The online racing simulator
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rcpilot
S3 licensed
Quote from Pain-less :http://youtube.com/watch?v=JN0wMiAT4gQ

Yeah, but comparing gt4's 'simulation' to real life is complete apples and oranges. Not saying fear isn't involved, but they really could've used a better game.
rcpilot
S3 licensed
Quote from srdsprinter :Cyber had done a Full 31 Laps, then disconnected in the pit lane. They rejoined and did 70 laps.... 101 total?

That's actually more screwy, been trying to work it out considering where they could place. But as far as I can work out they're actually a lap off the lead lap. They did 30 laps (not 31), and then missed a lap under the safety car rejoining at the start of lap 32, but somehow ended up getting another 70 instead of 69. AKA, they did 100 total, but they should've only gotten 99 laps as far as I can tell, somehow the disconnect put them in a position to run one more lap than they should've. I could be wrong considering I can't figure out the exact mechanics behind why they got an extra lap, but this is what I've found so far.

/Edit - Durr, they basically partially unlapped themselves, not sure how that'll work out with trying to figure out exactly where they finished :P

/Edit - Doh, didn't know about that 50% rule, that probably puts them in 1st. :'( and probably congrats :P (Editing based on future posts is fun)
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from alland44 :I got hit time 2.31.55 by the raceleader, don`t know what lap, because I was way behind on the lap counter, but that doesn`t give the leaders special "bully" rigths

Watch it from my perspective, I caught up an almost unbelievable ~5 car lengths on you under braking while already under maximum braking from my normal braking point. (AKA, nothing I could do except hope that I could still brake hard enough to avoid you while turning into the corner without understeering) Leaders have their own issues they deal with getting around traffic, it's not just on your end.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from theirishnoob :
as for ricers , leave them alone , so what if there cars are crap , they don't have the money for a decent car and if they did they would have one , so please grow up and make well informed posts

god i hate children !

Usually the base cars aren't crap, they're just NOT SPORTS CARS. If they really wanted to invest in something that went as fast as it looked, they could with the type of money they spend on a slightly older econobox. BUT, they don't. The only reason I can see behind this is pure idiocy. Maybe other factors, but dunno.
rcpilot
S3 licensed
1:2.27

5.34 mpg
rcpilot
S3 licensed
Multiplayer -> Display list of games? :-'
rcpilot
S3 licensed
[23:53] <Slopi> +1 this pls

But it is still a good suggestion, not of the upmost importance. Still something that has bugged me occasionally though.
SO fo8 weird curb impact
rcpilot
S3 licensed
For some reason hitting this curb in the fo8 and maybe some other cars damages the lower control arm. (Curb is the exit of the final corner in so town/long/classic reversed.) I know curbing can hurt a car, but this curb doesn't even go above the bevel of the tire so I'm pretty sure it's not supposed to damage it. (It's not much damage, but it's lca damage so it's enough to make the car miserable to drive.)

/Edit - Forgot to check when the actual damage is happening, it's not when you go up on the curb, it's when you come off of it. o.O

/Very late edit - I think it's happening when you go up on it, forgot I was watching an mpr.
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from deggis :I played LFS in year 3027.

I bet the post-apocalyptic cavemen were impressed.
rcpilot
S3 licensed
Most of the time I'm pretty careful by now, but I still push a little too hard occasionally. Usually it's in a situation where I'll only catch someone by the last lap for the lead, besides that I've just grown used to managing my pace. (Can drive anywhere from .3s/minute+ off my pb consistently, so it works out pretty well.) Usually in that situation I'll throw reason out the window and start attempting to drive beyond what I know to be the limit which is never a good idea in a race (normally I NEVER try something new during the race unless I did it accidentally the first time and it worked out).

I have found while league racing though that I'll get completely shaken up worrying about the future consequences of my actions when I take someone off the road and it's potentially/is my fault. If I don't catch myself and put it out of my mind I'll start almost taking myself out too from loss of focus.
Last edited by rcpilot, .
rcpilot
S3 licensed
You can register at any time, you just of course won't have a decent ranking in the standings with 5 missed races.
rcpilot
S3 licensed
It would definitely be nice to have some type of setup browser with a filter. I've been racing in the LOTA fo8 league and I have an ungodly amount of fo8 setups from having to develop setups for most of the tracks.
rcpilot
S3 licensed
Me on my first flying lap of qualifying for the last LOTA race at fern bay gold rev.
rcpilot
S3 licensed
Feature wise, racing in rain etc., but my biggest thing would be physics in the area of collision detection and along with that just more complete damage modelling in general. (I'm guilty of saving myself many times by going straight into a wall to save my suspension and I still want a more complete damage model. )
rcpilot
S3 licensed
We just raced WEI rev in the fo8 challenge series and I'd have to say that's the hardest we've done so far going a realistic race distance after a pretty reasonable selection of tracks. (Harder than SO Long or FE Black were last season because of having a hard time finding a good compromise of a set with too many high speed rights burning up the front left tire and going just beyond a reasonable tire temp running r2's no matter what I tried)
Last edited by rcpilot, .
rcpilot
S3 licensed
Quote from mcintyrej :I gave it a quick shot, what i did was made a new layer, then filled the whole picture with a bright orange shade like this one. The I changed the layer style to Overlay and took the opacity right down to around 15-20%. Then i grabbed the original layer with the picture on it and lowered the saturation on the picture slightly, all of that gives it that slight sepia/sun glow effect which looks real. Also i added a shine mark down the right side of your car's nose. Which again added to the sunglow. To me it does now look more realistic, but thats me. You like it? Oh, i added a higher contrast one in there aswel. Simply because i love higher contrast on a picture.

Well, the first one has taken the place of my photoshop as my background. The higher contrast one makes some of the artifacting in the textures show pretty sharply. Seeing these reminds me that I really should work on my own helmet design though, maybe mimic my cheapo HJC auto-x'ing helmet except the design on it is pretty complicated and would be a bitch to line up right.
Last edited by rcpilot, .
rcpilot
S3 licensed
GO GO GO LX6. But I'll pretty much happily drive anything that isn't fwd. One of my criteria for buying my car IRL was that it had to be rwd, just prefer the balance as you're going through a corner of having the rears be driven and the fronts steer. (Can be a little hairy in the winter though )
rcpilot
S3 licensed
Not sure what a US plate would look like considering each state has their own plate.
rcpilot
S3 licensed
EVERYTHING :elefant:
rcpilot
S3 licensed
I use a joystick and I try to keep my posture in a good position regardless because it helps keep my concentration levels up. But although I'm fine just going around practicing a full race distance (45 minute league races recently) if I need to make sure my tires will be ok, after the actual race I'll find that my right hand is so cramped up it hurts to move it for the next minute or so because of how tense I get in the real race.
rcpilot
S3 licensed
Quote from Mister2zx3 :So it's just wear, no damage. I thought I had blown them and yeah thinking back it was from doing a lot of silly sliding and burnouts/donuts. Temp is very noticabale ( F9 - but its there anythign out there to explain the numbers on this display? - Ahhh THanks - http://en.lfsmanual.net/wiki/D ... Tyre_temperature_.26_wear ) I mostly run the GT car with slicks, but haven't been running more than about 10 or so laps and haven't over heated them or over worn them when lapping clean.

They do seam to be unrealistic in the time it takes to get the up to temp, seams to usually take on average 2-3 laps. maybe it's just I'm used to ambiant 100'F and much hotter track temps 130'F in real life and these virtual courses are probably considerably cooler? 60'F? is the track surface temperature modeled? Is that maybe why it takes so long? the effect of sunning heating up the tarmac beyond ambiant isn't there to conduct heat? just the air convection?

Depends on your driving and setup, my tires normally heat up within a lap when I'm driving on slicks, but I've noticed generally I push a lot harder than other people do on cold tires and normally gain about a second in the first lap compared to normal lap times. (Helps that I usually try to get a practice lap in on cold tires before the start of the race.) And I have blown out a tire because of repeated locking up before, you just need a realistic race length to do it in. Blew it out after 27 laps iirc of driving the RAC around aston club reverse, now I pay much more attention to how much I'm locking up single tires around the track.
rcpilot
S3 licensed
Quote from sinbad :Depends how far in front you are I suppose, but you're allowed to zig, or zag, but not zig-zag. You can also zig, and then zig again too, assuming it's safe to

I thought the one-move rule was fairly common knowledge, it's what I've always driven to anyway, and if you do some searching you'll find lots, lots, of real racers who do the same.

I always laugh when someone starts zig-zag'ing to avoid a tow and I just sit in one spot and watch as they slowly move back towards me because of bleeding off speed by covering more distance than they had to and tire scrub.
rcpilot
S3 licensed
Quote from sinbad :At Kev:
It's the one move rule. If he moved from the line to defend the inside line, he cannot move back across to the other side again. It would be his fault entirely.
It's something of a grey area when you consider the racing line might be a diagonal from lefthandside of the track out of a right hander to righthandside for the next left hander, and if you know or expect someone ahead of you might follow that line then I guess you should be prepared to lift (and duck to the inside and lunge into the next corner )

That said I tend to place all blame for accidents on straight sections of road on the one that changed his line/swerved/moved across the track and I also really hate when people who move (as they are entitled to) to defend the inside ignore the one-defensive-move rule and swerve back to block the outside really late, whilst I brake later on the outside line (as I am entitled to), and then they complain if they get tapped from behind.

Under most rules I've seen you're allowed to block getting back on the racing line.
rcpilot
S3 licensed
Quote from tristancliffe :What is it with Americans and swearing recently. The number of people here saying 'shoot the shit' or similar is just shocking, and is a great indicator of the decline of intelligence.

Please, please learn a slightly more gifted way of explaining what you mean, rather than resulting to rude, often offensive, slangy terms.

To my mind shooting shit involved a pile of poo and a gun, but I guess you meant some form of discussion...

Dr Tristan calculates you have an IQ of 5.4

I don't even think about it when someone says it, and shit's almost not a swear word in the US anymore. Cultural differences. Half of my teachers back in high school wouldn't care if anyone said it, but all the other words are still very naughty. EX- South Park episode that abused the fact that the FCC had removed shit from their list of censored words.
rcpilot
S3 licensed
Quote from TagForce :If someone is slower than I am, I make it a point to avoid touching them. Like earlier I was racing Danowat, and he was consistently braking 10 meters too early for my style. Gave him some lovetaps on the first lap, but after that it was anywhere between 5 to 30 cm between us on hard braking. Never touching. We could do that because we were both very consistent in our braking marks and turn in points. I would've regretted it very much if we had touched and crashed because I wasn't in control enough (in the end we wrecked because on SO3, there is no room for error, and the wall is unforgiving, neither of us at fault, just one of them racing deals). Best chase I've had in a loooong time.

However, if I'm behind someone that is consistently slower than I am, being an absolute b**tch about defending his/her spot to the point I'm the only one trying not to crash it seems, there may come a point where I'm less inclined to screw up my front tires trying to miss him/her. If it was a calculated move on the other's side I'd have some respect for it. Like, when I dive down the inside for the 5th time on the brakes for the same turn, you'd think someone would block the inside before I had time to go there and make me take the long way around, but they amazingly only move offline when my nose is already at their rear wheel, making me do all kinds of crazy things to keep them from wrecking themselves. In THOSE cases, I'm not sorry one bit if I spin someone out. There's an art to overtaking, but the same goes for defending your spot.

I think everyone has had these situations where overtaking someone becomes the single most important thing in the world after you've been stuck behind them for 90% of the race. Stuff like this happens in real racing too. They get a good scuffing from the FIA (if you're Schumacher) or a fine (if you're Alonso), or get suspended because you do this stuff all the time (if you're Montoya). The difference between them and us is that we would be hard pressed to kill someone in LFS.

I think (hope) that that's what Flippy is describing.

Aye, diving towards the apex when someone's already slightly alongside you is not blocking, it's just a good way to get yourself taken out. Passing and blocking should be like a chess game where you think several moves ahead and attempt to outsmart the other guy. Not, "Oh crap, he has a chance to pass me! I better shoot towards the inside and hope nothing bad happens!" Took someone out earlier on the STCC server when I was just trying to rattle his cage by moving to the inside while right behind him, he brakes a little too early and I try to brake with him to no avail to avoid a dive bombing pass in a bad area and end up braking at the limit just barely ahead of his rear bumper. He ignores my presence and goes straight for the apex and spins himself out on my front bumper and proceeds to call me a wrecker after I had already waited for him to get back on his feet and drive by admitting partial fault in the accident.
Last edited by rcpilot, .
FGED GREDG RDFGDR GSFDG