The online racing simulator
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Shinanigans
S2 licensed
I call it a Darth Valve. Sounds like Darth Vader :jedi:



Over all else, i'd like to hear more spool. But this thread is about z0rst pipes. To which i think should be left as is until there comes a time where we can modify the cars to change things such as exhaust pipes... yay for 45 degree D1 style cannon mufflers :dopey:
Shinanigans
S2 licensed
Agreed, thanks for the info Tristan
Shinanigans
S2 licensed
Quote from tristancliffe :Power has nothing to do with it. Perfectly possible to have 1000bhp with one exhaust, or 10 with 5 exhaust pipes if you wanted. It's mainly a styling issue, and sometimes an acoustic tuning tool. As long as the manifold and downpipes are well designed and manufactured then you're okay. It just so happens that to save weight the S2 XRT has a single silencer. I don't know if the S2 version is more or less powerful than the S1 version. Wanted dual exhausts is a product of people BELIEVING that they are 'better'.

Yeah, i was aware of that in regards to power output and exhaust sizing. It's just the way you worded it: "Yeah, twin exhausts on a car of that power output looks a bit too ricery really" it just seemed as though you were saying that twin exhausts only belong on low powered rice mobiles. My argument was my RX7 has twins and it's quite the powerhouse if i do say so myself! haha. A little longwinded, but all in the name of fun.
Shinanigans
S2 licensed
Yeah but i had to put something there, it was impossible to get rid of the reflection on the glass/roof of the car (from the sun) without redrawing the whole thing. So i just added the lightpost so it would make more sense!
Shinanigans
S2 licensed
Quote from squidhead :well, I dont see why the engine should explode....(I believe the engine blows up from too high pressure) , the way I see it, when overheated - metal enlarges, and pistons should get jammed...the engine would stop, and the tyres get locked, that would be cruel....
I believe that is what supposed to happen, even I do admit I can be wrong

If the pistons are expanding, why aren't the cylinders which they are housed in also expanding?

I certainly haven't done any research on why engines cook, but i was under the impression that it was detonation and loss of compression due to valves/rings overheating and failing.
Shinanigans
S2 licensed
Quote from tristancliffe :Yeah, twin exhausts on a car of that power output looks a bit too ricery really. No need, would just make the car a) slower and b) more tail happy.

Are you saying that in your opinion it's not powerful enough to have twins, or too powerful to have twins?
Shinanigans
S2 licensed
What did they look like?
Shinanigans
S2 licensed
Does that mean you like it? Or does it look gay?
Shinanigans
S2 licensed
Yeah, and there i was thinking that me sitting in 1st gear bouncing off the limiter for 15 laps of blackwood was going to overheat the engine.... boy was i wrong!
Shinanigans
S2 licensed
:hyper: haha that's a crackup.

I can just picture this guy buzzing off his head, high as a kite on drugs, racing through the pack like that.
Shinanigans
S2 licensed
Quote from Ollie180 :could someone edit this so it looks like its at night?

cheers

http://img152.imageshack.us/img152/3411/88pp.png

Here's my first attempt at making something night time...

Hope you like

http://img144.imageshack.us/img144/4575/nightfinal0xm.jpg
Shinanigans
S2 licensed
Solidum,

What resolution to you play LFS on? 800x600? 1024x768?

Try as high as you can go to get nicer, bigger pictures.

What program do you use to paste the screenshot into when you use 'prtscrn' ? I use MSPAINT
Shinanigans
S2 licensed
The hand doesn't have to return to the steering wheel does it...?

If the hand moves to the gear shifter, it can stay there for a certain amount of time (a second or two) and then it returns to the wheel if no more gear shifts are made. If gear shifts are made (3 in one second) for example, then the hand stays on the shifter and moves accordingly (or skips the first two gears) until gearshifts cease to be made.
Shinanigans
S2 licensed
http://www.siteground.com/clan-hosting.htm

That doesn't look to me as though it says anything about hosting a game server.

Looks like website hosting to me.

Unless i'm wrong, you CANNOT host an LFS GAME server with that. You CAN host an LFS WEBSITE with it though.

I host my game server from my computer i'm sitting at right now.
Shinanigans
S2 licensed
haha, yes, yes i do! illepall

It's a little more difficult to setup for my card. (see screenshot)

You have to create a profile for the game, because LFS doesn't create one itself. Then you have to assign individual functions such as AA and what level you want it to function at.

I'm perfectly capable of such a task, but my concern was more towards the weekend gamer who doesn't delve into such things. Maybe i'm wrong and almost every gamer plays with their video card settings in windows, but i just didn't think so.

Ahh well. Either way, some people like it, some people don't. Shall we continue the thread on it's original, awesome and righteous path?
Shinanigans
S2 licensed
I'll get right on it!
Shinanigans
S2 licensed
Yeah, i imagined turning off reflections would do so. It's just a shame that it comes at the high cost of losing reflections on everyone elses car also.

Ahh well, there goes my idea of a phat drifter skin
Shinanigans
S2 licensed
Quote from DEVIL 007 :What you are talking about in your posts.It seems you have no idea how it works.
When devs of everygame doesnt put in menu to turn on/off AA or AF it doesnt mean at all nothing.
Its the graphic card who handle AA and AF and game 3D engine has nothing to do with it at all.

do you know what is the difference between 16bit and 32bit???
It mean you can use more colours so the more grahic card has to proceed.In past with graphic cards like NVIDIA TNT or Vodoo2/3 there was difference between 16/32bit performance but nowdays there is 0percent.

Detailed textures usually mean that its used hi-res version of the textures.

I would appreciate it if you took a less condescending tone towards me in future.

Yes i do understand the difference between 16 and 32 bit. 16 bit being a little over 32,000 colours per image. 32 bit images not actually being 32 bit. They are 24 bit with an addition 8 bits allocated for the Alpha channel. Alpha channel being an information storage of special effects of graphics such as transparency and overlapping pixels... that is what i understood of it anyway. Never really looked that far into it, so correct me if i'm wrong.

You saying that there is no difference in games between 16 bit and 32 bit graphics is also another assumption that i have no idea what i am talking about, and that i am imagining things when i see a difference between 16 bit and 32 bit graphics inside a game, which indeed i do.

The FACT that there have been games released in the past which have the option to turn Anti Aliaising on or off further compliments my previous post saying that if the game was designed to be run with AA then it should be in the menu. I know Monster Truck Madness 2 had the option in the menu as it's one of the first games i put my 3DFX 12mb Voodoo 2 card through it's paces with. There are more games with this option that i have come across in the past, but remembering back that far is a hard task!

You saying that devs not putting the option in the menu means nothing at all is a little absurd! So, the developers only want people who know how to play with their video card settings 6 menus deep in the graphics properties of their video card to be able to have "better" graphics? If that's what you are implying, it would seem a little strange that the developers of video games would not want to offer a typical user the best possible graphics that the game could produce, regardless of the option being a 3rd party rendering done by the graphics card itself. So why would they not offer a check box which turns on AA? I guess it's a question only a developer could answer...

Here's a bit of interesting info i found on an Intel website about AA:

Quote :Anti-Aliasing
Anti-aliasing is used to reduce stair-step patterns on the edges of polygons in games. It gives a smoother, slightly blurred look to the edges. Full scene anti-aliasing accomplishes this by rendering each frame at a larger resolution, then scaling it down to fit the actual screen resolution. This can lower the frame rate by a large amount, while increasing quality by a small amount. Usually, increasing the screen resolution is a better tradeoff than turning on anti-aliasing. Anti-aliasing is only useful for games when a lot of extra graphics performance is available. Intel chipsets with integrated graphics do not support full scene anti-aliasing. Anti-aliased lines are supported in OpenGL* applications.

Perhaps the reason why i don't often use AA is because i always run the game at it's maximum resolution. In the case of LFS, 1280x1024.

Peace.
Matt Black?
Shinanigans
S2 licensed
Curious, is it possible to make the paint a "matt" finish?
Shinanigans
S2 licensed
Wow, that is, incredible.

That photobucket gallery is so inspiring and makes me realise the exact reason i wanted to get into 3D modelling in the first place.

Will be giving it another crack tomorrow! Thanks again for your help
Shinanigans
S2 licensed
Isn't AA just one of things that are switched on (via game menus) with the texture detail settings? I know when i switch something like "32 bit textures" or "Detailed textures" or "High graphics" then it usually results in the pixels being blurred beyond recognition for that uber "smooth" effect.

If the game was designed to run AA, surely the devs would've put the option in the menu?

Either way, it's an option that can be turned on or off at peoples own discretion. Some like it, some don't. Difference is what makes the world interesting
Shinanigans
S2 licensed
XCNuse, wow, didn't know that! I'll have to check it out!

Maggot, i understand what you're saying, but surely there can be a compromise.

IRL: you move your hand onto the shifter before you want to shift.... but how long before? depends.

Another question you have to ask yourself is; how long does it have to take for the animation of the hand to get from the wheel to the shifter? As long, or as short as you want. Move your hand from infront of you, over to your left as though you were mimmicking the same animation, how quickly can you do it? Why can't it be that quick in the game?

Jump in the Sauber and reef the steering wheel from left to right (with a mouse) as fast as you can..... that's some quick animation

The animation and the action don't have to be perfectly sequenced. Although the more realistic the sequence timing, the more realistic the whole thing will be, but the action of the shift doesn't necessarily have to wait for the animation of the shift. i.e; you tap the shift button, the shift animation starts immediately, the shift action begins, by the time the hand is 3/4 of the way to the shifter the shift action is completed, shift animation also completes, hand returns to wheel. Mind you, this is all happening within a second. So to the untrained eye, it's probably something that would go un-noticed. Especially if the drivers arm/hand is above the shifter, covering it, therefore not allowing the driver to actually see that it's shifting before his hand's actually on it.

One last idea i just thought of, animation begins when the clutch is pressed. Whilst ever your clutch is depressed, the hand is on the shifter. I also like your idea of 90% revs, then animation begins. He then holds his hand on the shifter till either you shift, or the revs drop below 90%.
Last edited by Shinanigans, .
Shinanigans
S2 licensed
I've hosted a server before.

What are you stuck on?
Shinanigans
S2 licensed
Thanks bud!! When i first put that into LFSviewer and changed it to clear weather, i just went :jawdrop: hehe
Shinanigans
S2 licensed
Quote from DEVIL 007 : Man,
LFS cant control AA+AFthru the drivers as it doesnt have built in such a functions!!!

That's exactly my point. The game wasn't designed to run AA and AF, so therefore i leave it off. I personally don't like the mushy graphics, i like the sharper lines. Look at my screenshot and take a look at theh white lines on the road... No thanks.
FGED GREDG RDFGDR GSFDG