If a team makes a pitstop a lap "before" everyone starts timing out from the server it's just a "tough shit" rule. They opted to pit, it has nothing to with any timeouts, they didn't pit because they saw everyone timing out etc.
If you are going to ignore the first 3 hours of the race and not count the gaps that respective teams had over each other, then you are basically anuling the work that a particular driver did. It's your perogative, but then - discount the 45 % rule at the restart, if a driver already did 3 hours of driving then wipe that clean, it never happened (since we have nothing to show for it) and just let him drive another 3 hours.
If ur gonna make silly decisions, than let's take it to the max.
Sad but true. In any case, I don't get what all the fuss is about with plates.. if everyone drove just plain white cars and a GT2 car couldn't tell when a GT1 is approaching from the back, or the GT1 couldn't tell that a GT2 is in front of him - neither of them should be allowed to race anything faster than a UF1.
Your team number: 01 Protested team's number: 12 Time of incident: last minute of the qual session. Description of incident: blatant disrespect for the person on the hotlap and consequent ruining of that hotlap. (just before the chicane the guy slows down _ON_ the racing line).
During the SC period car #14 passed 2-3 backmarkers and positioned himself right behind #39. No overtaking under SC periods (even lapping) is the rule.
The track is the best in LFS cause it's a fast and "flowing" track with only 1 really slow corner, making the chicane "slower" is opposite of what the track is about and would feel out of place. I'm all for changing it, just not making it slower. Remove the speedbumps on the left side and extend the wall a bit and put something solid on the right side (keeping the corner radii as they are now).
Do u happen to know the key for their IRC channel? Cause last time i had a problem i just contacted the admin there and everything was solved.. but not the channel is protected
I don't know if torrent sites are a taboo on lfs forums but anyway.. I had an account on hdbits.org and during my period of a month without internet it got deactivated because I forgot to "park" it. If anyone has an invite for hdbits.org I will literally do whatever they want (within reason). Pretty pretty pretty please with a cherry on top.
I see the laps are back on, one thing though, can you put back the feature that displays a driver name before his laps start? This is ok too but I had to guess the laps from the graph when the takeover happened (that lap times stands out ofcourse but still was a bit of a hastle to do it for multiple teams). So if it can be like it used to:
Driver name
1. laptime
2. laptime
3. laptime
etc etc, if not.. I guess it's fine this way too.
P.S. It doesnt have to be driver name, if you can colour-code the takeover lap or something that can be helpfull too, just something to make it really noticable.
As metalhead wrote, they are very relevant to some people Especially ones running in endurance leagues, I also have a proggy that requires a list of lap times to be paste in the form like they were on LFSW and then it returns the avg lap (ignores laps that are X % larger than fastest lap), for example:
1. 2:19.590 - Lap time is more than 103.00 percent of the fastest lap
2. 2:13.110
3. 2:11.970
4. 2:12.170
5. 2:12.540
6. 2:11.990
7. 2:13.240
8. 2:12.050
9. 2:11.240
10. 2:10.940
11. 2:11.180
12. 2:11.060
13. 2:10.790
14. 2:10.600
15. 2:10.970
16. 2:11.990
17. 2:10.570
18. 2:10.290
19. 2:09.810
20. 2:09.800
21. 2:09.940
22. 2:09.960
23. 2:18.710 - Lap time is more than 103.00 percent of the fastest lap
24. 2:10.700
25. 2:10.680
26. 2:24.090 - Lap time is more than 103.00 percent of the fastest lap
27. 5:23.770 - Lap time is more than 103.00 percent of the fastest lap
Average lap time (without those which are bigger than 103.00 percent): 2:11.199
Total race time: 62:43.750
Team Name: Schnuffel Racing Car Number: 39 Drivers:
S.Pašić [scipy] HRV
R.Mooney [Bawbag] GBR
J.Laurila [Jonesy_] FIN
M.Krause [SandMan90] DEU
S.Andrews [[DuCK]] AUS
Driving books: (in order in which you should rent/buy and read them)
- Speed Secrets 1 by Ross Bently (I was a complete nob when I bought this, the only thing that I knew and understood was that you go through a corner from outside to inside and back to outisde)
- Drive to Win by Carroll Smith (After SS1 this was a nice no-bullshit addition which included a lot more tehnical information about tires and other tehnical aspects of race cars)
Other driving books that I have are:
Speed Secrets 2-6, How to reach the top as a competition driver (by Turner & Taylor), The technique of motor racing (by Piero Taruffi), Going Faster! (by Skip Barber racing school). Now, you shouldn't really buy those. You can if you want to, I've bought and read them all because there are no books on driving in Croatia (especially ones in english) and I don't regret buying them but they aren't really neccesarry after the first 2 books, everything starts to repeat itself (especially in the Speed Secrets series, after book 1 you know what you need to know, the following 5 books are just Dr. Phil crap about "IMAGINE URSELF DOING IT" - mental imaging is a proper development technique but these guys were pushing it like it's the New Testiment). If you can rent these books then get one by Taruffi cause it's basically the first book ever written on the subject of racing and it has a nice historic point of view. Then get Speed Secrets 2, 3 and 4 (u can seriously skip 5 and 6). But since I know how people get you're better off just reading the first 2, because this is what will happen: you will start reading a book and then you will wanna drive and you will drive and you will forget about the book and it will be there for months before you pick it up again, so even 2 books are more than some people will be able to get through.
Race car mechanics & dynamics books (also in order):
- Tune to Win by Carroll Smith (this is the BIBLE, buy this one.)
- Race car engineering and mechanics by Paul Van Valkenburgh (a lot more recent than the Smith one, more pictures and some stuff about FWD cars, maybe only 10-20 % of new information if you have read Tune to Win.)
- Inside Racing Technology by Paul Haney and Jeff Braun (more of the same old same old but extensive info on dampers (which are still the thing most people know almost nothing about), so I got it because of the dampers part of the book and some interviews that are in the book, I'm not sorry I got it.)
Other books on race cars (that I have) include: Prepare to Win (Smith), Engineer to Win (Smith), Nuts, bolts & fastners (Smith). These are more about real life racing and contain no usefull information for simulation racing (which bolts to use where, how to plumb stuff together etc etc).
Well the way in which it works now has no advantage over the previous version which had no "play" feature. IMO, if you can see the lines being drawn as the replay is played it will "accentuate" the differences more than if you just look at the 2 lines that are already there.