No I have AMD and only one monitor. It seemed to be linked to SLi mode as the PC was only locking up in games running SLi and LFS didn't lockup if I set the NVidia drivers to single GPU (i.e. SLi off).
Anyone know if the 8x drivers push the hardware harder than version 7x - could be a Power supply issue if they do?
81.85 and 81.87 lock up my PC (2 7800GTX in SLi mode running under Win XP x64 )
Having to stick with 77.77, although I have no issues with them except a few glitches in BF2. LFS with AA SLi16x looks pretty sweet.
LFS is so reliant on the CPU, it doesn't really stress my Graphics card(s) anyway, but it's a little worrying the latest drivers so thoroughly lock up my PC
Modifying the cfg.txt to use port 80 allowed me to unlock LFS on my work PC which is behind a pretty tight firewall. Still can't see or play on online servers but at least it allows me to hotlap or race the fantastic AI, or to play replays to convince coworkers they should get LFS
One concern I have with F1 cars in online racing is that the amazing acceleration, braking and direction change causes problems even with small amounts of lag.
I've seen this in rF, where due to lag and the prediction used to best guess the competitor's behaviour, you see absurdly quick direction change, artificially reduced braking distances and floating cars (mostly on downhill sections). This seems to be where the 'real' rate of direction change was too quick for the predictive methods to cope with.
Also close racing was impossible on road courses due to the lag when the guy in front brakes. For a split second the car in front appears to be still accelerating and then it suddenly stops dead. Definitely a problem if the guy in front brakes earlier than expected, either because of them being a novice, braking for other cars themselves or just slight differences in driving style.
The netcode in LFS may be better (it's better in most other areas ) but I can still see it being a problem with cars with the performance of an F1 car. Even with the F08 I've only had good racing on the ovals where it's all about drafting. On the road courses it's had limited appeal for practice laps, but I've never got to the point where I've had a good race against other racers.
I'd much rather see F1-style cars from an era before the insane levels of downforce. Something with reasonable power but the grip and brakes are not too much for the netcode to handle.
Unless the physics engine really stinks (e.g Spirit of Speed 1937), it probably takes a while to evaluate it properly. You can probably only really judge it once you have some good setups too. But if something doesn't feel right immediately then there is probably something wrong, which the user will have great difficulty getting past until the sim is updated or modded, whether they invest hours, days or weeks trying to like it.
I think you can judge many other aspects much more quickly. The front end, graphics and general playability are all things you can judge within the first hour easily, and if they don't feel right straight away the impressions will be hard to shake.
For me, the rFactor demo didn't do it for me. It was instantly easy to throw the cars around, save spins, etc. in an arcadey way. This meant it was instant 'fun' for all, but didn't have much long term appeal for me. The track and object graphics were OK but oddly coloured and not crisp, the car models were tuner style caricatures and the cockpits were awful. All of this I judged quickly. It's saving grace was some reasonable netcode offering some instantly accessible racing (probably the point as it was a netcode test). In general the initial impression was not great, which was in complete contrast to LFS (even back in the pre-S1 days) which impressed right from the first minute.
The fact that rFactor does not have a current demo of the released product means I can either buy the product unseen or stick with LFS. As the rF devs are relying on my first impressions of the multiplayer demo (which undoubtedly has old content, including physics) to win me over, I think they've made a big mistake.
I'm currently sticking with LFS. rFactor may get a chance if they release a new demo which impresses me and if some fantastic mod is released offering historic cars and real life tracks. Even then I only foresee it being used as the mod platform. For fantasy tracks and cars and good online racing LFS has it all.
Does anyone else have the problem where you have to uncheck 'compact windows' each time you visit or refresh LFSworld.net.
I'm using Firefox 1.0.6
It's a pain as I hate the compact windows setting, which minimises every LFS desktop window unless you move the mouse over it. A really annoying setting for it to default to every time.It also doesn't save my time zone after I set it, although that's less annoying.
Holy crap, there seems to be a lot of people rendering with $3500 software, or are the renders going to dry up once everyone's 30-day trial ends?
Seriously, is there a cheaper option for rendering for those who could spend that sort of money more wisely? (I'm sure I could go nuts at the FrexGP shop with that sort of money)
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