+1 One of the issues with the first running of the LOTA series has been how to classify non-finishers. (disconnections or crashed out etc.) It would probably make that aspect of the final points tally a lot easier for leagues out there. Would mean that in order to be qualified better for a pick-up race though you'd have to wait until the current race was over to leave the pits after getting knocked out, which would lead to some confusion.
+1 I'd also like to see this implemented, considering people have wanted to attempt single setup races before. But the main issue is that people have drastically different driving styles. I've had situations where a teammate's set may be able to get them close to my times, but when I try it out I can't get it within a second of their time and vice versa for them, so you may not really be testing out a driver's skill.
Yeah, I had some issues on the STCC server with people deciding that it's all right to bump you off line when you're completely alongside them. Makes it really frustrating when it happens almost every single lap as you repeatedly lose a second and then catch up to a slower a-hole who thinks that bumping you into the grass and dirt is proper race position protection.
On topic, I don't have a sorry bind, and if I'm clearly at fault a 'sry' pops out of me asap, and if it's a really bad accident that I caused it's an additional 'omg I don't know wtf I was doing there but it was all my fault' at the end of the race.
Took another stab at a similar screenshot to the one I posted in the 'edit my pic' thread. (Tried to reproduce the same one, but updated my team skin this time to the more interesting looking one that we started using the race after the one in the pic.)
/Edit - Updated it, went over some areas that anti-aliasing couldn't save with the smudge brush and then did a general resize back/forth smoothing for the areas that the smudge brush would ruin the overall quality and to remove the slight artifacting in the background that the lens blur caused.
True horsepower as in it's listed somewhere differently or do you think the MRT's supposed to have a lot more power? Those cars run through a 20 mm restrictor iirc so they don't generate much power relative to what they could do optimally. And F/SAE teams like to throw around their hp figures at the flywheel from my experience, and LFS probably lists hp at the wheels. (Team I was involved in would constantly talk about 80 hp, 50 hp at the wheels. )
I can use photoshop and create reasonable results, but after looking around here I'm wondering what someone else can do with this screenshot. (Want to use it as my BG.) My attempt involved trying to make it look photorealistic, but I'm just not that familiar with that aspect of photoshop. (Shot is me protecting my lead at the start of the LOTA league sprint race at SO Long going around the outside using every inch of room I could.)
People often brake later than they actually should not realizing that having their tires howl in pain through the entire corner isn't the way it should go. The only real thing to prevent getting nailed is to watch your mirrors like a hawk when you have someone close to you and make sure you stay out of their way as they come understeering through. I'm usually one of the fastest people on the track and I regularly almost get hit like this, especially by people that I've just lapped. The real moral of the story is just don't trust anyone on the track, if they're anywhere near you make sure you know what they're doing.
I'd be very surprised if that was true considering how long ago the Live! 5.1 came out. Maybe a hack that allows you to use some of the features of the audigy that aren't part of its hardware.
/Edit - Yeah, just checked, allows you to use audigy drivers with the 5.1 but of course the 5.1 doesn't support any of the hardware features of the audigy. EAX 1 4evah.
I tend to hit people several times more often when I'm passing under blue flags than when I'm passing for position, so it's a pretty tense moment to make that blue flag pass on a pick-up server. The major factor is, I know what someone's going to do when I try to pass them for position, but I have no clue what they're going to do when I try to pass them under a blue flag. They might be newer and completely ignore that I'm there, they might be nice and give up the corner on the straight before it, they may be nice and give me plenty of room through the corner, or worst of all they may try to fight me for position. (illepall on that last one, I've pulled a perfect pass on people like that and then had them draft me on the next straight and try to fight with me for the next corner.) And the most common collision for me is people flying out of the pits starting several laps into the race, then they get an earfull because there's no point in trying to gain a couple seconds coming out in front of/along side me several laps down on a basically untimed lap. I suppose the biggest factor in collisions is the difference in speed, if I'm lapping someone I want it to have the smallest effect possible on my laptimes and theirs, but oftentimes they don't realize that the several car gap they have between us is usually going to close in a single corner. Because of this, I'll often want to make a pass more aggressively than normal if it's the first corner in a set of corners because 75% of the time if you can't get up alongside someone before the corner they won't give it up regardless of the fact that you just flew up on their butt and almost hit them trying to slow yourself down, and if I follow their pace into that first corner I'll usually be stuck on their pace for the next few corners. Most common collision here is the slower guy will often miss their apex and give just enough room for me to slide through, but they won't expect me to be coming from that several car lengths back and then it's time for some synchronised spins. (The irony here is that if it had been an actual passing attempt for position the other guy would've been staring at me in their mirrors, realized they made a mistake and expected me to take advantage of it if possible, but generally if it's someone that's a lap down, that's just a normal corner for them so they can be a little less attentive.)
Final comment and the most annoying bit, if I start moving towards one side of you under a blue flag, I'm attempting to make a pass on that side, and you're not supposed to move in that direction and effectively block me and force me to back off and try again.
Sorry to derail this thread even more, but I had to comment on the derailment.
/Edit - Wow, that's a gigantic paragraph mixed with some run-on sentences, yay for ranting.
Non-english word for wine that people sometimes use, I've only ever heard it used in A Clockwork Orange though. You're confusing the non-native english speakers.
Radian = more mathematically proper/less arbitrary way to state degrees
360 degrees = 2*(pi) radians because 2(pi) radians is the circumference of a circle with a radius of 1, or the unit circle.
+1 It would be an interesting solution to having custom combos to race on in lieau of custom tracks if we had a large enough area to make our own street style courses.
Maybe I'm just missing something and it's already there. My thought is it would be nice to have the option to turn on HL style split times while driving outside of HL mode. It would be easier to check how you're performing inside each sector while racing or practicing outside of HL mode if you had the time for each sector instead of the time it took you to reach that split from the start of the lap.
They are super-fast and super-kool, just it's beyond the reasonable limit of an average sim-racer from what I've seen to actually handle a properly simulated f1 car. No point in racing really if most of the competitors can't keep it on track for more than a lap. (Traction control only helps so much when you're just not used to having to respond that quickly.) At some points in the f1 car I find I can't actually count my gears down in my head because I have to downshift so fast. So instead I'll remember how many gears I need to downshift for each heavy braking corner and just hit downshift that many times because that little bit of difference in how I'm considering the shifting in my head matters.
Well, I don't think it's exactly an arcade feature considering a decent driver knows the layout of the track within a few laps. And knowing where other drivers are on the track and whether they're ahead or behind you in the race is a big help considering you don't have someone talking in your ear telling you your situation. Especially in situations where you've got a very inconsistent lapped racer ahead of you and you're not going to get his split times, but you can tell you're eating large chunks out of the gap as you're driving. (Now when you come up to him after he's almost spun out in a corner you know it wasn't an infrequent error and you should avoid him like the plague.)
And in the case of playing around on the demo servers with a wrecker connected it can be a big help knowing which side of the track he's waiting on before he can see you. (Although this is an infrequent case for most of the people here.)
I'm definitely not saying that the ability to control a car past the limit isn't a good thing to have in normal racing, it's saved my ass many times and will save it many more times. And my skill at controlling a car past the limit seemed higher than other people sharing similar speed with me when I started getting into racing from drifting, but I'd be very surprised if someone who could keep up with me now couldn't handle their car well in a slide. Just I find it's a lot harder to finesse the limit than it is to bludgeon the limit, and a lot more rewarding to me in the end.
It's called trailbraking, or using the scrub of a hard turn in to slow down the car while dabbing the throttle, if you're beyond the grip limits of the tires, you're not using the car's maximum potential.
Demo racer? fz50 gtr? Anyway, if drifting was faster for even a single lap you'd see it all over the place in hotlaps. As it is, if you step the rear end out for just a split second you'll end up losing one or two tenths on the lap. If someone is sliding and overtaking you, then you're just not going fast enough through that corner.
The only times where I'll want to drift during a race is pulling the fast in/slow out blocking maneuver that people have been talking about. Go too fast into the corner and the rear naturally wants to step out and then you can use the fact that you're blocking the road to keep the guy behind you and then you'll accelerate faster than him out of the corner. (Not because of a speed boost from drifting, but because it's near impossible for the guy behind to manage his throttle input in a way that he gets grip and gets on the throttle at the same time you do.)
Funny how this change was done because it was a problem that affected every single car when only michelin's tires were coming apart at the US GP so in no way should the bridgestone runners be penalized for bringing the right equipment. Funny how FIA has changed track layouts many times in the past in the name of safety for all the cars but rightfully won't make a change because someone brought improper equipment. illepall