The online racing simulator
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superlame
S3 licensed
Quote from englishlord :Will players be able to make individual skins for mods like we can make custom skins for current cars and upload them to lfsworld for them to be seen by others?

Yes, here is an example of a mod with custom skins - https://www.lfs.net/files/vehmods/39CEEB

Picture in the attachments too. .
superlame
S3 licensed
My FZR Thumbs up

superlame
S3 licensed
I think the settings are saved in cfg.txt. Do you have by any chance delete this file by mistake.. Big grin Or another way to save time adjusting your settings everytime.

1. Make the settings you want
2. Close LFS
3. Copy and paste the file cfg.txt - When pasted new file name - "cfg - Copy"


So when the settings get resetted to default you can overwrite the cfg.txt with the copied one.


I don't know why it's happening. This is the only solution I could think of. Maybe this is not an real solution but its an solution at some point. At least you can save time adjusting the settings.
superlame
S3 licensed
Fantastic trailer! Very well made! Will it be available as a video to watch it later on YouTube? Smile
superlame
S3 licensed
Cool!
superlame
S3 licensed
Quote from Scawen :About texture size, there is a maximum size of 1024x1024 for each png texture. The pngs you supply are converted to dds when you export from the editor. The texture limit is important for fast download and quick use online. Today I'm finalising the total texture area in the export check. My aim is to look at our highest resolution cars, use their texture area (combined pixel count) as a guide, and allow around 30% to 50% more total area than that.

So this will be similar to the downloading skins from the master server I guess. But will there be an option for us ( the mod creators / publishers ) to have the textures at higher resolution ( 4096 x 4096 ) locally.

Like skins - When we are creating skins its ususally 4096x4096 and we put it as .JPEG in our data/skins folder.

When we upload it to the master server we downscale it to 1024x1024 so it fits the requirements for upload.
superlame
S3 licensed
Quote from MacedoSTI :is whole car i think
the single mesh on older versions is around 14.550 polys on gen_black

The current polys per mesh as far as i know - 16383.
superlame
S3 licensed
Well I mean this still counts as some kind of an modification. So I guess the S3 servers that doesnt allow mods, will be with stock lfs cars only.
superlame
S3 licensed
Quote from joaopaulopt :Question I wanted to ask is if this type of mods would be acceptable on any server Smile

As far as I undestood the Mods are for only S3 servers / S3 Licensed players. Also there will be an option if the server supports the mods or not.. Something like /mods=off , mods=on.
superlame
S3 licensed
Hey Scawen. I have one questions. About the maximun polygons - 65535polys does that means for the whole car or per mesh.
superlame
S3 licensed
Quote from BeNoM :Hehe







Now time for someone to upload LFS v0.6w* or v0.7*

0.6W33 Is the test patch of the LFS

0.7C is the VOB Editor.
superlame
S3 licensed
Cool ! Can't wait to try it </3
superlame
S3 licensed
Maybe an early christmas gift?
superlame
S3 licensed
It is finally happening.. wow
superlame
S3 licensed
The only way I find out working is by making it "Borderless Fullscreen"

Options - Screen
superlame
S3 licensed
https://www.lfs.net/forum/post/1967513#post1967513 Check this. Victor said it will be okay later
superlame
S3 licensed
The LFSW driven kMS are only counted in Multiplayer as far as I know.
superlame
S3 licensed
My humble wish list
Safety car so it can be used for better exprience in racing & for Cruise as a cop/tow.

With the day/night cycle update to come with option to turn off the street/race track lightning for better experience in the cruise.

High beams & low beams
Last edited by superlame, .
superlame
S3 licensed
I'm in
FGED GREDG RDFGDR GSFDG