The online racing simulator
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superlame
S3 licensed
Thanks to OpenClutch now the mod has:
  • redid most of the frame, balanced to correct f/r distro, as well as overall weight
  • did the suspension points, according to the frame underneath
  • did a quick setup, could use some improvements, but deff feels like a van lol
  • slightly adjusted engine curve, redid the sound (feel free to revert if you want, never done a diesel sound before)
  • overall review of the mesh, found a few glitches, mirrors had an artifact in it, due to either the mapping, or the mesh on the mirror, the mirror reflection had a glitch where it was reflecting part of the rim of the mirror behind, made the lip of the mirror slightly closer to the mirror surface and that fixed it
  • minor tris adjusted to the body mapping (small tris on the back that was plastic in the middle of the body
Whats next? Well. I still have to do the skin support and interior mirroring. But don't worry this isn't the only reason the mod is being delayed. I am still waiting an response from Iveco to get it licensed.
superlame
S3 licensed
bro needs s4 licence
superlame
S3 licensed
Quote from Rubie :gonna upload interior progress video, car is almost done in editor.

lets see
superlame
S3 licensed
Yes because developers are wondering what to do and don't have whole graphics and physics to work on
superlame
S3 licensed
Quote from seksen :No window film, I hope. Thumbs up

Thats a working vehicle, not luxurious limo from the 90s like BMW 7 series for example. Ofc no tint
superlame
S3 licensed
Quote from JayDeM :It's no secret that the future updates are going to cause alot of (and excuse my terminology) peasant computers to be upgraded. I am sure we will see a influx of complaints that people can't run the game as smoothly or at all even with the directX upgrade.

Are you calling us poor? Every GPU after 2009 has DX11 and better.
superlame
S3 licensed
A little dashboard change - RPM added.




Thanks Egor K (discord: Egor K / egoreal) for the RPM texture.
superlame
S3 licensed
You can sort of do that, but it will require some clicking.

Go to Singleplayer -> Mods -> Cleanup
superlame
S3 licensed
It will be cool if you attach some screenshots
superlame
S3 licensed
Quote from RMegane :that's awesome dude!

will it be public?

Yes. Things still need to get polished and the mod will be ready for upload. I will wait for response from Iveco representatives for permission to use Iveco name and logo.
superlame
S3 licensed
Quote from Ibtasim6781 :Found a little mishap

the fog light switch goes to this weird position when activated

xD ok gonna fix that
superlame
S3 licensed
Quote from Scawen :It's last day coding which is not recommended, but will be OK if you can test it.

Thanks. Light switch works perfect. Now I am trying to adjust the blinkers.
superlame
S3 licensed
Before the 0.7E release (saying that because I saw post on the Discord that you are planning release of a official version this weekend) - can we have Hazards and Left & Right indicators on the same place to be able to be animated. Also animation for the Sidelights, since there is a switch for them on the mod I am making right now. Thanks
Last edited by superlame, .
superlame
S3 licensed
Quote from Flame CZE :Would it be possible to add pit speed limiter to the available switches to connect the subobject to? It could act as a spare switch for cars that don't actually have a pit speed limiter.

Traction Control too. Big grin
superlame
S3 licensed
Hey Scawen, thanks for the great update. I already animated my front fog lights on my BUMER 7. One thing that I can't understand - the indicators switches ( turn signals ), They are on separate modes in the "connected to" tab. How can we use this on cars, where the indicator switch is one physical thing (or 3d model), for both indicators, you push it UP for right, and DOWN for left.

edit: Little addition.. Can we have option for the lights switch - OFF (of course) - Sidelights and low beams, on one connection. I don't really know how to explain it but hopefully you understand. Maybe 2 more options after we select "Connected to: Lights" - Steps: 3 for example, which will be 3 steps - OFF, Sidelights, Lowbeams, and then degrees for every individual step, for example - 15.
Last edited by superlame, .
superlame
S3 licensed
lets go
superlame
S3 licensed
Quote from DeFocLV :On patchD54 with lazyD53 there's some small bug/incompatibility.
'Handbrake' sound applies, not on handbrake, but just on normal brakes (if speed is 0-40kmH).

There is no official Lazy D53.. so someone edited the closed source program? Is he selling it for real life or virtual currency too?
superlame
S3 licensed
You might have noticed - There is a IVECO emblem on the front grill. That's right. Before the mod gets sent for review, I am going to try getting it licensed from Iveco, so it will be named after the real thing, and not a fictional name. If they decline.. well fictional name Big grin
superlame
S3 licensed
Things I still need to do:
  • Finish texturing the interior DONE
  • Add the proper rims. DONE
  • Get the engine to proper values - "Sofim 8140" - 2.8l 8140.43 - 122HP @3600rpm / 285nM @ 1800rpm
  • Also some 3D modelling fixing here and there - for example the rear lights, I need to separate the tail lights from the rear fog lights because right now it is 2 triangles making a rectangle. While it might look good for a showcase 3D Model, it is not really game ready.
    Also I need to make separate triangles for every light on the dashboard. (Engaged handbrake, low beams, check engine etc.)
    DONE
  • Suspension and Tubes:
    Suspension - WIP
    Tubes - Done
Last edited by superlame, .
Iveco TurboDaily 35-10 1990 - The first facelift
superlame
S3 licensed
Decided to make development thread. Here is the current progress.

Model has been bought by Martin (Flame CZE) and will be uploaded by him for review after I finish it.






superlame
S3 licensed
Just updated the mod with the new changes from D50. Now we have fog lights and interior lights.

If you find something weird that needs a fix - Write here or DM me on Discord - turbo.gg
superlame
S3 licensed
lets go
superlame
S3 licensed
Quote from CoYoTeK :
The model "landed" in the editor and I don't understand one thing - why do I have to map everything again? I feel like all the work went to waste. Is this what it's supposed to look like, or am I doing something wrong? xD

One simple thing - there is no UV Mapping.
FGED GREDG RDFGDR GSFDG