The online racing simulator
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superlame
S3 licensed
Quote from Aleksandr_124rus :Look update

Looks very nice. And don't forget to remove the Nissan logo on the android auto Big grin
superlame
S3 licensed
Quote from rog_nilsson :Possible to get it 50-60kg lighter to get it with xfg and xrg performance
?

Since the mod is now available in TC City Driving, I don't want to touch anything regards the physics ( HP, kg , tire size etc.. ) But I might do Time Attack version.

Quote from Ibtasim6781 :Very nice mod & nice looking!. Drives nicely Thumbs up
Any plans to make a more powerful or even a TBO-alike spec version?

That aside, found a few issues with the skinmap:
  • Left side is mirrored, so decals on that side need to be mirrored for it to be displayed correctly in the car
  • There is a small discrepancy vertically between Right and Left which the wireframe on the Left (bottom side cutout) is stretched a bit. RIGHT is 461px high and LEFT is 465px. If the wireframe can be equal as the Right that would be amazing Big grin
edit: added screenshots
(for shots #4 and #5 use zoom and side-by-side)

I will probably do Time Attack version. Clear interior ( less kg ), more powerful engine.

About the skin issue - Not sure if I can fix it, but I will definetly look it up. Thanks

Quote from Racon :This was my last car, and this feels remarkably familiar. Top job!

Thanks.
superlame
S3 licensed
Quote from Degats :

https://imx.tc-g.uk/20th/05

I can't stop looking at these. A b s o l u t e l y B e a u t i f u l
LOPE ASTA
superlame
S3 licensed
Vehicle mod: LOPE ASTA
Details page: https://www.lfs.net/files/vehmods/EBB1E0

SHORT DESCRIPTION:
Quote :Special thanks to NANO & Kolev Smile MOD IS NOW PUBLIC!

DESCRIPTION:
Quote :Lope Asta, probably your first car, after you get driving license, because your parents are too scared to drive a fast car. Yep, thats it. This is the old trusty LOPE ASTA. Equipped with 2.0 Ecotec engine, which can barely make 190km/h

COVER SCREENSHOT:
superlame
S3 licensed
Beautiful!
superlame
S3 licensed
Opel - Lope, I named my Astra that.
superlame
S3 licensed
Quote from limac92 :I did exactly the same before this post using hx64, but what is the further structure and where are the differences? Why doesn't LFS 0.7 play 0.6 replays?

Not really sure, just guessing but if the replay contains RB4, rb4 from 0.6 and 0.7 is completely different.

Visual & phsysics - i think the current one is slightly bigger or smaller.
Question about 0.7 Shaders.
superlame
S3 licensed
Hi,

I want to use shader that was made for 0.6W, but it doesn't work for 0.7.. In which of the files is the chrome thing stored? So I can try to convert the 0.6W shader to work with 0.7.

Thanks,

Turbo
superlame
S3 licensed
hhhhhhhoooooooooly this looks good
superlame
S3 licensed
Looks great! Waiting for skin support btw Big grin
superlame
S3 licensed
I don't remember if I have asked about this, so I am going to ask again Big grin.

Is it possible to make the PDC like in real life? To beep if you are getting close to concrete or wall or fence.. you get the point.

If yes, do you plan to make it like that?

Thanks.
superlame
S3 licensed
Do we have information about the power ( gbp/s ) they are using to DDoS and successfully take down the master server?
superlame
S3 licensed
Dont mind gabor he is noob
LFS Editor: Load button asks you: Are you sure you want to load.
superlame
S3 licensed
Hello, I just experienced this.. ( maybe it is my mistake but ok)

So. I Missclicked Load button instead of Save.



My suggestion is:
When you click the LOAD button while working on a MOD and you select a Name of a Vehicle to LOAD, there should be a pop up prompt type of thing that asks you: Do you want to LOAD this because you haven't saved your progress. ( something like when you are saving over already existing name)
superlame
S3 licensed
dang it sounds cool can you show pics how it will look
superlame
S3 licensed
Quote from Scawen :The new LFS does a lot more CPU work for the graphics. Although the GPU does most of the work, the CPU needs to make a lot of decisions about which objects to draw into the shadow maps. The CPU must instruct the GPU and it would be great if that graphics could use a separate CPU core so it doesn't need to share a single core with the physics.

Frown now im a bit worried, im with laptop with intel pentium n3710 1.60ghz ( max 2.56) 4cores. ( and 2gb gpu luckily i support dx12 so at least i can run lfs after update. )

will the update affect me alot with fps / performance. since this processor is kinda lack @scawen
superlame
S3 licensed
You don't get full experience with S1. I would recommend jumping on S3. I remember there was a demo server with FBM with leaderboard. And at the end of the season the top guys on the leaderboard get s3.. ( not sure if its exactly like this)
superlame
S3 licensed
No it says Vehicle mod usage ✔.
And why dont you just upgrade to s3
superlame
S3 licensed
Do you plan making the gearbox working on mods too? Also when I triede it in FZ it felt weird. Like when I do kickdown it goes 1-2-3-6 gears and doesnt go above 80 kmh. Also it doesn't shift when the pedal is under 50%
it stays on low gear and high rpm
superlame
S3 licensed
yes please. progress report will be cool or even just some screenshots or a quick post hows the physics and graphics goin on
@Scawen
@Eric
@Victor
superlame
S3 licensed
cant wait to see it ingame
superlame
S3 licensed
Quote from Snoop.DriftEra :


1) - can I make different types of car from one project? For example, if i have all-in-one project XRG-XRT-XRR. I have three types of seats in one project, but i need em for different types of cars in different variations. Should i each time delete all unnecessary parts from my all-in-one model? Or is there other way to store tuning parts?

2)- Can I lock my model, so nobody can open it's VEH and use it for other projects/games? That option was available in old LFSCarImp. But i tried and opened in EDITOR VEHs that are private. I'm not going to use other people's parts without permission, but it seems possible to.



1) - Yes with configurations. You can have up to 4 configurations ( You can change only visual parts of the car only sadly. No engine changes/wheel size etc.)

2) - No. Anyone can take the .veh from his LFS/MODS/VEHICLE/modsname folder and put it to the editor and do whatever he wants with it. ofc if you see some parts of your work is used somewhere else in the lfs community u can report it ( i think )
superlame
S3 licensed
I love it! Works very nice! But can you please make when I turn off "Light Assist" the "comfort blinkers" to work too. ( Blinkrs to turn off automatically)? Or an option for them to be separately or the comfort blinkers to be always on. When I brake with mouse my headlights blink always because the brake is pressed at 100%.
superlame
S3 licensed
Quote from Victor :We aren't actively banning IP addresses, so I don't think that's the problem. Your DNS server also returns the correct IP so that's not the problem either.

Can you download and install https://sourceforge.net/projects/winmtr/ and perform an MTR towards lfs.cdn.i3d.net ? Maybe that shows where the traffic towards the CDN is blocked.

Finally, can you try this url? It should download the new 0.7C setup file from a dutch CDN node.
https://nlrtm1-edge1.cdn.i3d.net/o6/brdzjj/LFS_S3_7C_setup.exe?nonce=MTY0OTQyOTkyNw%3D%3D

The second link is downloading fine. Where can I send you a picture of whats going on with the WINMTR since there's some bulgarian ip (which is not mine) and i dont want to give it to the public just for security reasons.
FGED GREDG RDFGDR GSFDG