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scipy
S3 licensed
Quote from Squelch :Ok it was late and I should have qualified that remark. I meant flatshifting on road cars gave an advantage before the clutch overheating model. Race spec cars have never been in question.

Again.. you can still flatshift in nearly all road cars in LFS and keep the clutch below red temperatures. Didn't you watch any recent replay of a hotlap?
scipy
S3 licensed
Quote from Squelch :Before we had a clutch temp/wear, it was possible to gain an unfair speed increase by letting the engine over rev between shifts. Was this ok too?

Clutch heating model doesn't stop you from flatshifting.. and yes, it's still ok. In fact, it's usually only the people who never even saw a properly dimensioned and designed race car that think not-lifting-on-upshifts will break EVERYTHING in a car.

To respond to profiler questions and tweaks, again.. it's available to everyone. If someone is beating you ONLY because of using a macro clutch, it takes 2 minutes to set up the same and have your glory day back again.

In fact, why is it ok to drive with an autoclutch? Which regular road car (other than SMG transmissions) uses a single dry clutch on every upshift and operates it independently? Is it just because it levels the playing field? If so, you know the playing field isn't all that level in real life. People look for advantages everywhere, and it's usually the ones that are too stupid to find some that end up complaining how someone else has something with arguments of "unfair" etc.

Imo, I can't wait for the day when a driving simulation would support direct import of car models from CATIA or even more complex software packages that deal with FEM, and the stupid/lazy people are left behind to argue on forums about how it's so unfair that someone else is beating them with x tenths a lap.
Last edited by scipy, .
scipy
S3 licensed
Quote from Mysho :You're wrong...

No, I'm not. I wasn't stating a fact, I just wrote an opinion (even wrote imo). Button is available for a reason, as some people don't have a clutch pedal but want to do all of the driving on their own etc.. it's just a side effect that it can be pressed faster than autoclutch (and this is only because a few years ago button control rate was increased from 5 or 6 to 10). Banning something just cause it opens a possibility of making even people with clutch pedals faster isn't fair to the other people, this is why I said if it bothers the hotlappers so much.. just re-take the WR with BC. No one will think less of them.
scipy
S3 licensed
I don't see where the problem is.. If the goal is to have a world record, imo one should use everything available to him to go faster and this includes tire warming, shifting faster, etc.

If you want to be a "moral pillar" of the community against something that is available to everyone and is not some modification of the LFS.exe itself, why not do the following: if you have a AC world record, and it gets beaten by some BC'er.. just take it back with BC and beat him by another 3 tenths.

If someone is taking a WR by wearing out his tires and gaining even more time, just take it back using the same tactic (just don't be the first one to use it).

Problem solved. There was no problem to begin with.
scipy
S3 licensed
Quote from [Audi TT] :Scawen, look at these two repeat. In 1 a repetition of the automatic clutch, 2 a repetition clutch the button (automatic clutch disengaged). Scawen, you see the difference?

I'm sorry, but I've had enough. STOP POSTING. Your every post was utterly useless. Either it was your general lack of knowledge about a variety of subjects you've commented on, or in this case, it was posting a replay of a car with a sequential ignition cut gearbox to demonstrate a clutch "problem". The fact that you don't even see where the issue is with this was the straw that broke my back. Please stop trying to help.
scipy
S3 licensed
Quote from Scawen :No, just one slider in total, so you can't put some above optimum and others below optimum.

OK, kinda defeats the purpose for most gtr cars (FWDs usually have very cold rear tires.. that's where + would be usefull, and the mentioned GT2 setups for GTR class), maybe we can get you to reconsider separating front and rear axles? Pretty please?
scipy
S3 licensed
Quote from Scawen :I don't want to add more than one slider - I just want to keep things simple to get the patch out as soon as possible.

Anyway I have changed it so it goes from -30 to +30 (relative to optimum temperature).

Just to double check I'm understanding this right.. Situation: front tires R2, rear tires R3 (lfs knows optimum temps are 85 and 100), one slider for all 4 tires.. how does one make the R3's 5°C above optimum and R2's 10°C below optimum?

Or did you just mean no for the individual sliders for each tire, but keeping the front/rear as 2 separate sliders (at least if different compounds are mounted on each axle)?
scipy
S3 licensed
Quote from [Audi TT] :Theoretically, we know how to reacts tire when heated.

We don't. Have you tried letting a R3 tire cool down to ambient temp and then drive on it? I'd rather test than guess.
scipy
S3 licensed
Quote from Scawen :I don't know why you say that, it just eliminates all that tyre heating business, which is not really the point of hotlapping. I can only see that as a good thing.

Just my 2 cents about starting tire temperatures: I agree that for road cars (especially STD class), the tire temperatures should be closer to 45-50°C, but on the other hand, if you are starting a hotlap on AS5 with a GTR class car, even the current 65°C (which is 20 below optimum of 85) for R2 tires is kind of high as tires will reach melting temperatures by the end of the lap.

Also, hotlap setups are generally made with very high cambers which means if you start the tire warming procedure (which isn't really a problem in the mentioned GTR class) on your outlap, you will be entering the hotlap with inside layer of tire already several degrees warmer than middle and outside. But I'm guessing the new system would warm up all of the compound and the air inside the tire to the selected temperature.

This coupled with the choice of starting position could be a solution to the GTR/R2 tires melting, but I'm still off the opinion some wider choice of starting temperature should be given. In fact, I can imagine scenarios where one would actually want to start a hotlap with tire temperatures above the optimum (situations like FBM where R1 and R2 compounds are a bit missmatched, or GT2 style setups where you have R3 tires on the rear and R2 tires on front etc).

Maybe give us a week in the test patch to try +-30° around the optimum, but I don't see how it'd hurt to have more choice over less..

P.S. In the spirit of cooperation I really don't want to be a nag, but before the tyre physics patch comes out you should re-think the tire compounds a bit (in a sense that R3 shouldn't be the same for BF1, FZR and UFR.. It should have the same optimal temperature, but it should be compounded differently and acquire/lose heat in a slightly different way from car to car).
Last edited by scipy, .
scipy
S3 licensed
Quote from Scawen :enabling the random red lights

While we're on this subject, I've noticed ages ago that in a singleplayer drag race green lights always come at an interval exactly the same as the one between individual red lights. Didn't really do any other singleplayer racing on other tracks, but maybe all lights should be randomized?
scipy
S3 licensed
Quote from DevilDare :I guess she took...

*Puts on glasses*

...the backseat.

YYYEEEEAAAAAHHHH

we so excited
scipy
S3 licensed
I noticed something a few days ago and dismissed it as a temporary glitch, but it happened again yesterday. When joining a server after a race had already started, LFS showed a mid-race joiner as the lead car until he has finished a lap. The scenario goes like this: mid race joiner exits the pits a few moments before I connect to a server and he's the one that LFS displays on the screen as the lead car, it also displays his laps as 2/4 - this number doesn't change when he crosses the S/F line as that's when he actually starts his lap 2.

He is also shown as the lead car in the positions list. At the same moment LFS Remote (also opened after joining the server) showed the correct positions list. This happened twice on Z31 patch joining a Z28 server. Everything goes back to normal after mid-race joiner finishes his outlap (other than lap count staying the same as the previous lap).
Last edited by scipy, .
scipy
S3 licensed
Quote from hyntty :1) Everything.

2) You're, like every other redneck, exaggerating the skill it takes to have an afternoon's cruise in a racecar from the stone age. Granted that racing one is difficult but this hardly qualifies. There is no reason what so ever for either driver to drive really on the edge. The difference is that an F1 car can not be driven slowly, otherwise you would crash because of not having any mechanical or aerodynamical grip. Both of which are considered witchcraft in most nascar teams.

3) All Americans are.

))))))))))))))))) ur my new personal hero
scipy
S3 licensed
Quote from boothy :As for F9 Spicey, it's been antialiased.

OMG tnx. I didn't realize that AA (which I've read in the list of fixes) affects the height of the tire profile! But since you didn't bother to even read my question, tnx for nothing.
scipy
S3 licensed
Just a question about the F9 menu (since it looks odd): did you show a part of the rim in this update? Cause all the tires look a bit higher-profiled.
scipy
S3 licensed
Quote from Scawen :Got a few things done today, mostly on objects.

While we're at the topic of objects and layouts, could you also enable layouts to be loaded in hotlapping mode? I know this would invalidate the hotlap, but we wouldn't need to upload those to LFSW or anything, it'd just be for qualifying setup development.

What happens is this: at KY3 and FE4 this season in Masters of Endurance chicane layouts were used, those are both tracks with a pretty lenghty outlap and doing setup development in qualifying mode requires one to waste 50 % more time on the outlap. It would've been really helpful being able to load a layout in hotlapping mode (even if this would make the lap automatically invalid.

P.S. A possible solution to the validity check: could it be made so that whatever layout is loaded in hotlapping mode, all the objects comprising it would trigger HLVC validity/invalidity if touched? So, when the layout is originally loaded, lap isn't invalidated right away but if you touched tires or a pole in the chicane that'd trip up the HLVC check. This would be doubly helpful in qualifying practices (as laps in which you touch the layout objects are manually disqualified by the admin in the actual qual session).
scipy
S3 licensed
This might be a stupid question and not a simple fix/update, but stick with me please.

How hard would it be to enable spr quality recording inside a mpr but only for the point of view of the person who saved the mpr replay?

It's very hard to form the question properly, but this is the idea: 29 drivers on the server, when I join the track and start doing my laps, at the end I'd save a replay and it'd be a typical mpr of other 29 drivers with 250 ms precision (if I'm not mistaken) - BUT from my point of view (person who saves the replay of his driving) it'd have spr precision and "Output lap data" option would be enabled.

Obviously for the sake of leagues and people not stealing setups etc, a server side replay would be just as a regular mpr, and any replay saved by someone who was just spectating would be also just a normal mpr as it is now.

IMHO, this would be VERY nice to have cause it'd be the first step to having an option to export telemetry from an actual race.

Another option, avoiding this mixing of spr and mpr issues, would just be to have Output lap data enabled in the ESC menu while driving on a server (but it'd have to have the option of outputing sequential laps unlike it does now where you can't start a lap until previous one had finished exporting). Basically just make .raf files of lap after lap until you stop driving. Don't know if this would adversely affect framerates, but I didn't notice such an effect in spr.
Last edited by scipy, .
scipy
S3 licensed
Quote from tristancliffe :In a real race, wouldn't it be illegal to send a car out of the pit box with a blown tyre anyway? You'd be forced to change it or be disqualified.

The car wouldn't even leave the pitlane, it'd just cross the line. You're argument being invalid as soon as you mentioned "real race" :P Many things that happen in LFS would end your race in real life.
scipy
S3 licensed
Quote from Scawen :I'll look into this today, and implement it if it is compatible. I am sure that "never" should not exclude blown tyres being changed. So "never" really means "only if blown".

Well, these kind of situations seldom happen but it's been known to happen to a team in endurance racing to run out of fuel in the last corner or so, coast down to the pitlane and blow one of the front tires while stopping in the pit box. Once this even happened on the very last lap of the race, so the team just needed 1 % fuel in and no tire change (because the car only needed to make it a few meteres down the pitlane). Tire change in that situation costs 16 sec (4 per corner), so even with changing only the blown tire it's still 4 sec lost.

I know the chances of this occuring many times are really slim, but "never" should mean never. However, for testing purposes and excluding this one scenario, changing only blown tires would more than suffice.
scipy
S3 licensed
Quote from mihu86 :There's another strange thing with tires. Maybe this was answered (years) earlier , sorry in that case.
Situation: car damaged (suspension, bodywork, ...). Repair set to [no].
If you just change tires, everything works all rigth, tires get changed and the car isn't repaired.
But if you (for any reason ) change the tire compound, the car will be repaired, no matter that repair is set to [no].

That's the problem with damage model and tire position. Currently tire position (camber etc) is all related to damage, Scawen said he'll fix this when he does general damage model improvements.
scipy
S3 licensed
Quote from Scawen :OK, it's getting late and I need to stop for the day but am I understanding this right?

Basically you want that 90% limit raised to 100% - because what you are saying is although that tyre is near to blowing, you know that 10% is enough to get you to the end of the race?

I have added a note to look at this, it does sound easy but I don't know if it can be done compatibly.

Yes. Basically how the option to change tires below 1 % wear says "always", we'd like an option to never change them. In fact, even if one of the tires is blown, don't change the other 3.
scipy
S3 licensed
Quote from Scawen :snip

Please, any chance to get that "never" change tires option? I've cried many a stint when I'd have a crash in testing and just wanna fix the car and then it'd change tires when they were in their "prime".

Pretty please.
scipy
S3 licensed
Boothy posted you one of my setups for AS4. Try that for a while, and if you are on mouse then I understand the brakes, put on around 1700 Nm and brake bias more forward.
scipy
S3 licensed
What the shit are you idiots talking about? He's trying to race a 500 hp FZR on R2 tires and that's where the problem lies. Since his join date is 2005 and he hasn't been that active he probably doesn't know that on patch Y the tires all went up a step in heat/wear etc.

FZR is no longer raceable on R2 tires (like it was up to 2008), excluding the very very poor setup that you used, put on R3s front and rear with following settings and you'll be fine:

Front: pressure 130 kPa, camber -2.5° live
Rear: pressure 190 kPa, camber -2.1° live

Comments on the rest of the setup:

1650 brake force is too low (1900-2000 more like it).
128 mm rear and 117 mm front ride heights aren't even used in WRC (90 mm rear, 80 mm front more like it).
Spring rates of 60 rear and 40 front are equally ridiculous (90 rear 80 front more like it).
Bump damping of 4.1 rear and 3.9 front is ok for the 60/40 springs but for 90/80 you should use about 8 rear bump and 6.5 front bump.
Rebound was too hard for old springs but should be left as it is for new springs.
Antiroll bars of 25 rear and 50 front on a car that has ~65 % weight on the rear is also silly, use 90 rear and 30-35 front.
Don't know what the wings settings are but they should be around 7-8 front and 13-14 rear (more likey 8-13 combination for AS4 to survive the "Eau Rouge").

Next time before starting a flame war on how tire temp has always been a weakness of LFS maybe check that the person isn't using qualifying tires in a race situation.

/edit What boothy said + differential is wrong, steering is wrong, caster is wrong..
Last edited by scipy, .
FGED GREDG RDFGDR GSFDG