The online racing simulator
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superlame
S3 licensed
Atleast new interiors are easier to model.. Flat screens and everything..

also hows the porsche going Big grin
superlame
S3 licensed
Quote from stuchlo :Thanks for support Smile

Progress: added front seatbelts, handbrake and window cranks

how will this look when you turn left/right? wont it clip, irl the seatbelt is flexible but in lfs its just static triangles
superlame
S3 licensed
Good. I remember this model got some really cool futuristic dashboard. Big grin hope it gets recreated good in lfs too
superlame
S3 licensed
Quote from Joe mama1256 :sir, this is not related to the subject but i have a question, i have s3, can i unlock s3 on another account for free?

Hello Mr Mama,

I am sorry to inform you that this is not possible.

You can get another account licensed by going here -> https://www.lfs.net/shop/licenseselect

and choosing S3, or from here -> https://www.lfs.net/shop/voucherselect you can get a voucher for a friend.

Best regards,

another Mama
superlame
S3 licensed
No.
superlame
S3 licensed
It will be GTS 4.0Liter engine right?
superlame
S3 licensed
I love it
superlame
S3 licensed
Thanks to OpenClutch now the mod has:
  • redid most of the frame, balanced to correct f/r distro, as well as overall weight
  • did the suspension points, according to the frame underneath
  • did a quick setup, could use some improvements, but deff feels like a van lol
  • slightly adjusted engine curve, redid the sound (feel free to revert if you want, never done a diesel sound before)
  • overall review of the mesh, found a few glitches, mirrors had an artifact in it, due to either the mapping, or the mesh on the mirror, the mirror reflection had a glitch where it was reflecting part of the rim of the mirror behind, made the lip of the mirror slightly closer to the mirror surface and that fixed it
  • minor tris adjusted to the body mapping (small tris on the back that was plastic in the middle of the body
Whats next? Well. I still have to do the skin support and interior mirroring. But don't worry this isn't the only reason the mod is being delayed. I am still waiting an response from Iveco to get it licensed.
superlame
S3 licensed
bro needs s4 licence
superlame
S3 licensed
Quote from Rubie :gonna upload interior progress video, car is almost done in editor.

lets see
superlame
S3 licensed
Yes because developers are wondering what to do and don't have whole graphics and physics to work on
superlame
S3 licensed
Quote from seksen :No window film, I hope. Thumbs up

Thats a working vehicle, not luxurious limo from the 90s like BMW 7 series for example. Ofc no tint
superlame
S3 licensed
Quote from JayDeM :It's no secret that the future updates are going to cause alot of (and excuse my terminology) peasant computers to be upgraded. I am sure we will see a influx of complaints that people can't run the game as smoothly or at all even with the directX upgrade.

Are you calling us poor? Every GPU after 2009 has DX11 and better.
superlame
S3 licensed
A little dashboard change - RPM added.




Thanks Egor K (discord: Egor K / egoreal) for the RPM texture.
superlame
S3 licensed
You can sort of do that, but it will require some clicking.

Go to Singleplayer -> Mods -> Cleanup
superlame
S3 licensed
It will be cool if you attach some screenshots
superlame
S3 licensed
Quote from RMegane :that's awesome dude!

will it be public?

Yes. Things still need to get polished and the mod will be ready for upload. I will wait for response from Iveco representatives for permission to use Iveco name and logo.
superlame
S3 licensed
Quote from Ibtasim6781 :Found a little mishap

the fog light switch goes to this weird position when activated

xD ok gonna fix that
superlame
S3 licensed
Quote from Scawen :It's last day coding which is not recommended, but will be OK if you can test it.

Thanks. Light switch works perfect. Now I am trying to adjust the blinkers.
superlame
S3 licensed
Before the 0.7E release (saying that because I saw post on the Discord that you are planning release of a official version this weekend) - can we have Hazards and Left & Right indicators on the same place to be able to be animated. Also animation for the Sidelights, since there is a switch for them on the mod I am making right now. Thanks
Last edited by superlame, .
superlame
S3 licensed
Quote from Flame CZE :Would it be possible to add pit speed limiter to the available switches to connect the subobject to? It could act as a spare switch for cars that don't actually have a pit speed limiter.

Traction Control too. Big grin
superlame
S3 licensed
Hey Scawen, thanks for the great update. I already animated my front fog lights on my BUMER 7. One thing that I can't understand - the indicators switches ( turn signals ), They are on separate modes in the "connected to" tab. How can we use this on cars, where the indicator switch is one physical thing (or 3d model), for both indicators, you push it UP for right, and DOWN for left.

edit: Little addition.. Can we have option for the lights switch - OFF (of course) - Sidelights and low beams, on one connection. I don't really know how to explain it but hopefully you understand. Maybe 2 more options after we select "Connected to: Lights" - Steps: 3 for example, which will be 3 steps - OFF, Sidelights, Lowbeams, and then degrees for every individual step, for example - 15.
Last edited by superlame, .
superlame
S3 licensed
lets go
FGED GREDG RDFGDR GSFDG