The online racing simulator
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Quote from AndroidXP :Isn't it easier to just calibrate properly once (without overshooting 100%) and then enable calibration lock in LFS options? At least on my G25 that works flawlessly, as I have my clutch mapped to reach 100% ingame after about 60% pedal travel and it never failed on me yet.

The Logitech wheels have a cool self-calibration feature. That means they don't report the measured angle of rotation to the PC, but a % value that is processed from the device-internal calibration. The wheel itself measures what is 100%, tells the PC that it's 100%, and the PC then maps 100% to 100%.
If you overshoot the wheel internal calibration is messed up, it reports 90% at full pedal deflection, and no restarting of LFS or calibration locking will help you.
So the calibration is messed up before the data even reaches the USB port. That's why it's so difficult to make a software-solution to circumvent it.

Great feature, isn't it?

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I use a Logitech Force 3D FFB joystick and it works perfectly. It's just not quite competitive because you loose 2 tenths a lap or somrthing along those lines.

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I'm used to those things by now. I didn't even spill the coffee in my hand.
Just because of those vids I don't get scared over anything anymore. One day I will be hit by some object because I stayed all cool and refused to evade it...

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@Gabkicks: People who don't have images enabled in their profile (like 56k people, f.e.) will only see a link to the thumbnail. There is no link to the real picture for them.
Thus it's better to write a textlink instead of a linking thumbnail. That avoids confusion.

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Quote from deggis :http://www.merchandisingmedia. ... s/bmwsauberf1_363x206.jpg

^ that looks just like that one car in LFS, what the hell?

It's a S3 screenshot. Nothing more.

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@XCNuse: No.
Let's sum it up:
At low speeds: Same as now, 3d rims.
At high speeds: Same as GPL, 2D blurred rim texture.
In between: Decrease transparency of the 2d blurred texture with increasing rotational velocity of the wheel.

Advantage: Correctly looking rims from all perspectives at stand still. But nicely blurred rims at high velocities where you don't notice the 3d structure of the rim anyway. That's the difference to the GPL method.

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@Maggot:
That's Patrick Snijers from the '88 Manx Rally.
Where I know that from? From this very thread. The vid was posted here.
(Refering to it so you can also download it.)

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Quote from Blackout :Plaaaah! All we need is RWD competitor for the small GTRs we have now!

And good balancing of the existing cars.
The bad balancing is really what kills the online experience most. Of all things LFS lacks.
So before you add new cars, balance the existing cars.
(...Or just add so many that we can select them ourselves to fit each other. Eric? 200 new cars, presto!)

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We already have random breakdowns.
It's called ping time-out.

I don't need any more random breakdowns than that.

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Quote from herki :But if you just download it, from someone who has made it available, is that illegal too? I mean, it's like saying "I want that, can I have it?" or do you have to make the request before the release on tv?

He could propably lend you his private copy, but for him to create a copy for you he'd have to be asked prior to recording.
As far as I know. I'm not sure on such details.

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Well, they choose the track, we choose the cars. We only drive TBO cars, they only drive on the oval, so the choices are narrowed down a bit.

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In germany at least you can give a taped TV show to someone if he asked you to do it. You may not upload it so a server and go "Whoever wants it, download it". But if someone says "Will you please record it and upload it for me?" then you are allowed to transmit a copy to him.
So yes, every bit of publically available german TV is illegal.
Websites like www.onlinetvrecorder.com work around this by having the users send a request for each show to the server. If there is such a request it's allowed.

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A car is male, a bike is female.
If she's a BMW, she's two wheeled. If he is a BMW, he's four wheeled.

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Quote from pasibrzuch :true, true. I thought it was wine? or vain?

While it is true that I am sometimes drunken, that doesn't mean I get drunken by anyone else!


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If the PC boots fine without any objections then the motherboard is actually under the impression that the GFX card is working properly. Does windows start? Check for the windows starting sound, or, if possible, ping the box from a different computer.
If you try to boot the PC without any GFX card it should beep a specific code to tell you that there's no GFX card (that is, if the case speaker is plugged in on the motherboard).
If the motherboard failed to deliver enough power to the GFX card it would fail to finish the power on check and would signal that with some beeping, or wouldn't boot at all and switch itself off.

* I'm just giving you some facts so you can narrow down what actually happens.

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How is the exact booting behaviour with a AGP card?
When and how exactly did the system stop working properly?
If you plug in a GFX card and boot the system, does the PSU switch itself off (with it's own protection fuse, which would stop it from attempting another power on until you disconnect it from power).

First guess: Some capacitor on the motherboard died. Motherboard needs to be replaced.

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Great suggestions. I like those.
If you enjoyed the broadcast, please consider placing a small thread in other forums (even those not sim-racing related) to advertise the STCC. The STCC is made for the viewer's pleasure, and the more viewers there are the better.

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Another idea:
How about drawing a 2d blurred spokes texture over the 3d spokes model?
What you basically do is take the rim and glue a flat invisible plate over it. The invisble plate has the texture of the blurred rim on it, but with 100% alpha. The faster the car moves the less alpha is applied and step by step the rim appears to be blurred as the texture over it becomes visible. But if you drive slowly you get the normal 3d model of a rim that looks fine in all perspectives.
The system would of course also work with a several textures which blend into each other for a more detailed blurring effect.

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Would 32 bit really improve the quality that much? If you dither the 16 bit image and scale it down afterwards you should have a good picture, at least regarding the colors.

Great to see the stats.
Go! STCC! Go! :static:

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Would a pixel shader program work properly if it used 3 pictures to calculate blurr?
Of course the GPU utilization of quadratically 'interpolating' three 1280x1024 images is insane, but I'm just wondering wether it'd work. ('interpolating' is used due to lack of a better word for the process of quadratically approximating the direction of movement of each bit and calculating the resulting image that should show the blurred image of the scene at the time of frame two, as it changes from frame one to three)
Have the shader program store a buffer of frames, wait for three images to have reached the buffer, quadratically approximate the correct blurred image, draw it, remove the last frame in the buffer, push the other two through, add the newest sharp buffer image on top, interpolate, remove, push, add, interpolate, etc.

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At the moment the economy-class system is an overclocked E6300 + 1 GB DDR2 RAM + NVidia 7900 GS or that ATI 1800-cheapskate one and a ASrock-board or whatever you fancy.
The E6300 is about 140€, a typical Arctic Cooling Freezer 6 cools it below 40°C.
The GFX boards are around 165€, the 7900 GS from Xpert Vision, which I got, runs at 40°C without modification.

Personally I'd wait for the economy-class DX 10 cards, which should appear within the next months for some 225€. Those will last a lot longet than the 7900 GS/equivalent.

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