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scipy
S3 licensed
Quote from Scawen :I'm trying to think of a way round this, to allow exceptions. I'll write back within an hour to let you know if I've figured something out yet.

Well, there might be several hosts out there that run steering lock mods (like drift servers) and tweak servers for some series. But maybe the quickest way to exclude a host from these problems would be by ip and port? We asked our hoster and he'd provide the ip and port of the server if you can add it to some "exceptions" list or whatnot, so we could continue driving.
scipy
S3 licensed
Quote from Scawen :Is your LFS.exe modified in any way? We have made the cheat protection stricter.

Scawen, Masters of Endurance server is running a modified LFS.exe but everyone who drives there does so on the same modified exe and the protection against this has always been OOS (if you join on regular LFS.exe it tells u OOS CAR ENG) and you get kicked off.

Why would this all of a sudden be covered by the CPW? This weekend is the official start of the MoE season and 10+ people got banned from the server today and can't rejoin or drive (since it was the only server running that mod for the series). Plz exclude the completely modified exe's from the CPW system like it was before, otherwise about 30 teams and 5 times as many drivers are royally screwed.

Tnx.
scipy
S3 licensed
Sirius #27
scipy
S3 licensed
Hi. Just wanted to check if anyone would be up for removing the apex pole in the KY3B chicane?

I've tried running the same layout minus that pole and it's quite nice. The corner radius increases by a foot or so, it's much easier to aim for the tires (since they're a much larger reference object) and if you hit/scrape them it's time lost for you. Since most people will run down the pole anyway in the race it'd be much less work for the admins and nicer to drive for the drivers if it was gone.

Let's not even talk about qual and checking every lap for pole hits.
scipy
S3 licensed
Quote from baSh0r :I got told they will stay on the current (planned) values.

That'd prolly kinda go against the "we don't want a FZR grid". I'm sure that's not the case, some weight is being added to FZR's at least in the 2 top classes, I'd just like to know how much because the whole setup development depends on it (since even 10 kg can move the CoG by ~1 %).
scipy
S3 licensed
How about at least posting final restrictions? So people can test both cars and make their choice..
scipy
S3 licensed
Well, one other thing you could potentially do is have each class run their qualifying on a specified set of tires. GT0/1 on R3's and GT2 on R2s, since that way each class could have a reasonably quick outlap and still manage 2 hotlaps before everything went red.
scipy
S3 licensed
If you're gonna do "hardcore" qualifying, then sessions should be extended to 45-60 min. I know there's a decreased number of cars in each class and each class has a separate qual session.. but there's always someone there to screw things up. So, if sessions remain 30 min, stick with the current shift+p allowed qual system, otherwise consider extending them.
scipy
S3 licensed
No need to apologize for racing (at least that's how I read the "risk" comment). If ur gonna fanny around in any race, just don't go racing.
scipy
S3 licensed
Quote from bavorak :it is none of my concern but I am curious what "to equal 1100kg" means...FZR has 1100kg defaultly so what do you need to equal?
I understand that FZR is a tiny bit faster so it has to have additional weight but I dont understand that "to equal 1100kg"

XRR has an extra 0.2 L engine displacement which cost it 31 kg over the front axle, weight which was then removed from the CoG and since all cars share this info, so was the FZR's weight. If u had bothered to start up LFS and look at both cars without any balast u'd have seen FZR has 1069 kg.
scipy
S3 licensed
As I've mentioned in the other thread, I was all for MoE keeping it's classes and track schedule so that new teams have some established "pace" to strive for and this was going to be the first season where we could have a perfectly balanced GT1 and GT2 class.

I'm not going to comment on the LMP/GT0 developments, as that horse was beaten do death already.

About your comment how it's the organizers problem that the field is empty and why aren't more teams allowed to race.. It's because they just aren't good enough. You can consider me a thick hotlapping alien all you want, but when you have several year old teams who do some of the stupidest shit on track and never seem to make progress or learn anything from one season to the other, I don't see how a team with even less experience can be expected to perform better.

This is not the organizers fault, it's the fault of established teams who don't pick up inexperienced drivers and teach them stuff, make them their B lineup and give them a chance to race. But how can this be expected from teams anyway, as you've said.. young people, different interests, attention deficit disorders and the human condition that makes everyone want to win - stop people from sharing knowledge because then you're just sharing your advantage and you'd have to work harder to get an edge over someone.

Most fast drivers are natural talents who don't really put in a lot of work into setups/driving/preparation and the little work they do put in - they don't want to share it. I'm completely fine with this, because I wasn't suddenly fast when I first got into a car. In fact it took nearly 3 MoE seasons for me to become "competitive" and part of that was also that the competition got slightly worse. But, what I did know, even in my first ever race (which was the 24 h of AS5 in the season when Cyber Racing won it), was that I better move TO HELL OUT OF THE WAY when there was a blue flag. There was no multiclass racing back then, so a blue flag wasn't a inter-class suggestion, it was a waved blue flag which ment you had absolutely NO RIGHTS on the track (to the line, to the corner or anything else). I remember seeing a orange/black skin and 04. - P. Purhonen in my mirror several times during the race and every time I made damn sure I didn't cost him even half a tenth. I slowed down and predictably moved off the racing line before any corner. On the other hand you had teams like T7R who had much more "experience" and yet managed to race Petri and Norbi in the KY2 round of that season for several laps, not moving even after haunking/blinking lights, later trying to excuse themselves how they "didn't see the blue flag" or hear their team mates telling them over TS that it was the leaders lapping them.

I literally can't remember the last time someone followed the waved blue flag rule in MoE (in the class we were driving). In fact our TS conversations consisted of LFS Remote watcher warning the driver at the time that we were about to lap Prodrive/CQ/nFusion/TDRT and to really expect the stupidest and most unpredictable behavior in the world. So, having the front half of the GTAL field in MoE is not something I'd look forward too, especially since the "new kids" always seem to think "I bet I can make that corner before he catches me" instead of "God, I better move out of the way before I screw something up, again."
scipy
S3 licensed
Hi. I've just re-read what Phil said a while ago, about last year's GT2 domination and things being lop-sided plus that teams should be placed in a class with teams of the same pace to avoid such domination, and to that I say - are you kidding me?

What would give you the idea that anyone would listen and obediently drive something they don't want to? I've heard from a few sides that this year's GT1 class is going to be a "graveyard", since teams who consider themselves "top" are going for the "top" GT0 class and others who are looking for something easier are going for GT2. By your reasoning we (Sirius) shouldn't be allowed to drive the class of our choice (currently GT1) because we could potentially win too easily?

Interesting..

P.S. Please don't go with the "that's not what I meant" or "that didn't come out as intended" argument again.
scipy
S3 licensed
Quote from Minimaxman :...

TBH, 7:40 made my day. Should've gone to the bastard after the race and ripped that iRacing sticker off his car and fed it to him.
scipy
S3 licensed
Quote from xtraction :...

Who is this guy again?
scipy
S3 licensed
Quote from PMD9409 :I wasn't exactly blaming you this time. I am merely getting at the point that it shouldn't be done by "one" or a "select few", instead it should be a community thing. I was using the restriction mishap of last year to highlight that point.

Actually, if you would like to read the post you've made above I count 2 appearances of "YOU" pretaining exactly to me, so, let's either start thinking about what we're gonna write or not pretending something else was ment afterwards.

Quote from PMD9409 :I don't believe anyone has a problem with putting in the same tracks as years before in the voting as a way to see what people really want, afterall that seems to be what the admins are going after. You of all people should know how much MoE has "slowed" down lately, and I don't mean driver's pace, but more driver's interest. Only thing you can do to keep it healthy is to see what the drivers want (mainly the past drivers). Surely you would want to create new setups instead of optimizing your own, as that isn't much fun IMO.

Anyways, sure FE4 has its problems, but just look at it as a challenge. That's what many (normal ) people do and it seems to work just fine.

Well, OK. But what was the problem with putting AS6R in the previous voting poll for BL1 replacement? As far as I remember, we were provided with a list of tracks that came directly from people who aren't driving them and then it was a pick-the-best-of-the-worst situation. As far as what the admins are going after, you might have the inside info, I don't and 95 % of others don't, and the little info that I had suggested a similar situation to what happened last year - which is why I spoke out.

Granted, driver's interest has dropped significantly - but I would blame that on the lack of content and general patches from the LFS Devs which has been going on for 2+ years now (I refuse to count adding an arrow that points the way out of the pits as an improvement/update). Since that's the main source of our troubles, I don't see how FE4 fixes that problem. There was a good reason why original MoE ran even 2 aston tracks in the schedule instead of going for fern bay.. it sux, the "challanges" you mention are not really challanges, they are idiotic obstacles that are found even in real life on tracks for club racing, but as most of us know, any track that wants to be licensed by FIA or any other governing body for a higher branch of motorsport like FIA GT/ALMS/F1/<pick on> has to adhere to certain standards of safety, width, accomodation for specific cars etc. Picking FE to be in MoE now is just a result of enough time passing for people to become desperate for something different, that's why it's not and never will be a good idea. I guess me not being normal makes this a ludacris statement, but us crazies think it has worked fine so far.

Surely, if MoE has ran the same tracks for at least 2 seasons on the same patch now and each season saw a drastic improvement in average pace in every class, you are not suggesting there's nothing to be learned any more. Surely.
scipy
S3 licensed
Quote from PMD9409 :So we should run your schedule? That's a bit biased IMO. "We" don't need another fail like GT2 restrictions that you "balanced" last year.

You can stop acting like a ****y child anytime. I didn't say anything about me making a schedule, I was just pointing out that when the time came to vote on the BL1 replacement last season there was at least 1-2 tracks that were literally a better choice were not even on the list because the whole list was put together by admins and not drivers.

Also, stop blaming the failed restrictions on me, especially since I was the only one that put in any work on that problem. I even warned DWB that it cannot be well balanced if only a few people drive it, especially since there's always a certain gap of time that is found after doing several stints in any car (so even though we (petri/norbi/me) thought that FZR was as fast as it could be on say KY3, 4 extra tenths were found later on.. even after 2+ months of driving it). XRR had more than a possibility of a chance at winning, but if you want to continue to be a bitch about it.. it's not like people who chose the FZR anyway fared any better against certain other people who were in the FZR.

Quote from PMD9409 :This is not "your" league, therefore "your" opinion means 1% out of 100 people. If you want to race against people that don't practice and just use the same sets as last year so the races are just crap, then go ahead and run the same schedule. If we want something "new" and something that can revive in MoE then we should help in anyway possible. A new schedule would be a good start.

Contrary to popular beliefe, I have nothing against "new". However, I have something against "new" and worse, especially if the only reason something "new" is being put in just because someone is bored. Try to understand the following (this is just my perspective, so feel free to take a shit on it as you do with anything else I say and do): back when I started driving endurance racing and pretty much sucked at it, the only thing I could count on was for MoE to remain MoE. The fact that other crap leagues were introducing safety cars and track layouts where there wasn't any need for one was pretty scary, especially since it didn't make anything better or more realistic, they just did it to be different from an existing league. So, for me (an improving driver) to have a league where I could count on a certain number of tracks (imo 4-5 best tracks in LFS) always being there so I could see how I fared against the established top drivers of LFS at any given moment on some combinations where the definitive limit was known was very calming.

If someone came here today and said: "Hi, I've found a way to import any number of very realistic tracks from say iRacing into LFS." I'd be the first one to jump at the chance to have anything from Silverstone, Spa, Road America/Atlanta and several others in MoE. That would be something new in the true sense of the word, it would be an improvement. Putting in WE1R/SO4R/FE4 just for the sake of having something different is a shitty thing to do (IN MY OPINION), but ok.. let's let the crowd of ~hundred idiots vote FE4 in. I just ask, don't leave any of the current tracks out when making the poll, so at least I'll have the selfish satisfaction of knowing the idiocy won fair and square.
scipy
S3 licensed
Quote from DeadWolfBones :will need detailed feedback as to what you do and do not like. Please help us make MoE a better series!

"We" do not like agreements behind closed doors in the MoE admin forum on which tracks to run and going into the voting process with the selection of tracks that "you" provide.

95 % of "You" never do any driving, so let's not fill up the polls with XY Rev and other crap just cause "You" are sick of watching and admining the "same old combos" over and over.
Last edited by scipy, .
scipy
S3 licensed
Can't be dusting off the classic for just any idiot.
scipy
S3 licensed
Quote from N I K I :IMHO that's just too complicated. It takes away a factor of sport. Sometimes you just have bad luck I guess.

you're a ****ing idiot, just shut the **** up. i wish you would jump off a cliff, and then for superman to swoop in and rescue you and then throw you from an even higher altitude.
scipy
S3 licensed
IMO, timeouts are so ****ing shitty that if I was hosting/admining any race I would make sure the only penalty/time lost for a team that experiences a real timeout is the time it takes them to reconnect, take a new car and get back on track.

In fact, I'd even use position nodes on a track to get them back all the time of the lap they were driving before timing out. If the driver can provide a screenshot of his last position on track before his screen went to the "connect menu", I'd even give them that distance as "finished" (this can easily be done since the first thing you notice is all the cars dissapearing and/or stopping their movement on the minimap, so there's plenty of time to take a screenshot if your timeout is lasting for a few seconds or even more).
scipy
S3 licensed
I'm sry to whomever I hit in the chicane just before the restart. I was experiencing sevear framedrops eversince the grid got closer together. :/
scipy
S3 licensed
Quote from raftor :Heat comes also from air compression, tire deformation, conduction and convection in external air.
If you change tire deformation, probably you need also to change your heating balance...

I ment the deformation under loading, but yes, you are right there. However heat in a tire air pressure will get higher as a result of heat, not the other way around, and heat cant come from conduction and convection in extermal air beacuse those are 2 ways of leading heat away from the tire thread.
scipy
S3 licensed
One question though, related to the heating model and why it wouldn't "fit" on the new physics model: if heat is generated through friction/slip angle & ratio/loading/lateral & longitudinal forces and if it was working before, why wouldn't it work on the new physics model? I'm wondering how the new model should generate heat in order for it to be sufficiently different from the old one/more realistic?
scipy
S3 licensed
Quote from Scawen :I don't mind the usual criticism but when I see sarcastic or insulting posts then I'm tempted to react, either as a developer or a moderator... when it gets too annoying, I guess I'll unsubscribe again.

I'm sorry if you found my original reply about the tires insulting, but sarcasm is just something that I do all the time and it wasn't aimed specifically to hurt you. Other than the sarcasm, the post was "tire progress" related and factual (with my prick-ish attitude thrown in, but no different than I would say to anyone over MSN/IRC or in real life ).

Guess if that makes it unwelcome I'll try to filter my words better. However, just like you I am susceptible to what other people do and say, and a part of the reason for sarcasm was that genuinelly - the last attempt at fixing/adjusting the tire physics was a bit of a failure and went directly against what you usually stand for (and what I respect) and that is "We will not release unfinished/half-done/band-aid updates just for the sake of being on time".
scipy
S3 licensed
Just keepin' it real, ja? Cmon, just let people help you, ask for data. Don't need to do everything on ur own, we won't think any less of u.
FGED GREDG RDFGDR GSFDG