Twitch wont care. Discord didnt care either. There was some discord server for cracked lfs version, with their own master server. Scawen reported the server to Discord and nothing really happend
The server is with 5k+ members If i remember correctly.
This makes me wonder about other thing. I assume that, there still be an option in the settings, if we want to see not that much of detailed Shadow, right? ( Don't get me wrong, the shadow looks more than fantastic but, I am bothered about FPS, how will it affect 4 core 2.56ghz cpu ( really specific huh? )
Sorry, if this has already been answered, I might have missed it & actually seen but forgotten.
Thanks
Last edited by superlame, .
Reason : Removed photo because post too long
The problem is that, when you have _ALP ( windows for example on a car ( ANY ( STOCK LFS ONE OR MOD )), and have other _ALP texture on the map, for example the Fences or some grass or trees, they become invisible, when you watch from outside through the windows. I don't know if this is already fixed in the DX11 update which Scawen is working on, just posting incase he doesn't know already.
Thanks to one comment by Facu in the "Test Patch D4 (now D9) - Minor updates" thread, I noticed something somehow weird. I don't know if this has been actually discussed before, couldn't find earlier posts regarding this.
So, straight to the point. LFS Manaul Display here, in Section "Cockpit",
This seems a bit bogus to me. Any thoughts? Has this actually been planned, and will it be implemented with the next update? Or it is just written by AndroidXP, which can be seen in the Revision History, his first post in 13:04, 4 September 2006 .
If you are talking about the real dashboard "s_clock" dissapearing when SHIFT+U / viewing the car from 3rd person camera, I think it would be visible in the next update ( graphic, tyres ). I am saying this, because in LFS Editor, we can see S_CLOCK when watching from outside of the car.
In my opinion, the best thing to do for now is to leave Scawen to do his work and not to suggest random things that would slow down his proccess of doing his stuff with tyre physics.
Also, the second pic ( Dyno / power/torque curve ) u can see in LFS Editor.
Maybe a good idea is to have the colorful arrow as an option inside Misc?
For the people that think it is too colorful for them, they can switch it back to the default (Pre 0.7D3)
Options - Misc - Enable colorful arrow map?
Yes. ( Atleast thats what I understand from the pic ) Scawen posted a photo, where we could see that a "Street
lamp/light" can be placed.
Look at the orange square next to the lamp. It could be either that the red thin line ends or that a custom layout object has been placed - the lamp.
What I am more curious about ( and want to see in the update A LOT A LOT ) is - Will we be able to turn off compeltely the street lights at night ( with a command for example ) ( Would be cool for videos / drifts / )
Not important, just noticed difference in the resolution of the photos.. This one ( and the rest posted in the Development thread) are 1920x1080, while the previous you have posted are 1600x900, are the 1920x1080 pics from Eric?