The Australian road rules used to teach new drivers to brake with their left foot and accelerate with their right foot. My grandmother who is almost 70 was taught to drive with LFB. She still drives that way nowadays.
I'm not sure what year this rule changed but it has definately changed. People are now taught to brake with their right foot.
Why?
Because it is more dangerous to get yourself used to braking with your left because when it comes time for an accident, what does your right foot do whilst your left foot is braking? It hits the accelerator.
I still watch my grandmother do it today. If someone pulls out infront of her and she has to brake suddenly she hits the brake with her left foot and she still has her foot on the accelerator. Needless to say, the rotors on her car are farked.
My parents also got to have an advanced driving course day (not enough tickets for me too ) with the likes of Mark Skaife, Craig Lowndes, Peter Brock etc etc, a few of the Aussie SuperV8s racing ledgends. They also teach you to/ensure you brake with your left foot.
Doesn't matter how top notch you think you are behind the wheel, almost all people brace themselves with two hands on the steering wheel and plant both their feet in their respective places to brace for impact. So by teaching yourself to brake with your left foot you're only doing yourself potential harm, no matter how cool or lazy you think it is.
Please note, this mostly only applies to Automatics. Most people who are used to driving manuals will automatically put their left foot on the clutch and their right foot on the brake. That's not to say they won't attempt to LFB and disregard the clutch pedal completely.
I don't know if this has been answered in the past or not, but just out of curiosity, will there ever be a tweaker release that allows modifications of all the cars? Not just the 3 demo cars?
You know how people say that LFS takes over your life and some dude went to press the buttons on his steering wheel so he could look left while driving a real car.....
If you guys start braking with your left foot in real cars then that's dangerous!
I shouldn't have started this thread. All questions about LFSlapper should be put in the LFSlapper thread so that when future questions come up, people know where to look for the answers.
Jo-que, ask your question in the above thread and either myself or others will attempt to answer your question. A description of the problem you're getting will be a good start
You seem afraid of your setup. I noticed you taking it real cautiously because you seemed to not trust your setup. As soon as it started to step you backed right off and you went into granny mode for the next few corners. Personally, i'd have a look for a better setup. One that you trust more.
Another thing i noticed was you really like mounting the kerb. And you also don't mind mowing the lawns too. I'd definately try stopping that. Hit F9 and watch how much of the race you spend with dirt in your tread, limiting your grip. That last chicaine before the finish straight you airborne yourself off them every lap i think, i don't think it's helping your times... but i could be wrong...
I had a few attempts but it was my first ever time on that track and the best i could manage was a 1:26. Hard to do with a mouse. A track like that really needs a wheel so you can deliver power on smoothly because those sharp but sweeping bends. Lots of on and off the power and i end up all over the shop with digital throttle/brakes.
I've included my first attempt at the track ever. As you can see, shocking.
Then i've also included my 5th attempt which was the best i could do this morning. Off to work now but i'll give it another go tonight.
I'm not expecting these demos to make you an xtr33m3 racer, but i think watching other people do the same track enables you to compare their stuff ups with your owns and you can adjust your driving accordingly. After recording my last one i watched yours again and i could see a few good things you were doing that would improve my times.
Seems to be the majority opinion on how it's pronounced. I scoured a few forums to double check.
I should've realised that it's not toozsh... you always pronounce a word in the accent of it's origin. That style of racing being Japanese (?) it's highly unlikely that it would be pronounced toozsh. Toe-Gey sounds a lot more Japanese to me.
Had my first game in 6 months of BF2 tonight. (i kept repeating that sentence over and over in my head and it still doesn't seem gramatically correct :-/ )
And anyway, i had a blast! Me and a mate singing "canyonero" as we launch a jeep off a hill bringing us to sudden death when we finally hit the ground. So much fun, so many laughs. My throat is sore
Yeah, i wanna be running over coke cans that people from the grand stands have thrown down
Nah it's a good idea Shim, would make for some awesome video footage. Go smashing down Blackwood straight and get some slow motion leaves getting thrown up in the air
When you upload the skin to LFSworld you can select which users are able to use the skin. Say 5 other team mates from your team.
When you join a server the image is downloaded to each client as a packaged file. Like DDS for example.
When the client leaves the server, the game automatically wipes the skin (blahblah.dds) from the skins_x directory on the client computer.
So, this means in order for the client to get their own copy for the skin they would have to join the server, go back to windows, open the dds file, extract the image, rename the image to something different, and reload that image to LFSworld themselves under a different name.
Sounds like a bit of a freakin hassle to me.
I'm all for easilly accessable skins, but you only need something like the masterskinnerz pds files to create your own skin and then upload to LFSworld as per usual. You don't need to be able to have easy access to other peoples skins.
That being said, i have copied over a few skins from the skins_x directory. But only ones that i was sure weren't private skins. I would never knowingly use someones private skin if they didn't want me to. But if they made copying skins harder/impossible... would be no skin off my nose (pardon the pun).
Matrixi, I'm not "horribly wrong" as you so boldy put it.
Fact is, that is what AA + AF is like on my computer with LFS. Perhaps my video card isn't rendering it properly, but what ever the problem may be, that is the end result. Hence the reason I personally don't like AA + AF.
I don't quite understand what you mean by blurry pixels and textures in real life i'm talkin bout the game, and AA + AF making the pixels and textures blurry on my computer. But i gather you were just making a funny
Your pictures look very nice. I would more then likely run AA + AF if mine turned out like that. What kind of video card do you have?
I just tried 4xAA + 16xAF. Still not as nice as yours, but not bad.
1280x1024 @ 32bit x 60hz. No half textures, LOD full everything, 24bit, not haze etc etc etc. Any option to make it pretty, is ticked.
You can notice in that how just before the car shifts into top gear (5th or 6th? couldnt work out because of the crazy start) that the boost drops off a bit. Then when shifted into top gear, boost actually sits a bit higher then the other gears.
My RX7 comes onto boost fairly quickly with the stock turbo, even though i think they're quite large for a stock unit (Hitachi HT-18S). I would be well into the full 10 pounds of boost by the time 2500rpm came along. I haven't even noticed the speed increase of boost from 0-2500rpm though. It just seems to jump up to boost, not a long enough period to notice different speeds.
As the video above shows, boost generally (depending on turbo) comes on 10x quicker then it does in LFS. I would also agree with the point BallBearingTurbo made about them increasing boost faster as they increase boost, which seems to be the opposite in LFS. But as i said above, the time between 0 and full boost for a small to medium sized turbo is a short one, indeed. I also agree with what someone said earlier in regards to the turbo cars feeling like they're N/A. They just seem to lack that punch in the guts.
One of the reasons i was all for engine/parts changing in LFS was because i'd like to fit larger turbos to the cars. I'm a bit of a boost nut and just love the feeling of a truck load of boost building up and getting thrown out the exhaust with the tyres leaving darkies all over the place. Over here i'm labelled as a "rev head" :hyper: lol
I made a quick video of what i think hitting boost should be more like in LFS:
I think the boost noise isn't in sync with the engine RPM/load because as you can see on the 3rd gear launch just after the hairpin coming onto finish straight, it's pretty nicely simulated. But not so nicely simulated coming onto the main straight in 4th previous to this.
This may start evolving into a "this is a racing sim, not NFS boost your car up shite" argument, but please, don't take my post in that direction. That's not what i'm trying to get at. I'm trying to suggest different ways of simulating/recreating boost for LFS, i'm not talking about neons and chrome wiper blades.
For what it's worth, i think the car in that demo had about 300kw + 500nm of torque. Not a rediculous power figure by any means.
It just seems as though when some people post about possible up and coming updates, they tend to speak of them as being written in stone, 100% verified, God given truth... Which is a bit misleading.
XCNuse, what do you mean by the cars being "blocks" ? They feel like driving a brick with wheels?