This might be a bit unuseful, but a cool feature and it will bring more "realism". Can the mfd dashboard be made to work only when the vehicle engine is started up?
Something like this.
Yes, you can do the old .vob replacement. But can you play multiplayer with .vob replacement mods and see everyone with different modded car? I don't think so
Hello, I am working on a little XFG project, and trying to make the fog lights work, i mapped them as "l_ffog" they work in the modeler but in game they dont.
Probably you have custom shaders and have turned on the "Post-processing shader" In Options -> Misc..
This setting increases the contrast a lot.. I personally don't like it and its on "NO" setting for me.
Here is a comparison between the two settings - YES-NO
Last edited by superlame, .
Reason : added comparison photo.
I have stumbled upon this problem only for 1 or 2 cars - BACALHAU and not sure about the CX Wagon.
I think this happens because the numberplate is on subobject or something.. Baaaaaaaack in the days when modding was unsupported , the numberplates - s_plate, work only on MESH 1..if not set on mesh 1 it displays wrong licenseplate.
I think one very cool feature will be setting in the server settings or something to allow only certain mods, and in the game -> Mods button to have an filter - Allowed mods in this server. by this way we will know which mods we are able to drive. This will be very useful in cruise servers like TC.