We generally organize it over ventrillo just like everything else. But it would be nice to be able to at least store or maybe share team pitstop settings, distracting for the driver to be going through that list toggling the pit options in the middle of an endurance race.
I'd have to say, learn how to make minor tweaks. You can do a lot to the overall setup just playing with your anti roll bars. (Decrease the front to create oversteer, decrease the rear to create understeer, and vice versa) But don't go too far off the beaten path if you don't know what you're doing, other parts of a setup have to be tuned around its overall balance. So the more modifications you make from the original set the worse off related items in the setup's tune will end up. AKA you'll have a car that finally has the mid-corner balance you want, but it's suddenly completely whacked out in entry and exit.
I didn't start making my own complete sets until about a year ago when I started out with leagues, and in a way I'm a better driver for it. When you're closely scrutinizing how the car's reacting through each corner, you're also scrutinizing your own driving. (Plus it's nice to have yourself so finely tuned that you can notice the difference of just a couple clicks of arb through a corner)
We had a race at the standard layout in LOTA's GTC and the xrr/fzr were pretty much equal, xrr may have been performing a little bit better though. And no offense to the fxr drivers in the league, but it's kind of hard to get a proper fxr comparison in the league considering the top drivers are in the fzr/xrr, but the fxr looked slower. No huge cornering advantage to it here considering the track's rather smooth and the rwd cars aren't having problems accelerating out of the corners.
IMO neither's really all that much of a style. In the past year of league racing I have become a much smoother driver because of the need to take care of my car/be more consistent over long distances. But, I'm not really any faster/slower and the root of my driving style is still the same, I've just taken a different approach to it. Style should be something that's inherent in the way you drive and would take a very long time to unlearn/relearn. But smooth vs. rough, smooth wins in non-pickup race situations. I would kill my tires and actually compromised a few races before I started smoothing out my driving. Now I'd say I've gone from only getting ~85% of other people's tire lives to usually making my tires last a little longer.
I usually race in the upper areas of leagues and I use a joystick, so I'd say a joystick's a pretty good replacement. :-' Top half of the throttle = throttle, back on the stick = brakes. Wrist strain in a long race is kind of a problem, uncomfortable to use a joystick with that much wrist action for long periods of time. (But long = 1 hour plus races)
I didn't have a problem with the leaders iirc. I'd open up a gap, they'd see it and drive through. Had problems with other parts of the gt1 group though, either dive bombing at ridiculous moments where we're both going to get slowed down more than if they had just waited a corner, or just cutting me off getting around me. (Had it happen a few times in a row where a gt1 would catch me in the entrance to the last corner section, straighten out after the first apex, slam on the gas, and therefor cut me off in the next part of the corner.) Divebombed countless times into the oval chicane which goes in the first category, gt2's really not any slower than the gt1 there, but some people just had to get by right away. Also got hit twice in one overzealous move in the uphill S but luckily didn't get taken off the track, and straightlined at the 1st corner of the final section another time by an overzealous move. GT1 drivers really need to consider it like this, there are 2 times as many gt1 cars as gt2 cars, so each gt2 car has to deal with being lapped twice as often as a gt1 car needs to deal with lapping someone. So please play nice. :'(
It was a new experience for me too getting lapped constantly, and I tried to apply a rule of 'least total possible slow-down.' AKA I'd choose the line that would affect both cars races the least overall. If this meant that I had to lose a little more time, then so be it, if this meant that the gt1 had to a lose a little more time, then hopefully they'll comply and not run into me. AKA in flatout corners where the gt1 was going to be near the limits of their grip I'd give the gt1 the longer outside line, in corners were momentum was extremely important to me, I'd take the longer outside line. If the gt1 had proper overlap going into a corner that would slow you down a lot going side by side, I'd back off and give it to them. But on the same token, I'd expect a gt1 to give me a corner where they didn't have proper overlap/had no overlap and it was a bad choice to go side by side. But 75% of the time they divebombed me.
These aren't normal blue flag rules where the person you're racing is just really damn slow, these are two independent races being run on the same track at the same time. And both groups needed to show a little more respect to eachother. It seemed a lot of the gt1 guys didn't realize that through a max-load corner I could be as fast and even faster sometimes than them.
In LOTA we treat the lag lap as a hot lap, get everyone's stupid moves out of the way/give people an idea of what t1 will really be like, and it's almost always a mess. But when we get to the actual start it tends to be pretty clean. Dunno what server you were on, but server 1 was a complete mess on the lag lap (back 1/3 of the field got taken out before the first corner, another 1/4 or so got taken out around the end of the 1st sector), but afaik the actual start went pretty well.
Just want to forget this one happened. Qualified way off my potential pace (worst ever quali relative to actual pace), 1st ever league race dnf for me iirc (hit the chicane tires and barrel rolled off the track), and started the race out by getting the left half of my car destroyed 3 laps in as an innocent bystander.
LFS is what finally gave FPS's as my main way to get my kicks the boot thanks to good online capabilities. But before that I played a lot of MCO, f1 challenge/02, and my first serious attempt at playing racing games was need for speed 3. Also played a lot of other racing games off and on, but those are the big ones, besides NFS:PU. (Remember playing the old papyrus indy car game though when I was a youngin'.)
It's 4:13 in the morning, I'm still up from saturday night ready to qualify, and I'd rather be passing out right about now. What's going on? :P
/Edit - Hmmm... my information may be wrong, I was told 4 am our time, but the rules say 2100 CET or 3 pm. Oh well, after waking up at 4 pm I was going to be up about this late anyway.
Graph pretty much explains it all. Fe green reversed fo8's, had already backed off to a cruise, but managed to hook my wheel inside the 1st chicane curbing a few laps from the end. Spun me 180 into the wall of the bridge in a split second and I'm semi-lucky that I even finished with the speed I hit the wall at. (140 mph corner)
Is there any chance we can get all the stats while compiling them (the last 3). While I don't much care for the lap by lap graph the final two are what I consider the most important while going through stats. (Ability to judge your pace relative to everyone else with a quick glance and ability to easily view each lap you did++)
THAT's a comment taken out of context, I removed 3 lines that had nothing to do with the paragraph I quoted, and your comment was specifically in a reply to me considering I was the only person to post since your previous post and you brought up points that only I was discussing at that time. Now, if you truly didn't mean it for me, then maybe you should THINK and READ what you post before you click submit. Of course I'm going to defend myself when you make a comment that can ONLY be construed as an insult, how is that vanity? Plus the comment was mostly because I thought you were confused from reading your post and wanted to clarify my specific stance on the issue. (Namely, I don't think it'll ever be a problem for me again and here's why, but I'd still like to discuss changes.)
Maybe you just don't have that firm of a grasp on the english language. Because to use the infinitive you it needs to be set up first, just saying 'your', 'you' over and over in this context construes a specific person. Now, maybe adding a people or a someone in there would help out.
Yes, and as far as I can tell, you're not one of them. (Note that this is the first personal 'attack' I've made and how harsh it was) This WAS a discussion before you walked in. I thought I had left cussing flame wars to other forums, not the LFS forums. And on that point, if you start coming up with the need to actually discuss the situation, I'll talk with you, but I'm not replying to anything you say to this or in the future of this discussion if you continue in this manner. Arguing on the internet is well, you probably know the rest. Discussions on the other hand, I don't mind.
Umm... let's see, how many people are 'whining' in here, and how many of them are 'whining' about potential poor qualifying screwing race results. Now read your own statement.
No, I don't favor and afaik dwb doesn't favor being able to beat someone in potentially unfair circumstances. My original suggestion was actually based on something like a multi-server endurance tracker, but I kind of like what dwb was thinking too with 3 servers with equal points. Being unable to fight for as many points as everyone else in the league with field gaps that are so tight is just ridiculous. If this was like an average league where the gaps had widened out a fair bit by the time you got to server 2 I wouldn't think anything of it. But, it's not. Instead you're stuck in situations where depending on an arbitrary split point you're limited to a certain number of positions. In a league where the gaps are tight enough that you could easily fight for 5-10 positions above you if you're any good in a race. And IMO, there are a lot more people out there that can pull a fast lap out of the hat than there are that can run fast laps consistently, why should they get the advantage? Qualifying as I know it is supposed to decide your grid position, not the number of points you can get.
I haven't said a single thing about me being specifically bad at qualifying. My qualifying for this race was a bit weaker than normal due to lack of prep time, but my qualifying pace pretty much brackets my fast lap pace within a couple tenths under normal circumstances. And I honestly don't expect to be on anything but server 1 if I race another one of these races for my team and the system's still the same. I'm complaining about a system being wrong and you're resorting to personal attacks. How often do you qualify at exactly the speed you race at? How fair is it to limit your results based on your qualifying whether you qualify worse or better than you race? And I did offer a suggestion but haven't heard anything about that.
This would be all well and good if we were like a normal racing series in the real world where one group of people all race on one track at once. How is it fair in the slightest that if you're at an arbitrary split point you're guaranteed to get a minimum result or limited to a maximum result? And saying that someone should just get better at qualifying is an insult. In a normal situation race pace is monumentally important compared to qualifying pace, but this system devalues race pace.
Look at any professional racing series and then tell me that some people aren't better at qualifying than racing and vice versa. Just with the closeness of the times the current system really is screwing people. I was off pole by 1 second and was 4th on server 2 and off server 1 by 1 tenth of a second with 3 people in between me and server 1, how many leagues do you see with that kind of gap? And do you really think I'm not capable of fighting with people on track that are within a few tenths of me in qualifying? (Which was a lot of people this race)
The only way to handle this semi-fairly if there was a change though would be to split the entire grid up into 3 servers with a similar distribution of times. (AKA, 1st goes to server 1, 2nd goes to server 2, 3rd goes to server 3, 4th goes to server 1, so on.) Although you could argue that this would be unfair to the people who qualified near the top who are now fighting a hotlapping battle against their closest competitors without any chance to fight them on the track.
Within a few seconds the entire race with pretty much exactly matched paces, just accordioning based on small mistakes, hard to pressure a major mistake in an xrg. :P