The online racing simulator
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Shinanigans
S2 licensed
Quote from DEVIL 007 : Man,
LFS cant control AA+AFthru the drivers as it doesnt have built in such a functions!!!

That's exactly my point. The game wasn't designed to run AA and AF, so therefore i leave it off. I personally don't like the mushy graphics, i like the sharper lines. Look at my screenshot and take a look at theh white lines on the road... No thanks.
Shinanigans
S2 licensed
Edit: double post!
Shinanigans
S2 licensed
Quote from Matrixi :I would love animated gearchanges in LFS. GT4 actually does this *very* well, it combines animations between rotating the steering wheel with one hand and shifting with the other when necessary, looks very realistic. Would also be nice to see the drivers feet moving as you press the pedals.

Correct me if i'm wrong, but, did you just say Gran Turismo 4 has gear shifting and steering wheel animations?
Rockford Demo Car
Shinanigans
S2 licensed
Well, i hope you guys like it... I just spent about 4 hours making it :dopey:

http://img134.imageshack.us/im ... 91/rockfordpreview9vg.jpg
http://img134.imageshack.us/im ... 9/rockfordpreview25uy.jpg
http://img134.imageshack.us/im ... 2/rockfordpreview33zb.jpg

^^ That photo is not edited. Looks like that in game

*brushes dust off chest* woo! that was fun!
Shinanigans
S2 licensed
Top effort! Very entertaining! Very inspiring!

It says the music credits at the end. Moby - Flower is the song you're looking for.
Shinanigans
S2 licensed
XCNuse, thanks for that, i got the skins on!

Here's my next problem: Lighting...

http://img134.imageshack.us/img134/593/rend7cm.jpg

I'm going to bury my head in those tutorials again. See if i can pick up some more things I can tell i'm just going to keep running into problems!

I can see what you guys mean by how dodgy 512x512 skins come out like! Looks hideous!

Ahh well, back to it!
Shinanigans
S2 licensed
Quote from t1ger :I will turn AA on and take another shot to compare - if it is loads better, I will post it!

Here ya go

http://img134.imageshack.us/img134/3889/aavsstd8fk.jpg

Personally, i think AA + AF makes the game look too blurry and it hurts my eyes after a while. I leave my settings on "Application Controlled" the way they the graphics were designed to be
Shinanigans
S2 licensed
Quote from XCNuse :suggested many times before

the only problem (yes GPL did it) is .. well, the same problem there is in GPL, when you shift, you have to wait.. however long until he actually shifts ingame.. and.. well, its better without it imo, it does look nice though..

*Jumps on the "IT'S A SIM" bandwagon*

Adds more realism though, don't ya think?

Perhaps they could have a standard/slow speed animation for the non GT classes. Then have a faster speed animation for the GT classes. Then for the F1 class, they use paddle shift anyway, so they would either not animate anything at all, or just animate his fingers moving the paddle.

I think there should be a more realistic seperation between the GT and non GT classes. How hard that is to do, i'm unsure.
Shinanigans
S2 licensed
REEEEEEEEEIIIIIIIIIIIII!!!!!!!!!!!!!!!!!!!! :arge::mad::grumpy:

Ok, this is starting to shite me.

I can't for the life of me work out this damn materials editor illepall

I can't get skins on the cars

Can anyone post up a simple, noob, 3d rendering for dummies type step by step instruction on how to paste a skin onto a model?

I can get the models into the program, i can spin them round, zoom in and out, ladidadida... but i get stuck when it comes to material editor
Shinanigans
S2 licensed
Well tackled bug via the Dev's. Well done Devs
Shinanigans
S2 licensed
Definately.... we're blowing it right of the water. But if no-one suggests it, it's got no chance of ever happening. Just putting some ideas out there in the hope that one day, it'll happen

I agree though, one awesome thing at a time!
Shinanigans
S2 licensed
Vain,

That's all well and good that the movie doesn't fit your taste preferences. Each to their own.

But next time, you could be a little bit nicer about sharing your opinion on someones work that has taken them hours to do. It's just a little thing called common courtesy... I'm sure you wouldn't appreciate someone commenting on your hard work with "it was very basic, rather boring, had horrible background noise (the credits called it "music") and was generally just a gathering of most effects the editing software seemed to offer."

Very rude IMO.
Shinanigans
S2 licensed
I didn't manually disconnect from the server. I just got booted (dunno if i was kicked, or just connection dropped) but i've got a good ADSL connection and i wasn't ramming anyone so i don't know why it did either.

Ahh well, it hasn't happened since. If it does i'll seek some help

Thanks!
Shinanigans
S2 licensed
Hey guys, it's 7:07pm now.

I'm going in about 30 mins.

Hope to see ya's in there. I'll just go in the most busiest low ping server. Probably ProRacingRoom or something like that. If we get enough people requesting it, i'll put up a server so we can do what we want.

Cheers!
Shinanigans
S2 licensed
^^ lol, i think he means the red-line RANGE. i.e; 7000-8000rpm. Not 7000-12000rpm.
Shinanigans
S2 licensed
Quote from Ball Bearing Turbo :This would be the cat's meow

I'm not sure how it works now (admittedly I've never dragged online), but there should be a queue system set up so that you come out of spectate and race when it's your "turn", just like IRL. Then Drag servers could have a ton of people join and it would be like going to the track on the weekend. This would make the drag mode much more appealing and condusive to controlled online runs. It might even be fun!

The trap speed / time should be on big readouts down the track for spectators to see also, maybe even a couple predefined cams to pick from for your spectate - like behind the cars, or in the stands, or up near the track behind the barrier etc.

You should receive an alarm that it's your run next, then when it's your run, you find yourself in your car ready to pull up, warm your tires and pull up to the lights!

+100!!!

That would be SO awesome. If some how it could be engineered so that it had a return lane, that would keep the flow going. I've drawn something below which might've been a total waste of time because this is all impossible, but i don't think anythings impossible with programming, right?

The blue area is the "spawn" point. Where people go when join the server.
The grey area is the warmup point. Now, this is where you warm your tyres, but it's also the staging area. I'm sure the question of "how do you tell the server to activate the race?" has been thought by many of you, and why couldn't this warmup area be the activation point? So in order to start a "race" you would need two cars to be in this area, the server then "resets" to reset the clock. These two cars in the warmup area need to stage properly like in real drag racing and then the lights go green and they're off!

They finish the "lap" and the server says "race finished" displaying times. The two cars then return down the return lane on the right hand side and the next two cars need to then activate the race start by going into the gray area, thus beginning a new race.

We could have a pits along the area down the bottom so it seems a little more realistic with entering the garage. The yellow part at the end of the track is just a sand pit for those really speedy drags

What do ya's think? I don't know if i'm being completely ignorant here, but hey if it's possible, i'm willing to help with ideas on how to possibly tackle problems!
Last edited by Shinanigans, .
Shinanigans
S2 licensed
Quote from BWX232 :Parasitic power adders are cool!!




http://www.youtube.com/watch?v ... &search=Prodrive%20P2

The Top Gear guy calls it a waste gate sound.

The guy knows how to drive cars and he's driven a lot of cars... doesn't mean he is the Automotive Bible.

How terrible is the t/c when the guy takes it onto the test track towards the end. The nose almost hits the ground because it's jerking back and forward so hard!

"One reason why it is so fast is because it has something called Anti-lag, which, no one in the world can explain" illepall

http://www.autronic.com/technical_data_files/antilag.pdf
http://www.rallycars.com/Cars/bangbang.html

That's a fantastic example of compressor surge. It's just a shame that he's fed 1000's of people false information because he didn't do a bit of research before hand.
Shinanigans
S2 licensed
Wow....

I feel like a real retard posting up my lame movies now.

Gorgeous!
Shinanigans
S2 licensed
Hey bud, sorry but i only just got home. It's not up all the time. I don't know if there's an option to save a server on your favourites or not, but if it's up, it's up and you should be able to see it. I've had people in there before (on S2)
Shinanigans
S2 licensed
You guys are great! Thanks heaps! i'll try that kit out tonight
Shinanigans
S2 licensed
Quote from CrazyNuts :sooo.......to help the cause guess what i just did

<-----------

Well done man! Welcome aboard!

Keep an eye out for the "Ausrotary" server. It's a server that i have up and running most of the time (only down when im downloading) which was formed for the fellas from Ausrotary forum but everyone is welcome (except rammers )
Shinanigans
S2 licensed
Well i just looked at the graphs.... the highlight times is at 5am over here There's only 52 racers online atm... 400 during the peak times.

It's currently 3:20pm on Thursday 8th June here
Shinanigans
S2 licensed
Oh, there it is!

Was that available in the demo? Swear i've never seen that button before

Thanks guys! I just made the car flip about 5400 degrees and then when it landed it bounced really queer looking

Thanks!
Shinanigans
S2 licensed
Ok thanks for the info fellas. I'll see what i can do

Is there anywhere that i can get a hold of some nice and plain 2048x2048 'blank' or 'template' skins that i can start with?
Shinanigans
S2 licensed
Quote from Cropsy :My first atempt at a rain effect.

That looks fantastic dude! The reflection looks real, really un-detailed! That fuzzy blur around the lights looks tops!

The only constructive criticism i could give you is the rain itself could improve on realism. Inbetween the two front cars, in pretty much the middle of the picture, the rain should possibly be 'thicker' and be making an impact on the ground, that way you can get a perspective on the rain. So just a bit more detail on the closer rain and it would be perfecto! The rain above the cars which is in the background looks great!
FGED GREDG RDFGDR GSFDG