Another fanboy here Had a 10AE NB for over 5 years. I've also driven the NA couple of times. Hardtop variation would be cool! Here's a 3D model of the hardtop: https://grabcad.com/library/miata-hard-top-1
Added some files if they help you with the textures.
The car manufacturers these days have registered design on their products. It protects the 3D design of a product. It's another thing if they really care about people uploading their cars in a racing simulator. It's mostly to to prevent their competitors from stealing their design that they put so much money and time to.
This is why LFS and GTA has 3d models similiar to real cars but not recognizably so.
People are just impatient because they are so excited to see your updates so try to take their impatience as a compliment. If they wouldn't care about your work they wouldn't complain.
Couldn't all the 1024 skins in the database be forced to resize to 2048 and then make minimum requirement to uploading skins of 2048? Then all the skins in the server would be 2048 to begin with.
But sure continue with the things now that are more crucial than this.
I always use mouse for clicks, so for me personally the option to disable "VR click by space bar" or the ability to reconfig the hotkey to some other button on keyboard would be the best solution.
But if there's people that use the crosshair+space in the menu and the real keyboard to type messages with that doesn't solve the problem for them.
Other than that it's by far the best VR experience i've had in a racing simulator so good job with that.
As you said to use those kits there has to be backspacing on the wheels to not hit the wishbone. "Recommended backspacing is ~135mm (7" ET45; 8" ET35; 9" ET20). If ET is smaller, then wheels stay more outwards, if ET is bigger, then spacers need to be used."
But that amount of backspacing is pretty normal for any kind of wheels. So in my opinion it's a realistic addon.
The devs will surely tell us if they are hiring people at some point, it's not like they are desperate for help. Meanwhile you can go and work for iRacing: https://www.iracing.com/job-opportunities/
I tried blackwood in AC and i thought it was rather well done, maybe it was different version? What bothers me most in those videos is that there's basicly no visible chassis flex in corners. Also in AC all the cars feel some what the same. And some cars have characteristics they don't have IRL, like snap oversteer, and fishtail like an extralong truck. On the other hand it's better than LFS in the part that the break from traction to slide is not gradual, it snaps off kinda like IRL. But putting it all together LFS feels more realistic and has more logical physics imo.
One tip! I guess you are using photoshop for saving the files? Click File->Export..->Save for web->JPEG High->Quality 60 should be enough and check optimized box.=Gives you good quality and small file size even for larger pictures.
I'm a long time lfs player. I just bought oculus drift today, and i laughed out loud for like one minute when i first tried lfs VR. It's so well done! I tried dirt rally and assetto corsa but the immersion is nothing like LFS. So i just wanted to thank Scawen for making the VR-experience so awesome, And for support of your great work, i bought myself S3 lisence today.