It is very possible to upshift or downshift without clutch in a real car. I used to drive like this a lot, and still do cause am lazy. The thing is : its not fuel efficient, and slower than using clutch on a normal (slow to rev up/down) engine.
well i found how to clean up those bad normals.
Now I remember, in my case the bad normals were created this way :
- imagine a box with one side exactly on the left/right mirroring axis
- when i mirror that box, the face adjacent to the mirror axis is duplicated, at the same place, but flipped,
This is the case of the first example u dscribe scawen : 2 faces, pointing opposite directions and sharing same edges, created by mirroring.
Now i fixed this by simply manually deleting those faces, ok.
I realize that this is actually one of the basic modelling issue in 3d, and on my 3d software, I have a function to remove those polygons. It's called "unify", and by one click it will cleanup those particular polygons by removing the one wich normal is not aligned with the adjacent ones.
It is quite usefull, because those polys are sometime very tricky to find.
We also have a mirror function, wich automatically cleans up things on the mirroring axis.
Regarding small triangles, to me 1 square millimeter area is negligible detail, or even could be seen as a modelling mistake, wich would warrant an automatic fuse/merge to simplify geometry.
edit: We also have a function to select 1 and 2 points polygons wich can be created in multiplying operations (like mirror), then we can easily remove those polys.
isnt there a way to automatically fix them bad normals ?
I remember importing a model I built with another software, the model was clean, then I did some simple operation in Editor (i forgot wich) and it created many bad normal points, wich i dont know how to clean now.
For AI driving, it would help to have an option to manually recompute the AI path, as most of times when a mod is updated, the path is not automatically recomputed, even when suspension geometry, weight and other critical things are changed.
As it is now, we have to manually delete the file in data/knw/ to trigger a recompute.
edit:
also when I want the AI to race a mod on "super" compound tyres, if that mod has slicks on default setup, the path generation will be done with slicks, not my setup, even if the "AI uses player setup" option is set.
Then AI races on normals with a path for slicks, and misses almost every corner.
It would be good that path generation could be computed with player setup.
as mbutcher writes, it is quite easy to spot most cheating hacks, anything giving above 0.5% more torque, grip, aero etc is directly spotable, and below those values the benefits are discutable, unless maybe if it makes sense for a top driver to get 0.01% advantage on others, wich i dont believe, because if not detectable on the spot, the replay will speak.
Also since version 0.7, there is no more dedi server available, and uncommon hacks are now impossible or quite harder to get working. That said, there are still some holes that may worth a fix, specially in endurance racing, i wont reveal them here obviously, but i can give detailed infos to trusty people if needed.
@cuni
yes but that is only guidelines (12h, 7d, 30d, perm), some exceptions can happen regarding ban length
@federal_br
log states it is your first ban, and as i couldnt talk with the admin who banned you, i have some doubts he made a mistake, so u are unbanned from now, but please keep it as clean as possible when are back on server.
This sounds like a very unlikely "problem". If it happens, it would be 1 mod over 1000 ?
Makes me wonder if your post is an intended joke.
Let's remember Scawen is a developper, he can program quite anything, that's what programming is about.
it would be usefull to be able to sort mods by power/weight ratio, tyre compound, weight, power, wings
then we could much more conveniently find matching cars for improvised racing, or filter allowed cars on server.
as it is now, it requires a lot of time to browse and read those numbers for almost each mod, and the "class" filter is not quite relevant enough.
The original model is published under CC-BY license, so yes, u can change whatever u want in it, add new things, change shapes/geometry, anything, as long as u credit the original author.
I love that truck btw, it handles like I expect a heavy truck to do. Good job. Dont spoil it : )
No.
Nothing personnal emka but too much of this.
How can those screenshots prove anything ? c'mon, no guides, no curves, no reference bitmaps, only some polys that could have been laid down by "retopo" another model...
Actually it's the type of screenshots that raise a lot of doubts, when that should be the opposite.
plz realize that most players dont know about your context, and only see the offensive polarity of the insult.
As u wrote, the culture is different, and it is my target, as an admin, to make it possible for people from different cultures to have fun together, without wasting time in misunderstandings or creating conflicts.
You got my point so I unbanned you, no big deal.
What i do find ridiculous is to have to use insults to talk to your friend. I wouldnt want such friends.
There is a !pm command for private messages, public insults fuel more offenses, keep them private.
@tim
alright apologies for the misunderstanding, i didnt expect that you werent using open licenses, for the simple reason that it makes your post quite irrelevant : it is obvious that authors publishing under closed/copyright license can do what they want with no exception.
There is no question here, the issues occur with open licenses.
Maybe Tomfuel could specify the license of that mod he wanted to use in his league.
Lets remind that anyone can distribute a CC work.
LFS is a bit special, it's like a bitorrent server. We can delete a mod from LFS, but it probably is already copied on many client machines and anyone of them can become a new distribution/diffusion point for that work.
The author cant forbid/bypass/control this, because of the open license.
LFS server can thus become an independant distribution point and keep the mod for public access, even against the wish of the author. Maybe an exception can be made with the NC clause, but even then, one of the devs could privately (no business) manage a repository.
: u cant steal something that has been made freely distribuable.
timdecnodder's input is the stereotypical answer from someone who should think beforehand and never publish under CC. He obviously didnt understand the spirit of an open license.
From a technical perspective, when we release (publish) a work with a Creative Commons license, we cant go back : we cannot forbid use and copy of the published work afterwards.
We can remove that work from locations we have access to, but nothing more : if someone make another diffusion point available, we cant forbid that.
Applying this to LFS mods system :
- once a mod has been made public, it shouldnt be possible to remove public use of that mod
- an author should be able to delete/hide a mod from his published mods list, but if that mod is public, it shouldnt be removed from the ingame mod list.
Once again, when we publish under CC, we forfeit our rights on use and copy (usus and abusus), we only keep the right to make profit from it (fructus).
That published work is not totally ours anymore. Keep this in mind when releasing a mod with a copyleft/public domain license.
A demagogue (...) is a political leader in a democracy who gains popularity by arousing the common people against elites, especially through oratory that whips up the passions of crowds, appealing to emotion by scapegoating out-groups, exaggerating dangers to stoke fears, lying for emotional effect, or other rhetoric that tends to drown out reasoned deliberation and encourage fanatical popularity.Demagogues overturn established norms of political conduct, or promise or threaten to do so.
From there we can connect to populism (https://en.wikipedia.org/wiki/Populism)
(...)defines populism as an ideology which presents "the people" as a morally good force and contrasts them against "the elite", who are portrayed as corrupt and self-serving. (...)
@Slayer4712 U fall for a demagogic ad...
Check ur facts before spreading false narratives.
Those guys got angry because i banned one of their "friend" who felt above the rules, protected by a divine vip/clan member status.
Then they harass me for unfair ban. Talk me about corruption yes...
You can always dream, but the most common political system for uneducated ppl is clannism (wich connects to xenophobia). Kids dont build democracies.
This group of mutineers uses pervert practices and methods, u have a perfect example in the ad above, but u can add insults, defamation, coming on server to crash and spam their server ad, and even banning me as i didnt remove them from admin status.
Up to you if u think it's a good way to handle issues, I dont.
I did not see the crash. But I saw the tchat.
That crash was probably a mishap and even if it wasn't, a revenge move is not the best answer.
Next time, when you feel bullied, please report the bad guy on the live tchat, an admin is probably online.
Your ban length is 12h, no big deal, try again tomorrow.
The good old witch hunt spirit again.
Guys, why do u even care ? what do u want to prove ? you're on a mission for god ? Why not clean ur own ass first ?
@Amelis32: Vimas was banned 12h for targeting and crashing on purpose.
Very nice job, handles as expected, shading/texture is great.
So nice it would have deserved a more detailed mesh, like subdivide smooth.
Fun story is I always despised that car, it is so ugly and drives like a slug, but that's in the real (past) world : )
Can't wait ur next mod already !