Very late edit - I think it's happening when you go up on it, forgot I was watching an mpr.
Most of the time I'm pretty careful by now, but I still push a little too hard occasionally. Usually it's in a situation where I'll only catch someone by the last lap for the lead, besides that I've just grown used to managing my pace. (Can drive anywhere from .3s/minute+ off my pb consistently, so it works out pretty well.) Usually in that situation I'll throw reason out the window and start attempting to drive beyond what I know to be the limit which is never a good idea in a race (normally I NEVER try something new during the race unless I did it accidentally the first time and it worked out).
I have found while league racing though that I'll get completely shaken up worrying about the future consequences of my actions when I take someone off the road and it's potentially/is my fault. If I don't catch myself and put it out of my mind I'll start almost taking myself out too from loss of focus.
It would definitely be nice to have some type of setup browser with a filter. I've been racing in the LOTA fo8 league and I have an ungodly amount of fo8 setups from having to develop setups for most of the tracks.
Feature wise, racing in rain etc., but my biggest thing would be physics in the area of collision detection and along with that just more complete damage modelling in general. (I'm guilty of saving myself many times by going straight into a wall to save my suspension and I still want a more complete damage model. )
We just raced WEI rev in the fo8 challenge series and I'd have to say that's the hardest we've done so far going a realistic race distance after a pretty reasonable selection of tracks. (Harder than SO Long or FE Black were last season because of having a hard time finding a good compromise of a set with too many high speed rights burning up the front left tire and going just beyond a reasonable tire temp running r2's no matter what I tried)
Well, the first one has taken the place of my photoshop as my background. The higher contrast one makes some of the artifacting in the textures show pretty sharply. Seeing these reminds me that I really should work on my own helmet design though, maybe mimic my cheapo HJC auto-x'ing helmet except the design on it is pretty complicated and would be a bitch to line up right.
GO GO GO LX6. But I'll pretty much happily drive anything that isn't fwd. One of my criteria for buying my car IRL was that it had to be rwd, just prefer the balance as you're going through a corner of having the rears be driven and the fronts steer. (Can be a little hairy in the winter though )
I use a joystick and I try to keep my posture in a good position regardless because it helps keep my concentration levels up. But although I'm fine just going around practicing a full race distance (45 minute league races recently) if I need to make sure my tires will be ok, after the actual race I'll find that my right hand is so cramped up it hurts to move it for the next minute or so because of how tense I get in the real race.
Depends on your driving and setup, my tires normally heat up within a lap when I'm driving on slicks, but I've noticed generally I push a lot harder than other people do on cold tires and normally gain about a second in the first lap compared to normal lap times. (Helps that I usually try to get a practice lap in on cold tires before the start of the race.) And I have blown out a tire because of repeated locking up before, you just need a realistic race length to do it in. Blew it out after 27 laps iirc of driving the RAC around aston club reverse, now I pay much more attention to how much I'm locking up single tires around the track.
I always laugh when someone starts zig-zag'ing to avoid a tow and I just sit in one spot and watch as they slowly move back towards me because of bleeding off speed by covering more distance than they had to and tire scrub.
I don't even think about it when someone says it, and shit's almost not a swear word in the US anymore. Cultural differences. Half of my teachers back in high school wouldn't care if anyone said it, but all the other words are still very naughty. EX- South Park episode that abused the fact that the FCC had removed shit from their list of censored words.
Aye, diving towards the apex when someone's already slightly alongside you is not blocking, it's just a good way to get yourself taken out. Passing and blocking should be like a chess game where you think several moves ahead and attempt to outsmart the other guy. Not, "Oh crap, he has a chance to pass me! I better shoot towards the inside and hope nothing bad happens!" Took someone out earlier on the STCC server when I was just trying to rattle his cage by moving to the inside while right behind him, he brakes a little too early and I try to brake with him to no avail to avoid a dive bombing pass in a bad area and end up braking at the limit just barely ahead of his rear bumper. He ignores my presence and goes straight for the apex and spins himself out on my front bumper and proceeds to call me a wrecker after I had already waited for him to get back on his feet and drive by admitting partial fault in the accident.