The online racing simulator
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Vain
S3 licensed
I've always been #9. No relation to any birthdates or stuff like that though. Just 9.

Vain
Last edited by Vain, .
Vain
S3 licensed
Currently it's just wet. But two weeks ago there was a small patch of snow a few hundret meters from here.

... Winter's on vacation this year. Don't know where it went though.

Vain
[video] Let me guess, it was monday?
Vain
S3 licensed
Monday at the office?

Vain
Vain
S3 licensed
I like the effort you put into it and I'd like to give some constructive ideas:
- Try to be more disciplined while writing. In the beginning you promised to make a positive article and say why LFS is good, but quickly went into a defensive stance, explaining why LFS isn't bad. Think about the cars section, f.e.
Similarly, you promised to tell me why I should play LFS, but then I found you telling me why you are playing LFS. One of the examples for this was the GUI-section. You switched from pointing out facts to giving me your opinion.
On a similar note you sometimes used adjectives like "arguably best" that aren't obvious to the reader at all. To you it might be, but to the reader GT4 is better than driving for real. Try to avoid such assumptions and rather explain why exactly it is objectively the best.
- Try to restrict yourself to points that matter for the enduser. The typical user couldn't care less about who the developers are. The users don't buy a chat with the developers. I don't need statistics from 2003 either.
This point of criticism surely sounds unfair to you, but what I'm trying to say is that you have a limited time of reader attention. Don't waste it. Few words, many hard facts.
- Structure follows content. I think you first came up with the structure of 10 points and then filled it with content. It looks a bit as if you were struggling to find good points to fill the structure. e.g. Hardware requirements and graphics should be talked about together. The alpha-tag isn't actually a positive argument, but needs seperate discussion. I can see that the structure doesn't allow that, and so you had to force it into the article as a positive point.

That's just my opinion. Feel free to think "Bah, german structure nazi!" or something like that .

Vain
Vain
S3 licensed
...The fps depend on wether you start in the front or the rear of the grid, obviously. In the rear of the pack my system also hangs around the 40 fps:
Intel E6300, 1GB DDR-2 RAM, 7900 GS.

...One more reason to qualify well.

Vain
Vain
S3 licensed
It'll be really tough to spot in the night!

...Don't tell me that's what the spotlights are for...

Oh, and I though Porsche was allowed to use the 90x-range of car names for their sportscars.

Vain
Vain
S3 licensed
At this rate I'll make it until the 20th just on the intro.

Vain
Vain
S3 licensed
The car is vibrating and thus everything in it is vibrating, e.g. you and the steering wheel.
The effect does depend on the car, but is very very strong on some cars (at least on one stripped car I used to drive), to the point that the canned GTL vibration-effect feels realistic.

Vain
Vain
S3 licensed
I was in the same race at Aston Historic, and you most likely flatspotted the tyre in the approach of the 180° turn before the last chicane.
It's a tricky approach with the FZ5 because you have to set up the car for braking during the last left kink. If you don't notice you're locking a tyre the locked tyre will be dragged over the ground all the way until turn in point, 100-150 meters. In another league race I was in on that track someone blew his tyre after 8 approaches to that corner.

Vain
Vain
S3 licensed
If the AI is well trained it evades you at all costs. I can make the AI drive into the dirt and leave the track just by driving beside it... It just moves away and away from me and suddenly it's gone into a cloud of dust. I feel rather sorry then, but I just didn't know it was running out of track...

A nice method for training them to drive cleanly is giving them some rather wide car (your choice, what should they learn to drive?) and put one AI with a horribly short final drive next to them on a short circuit. The quick AIs will lap the slow car rather often in the session and each time they'll learn 'eek, driving head on into someone is bad' and one day they'll know 'driving one car width beside someone is fine!'

And on topic:
Anyone who can pass untrained AIs cleanly is a good driver. He has patience, spacial awareness and the ability to control his car.

Vain
Last edited by Vain, .
Vain
S3 licensed
LFS could definitely support the sense of speed with a more involving sound athmosphere and a more realistic feeling to the FF.
Not all forces that the wheel acts on your hands are caused by the tyres. And there are more sound sources in a car than wind, tyres and engine.

It's a long way to go, and there are more important things to do (LSD diffs, anyone?).

Vain
Vain
S3 licensed
If the car hadn't had power steering she wouldn't have been able to steer in the wrong direction and would've been fine.

(...My experience... I was asked a few times wether I could park that car without powersteering because she didn't have the physical ability to do so.)

Vain
Vain
S3 licensed
Quote from rc10racer :That type of hanging around is quite normal but you could not have a clue where this one is

http://www.lfsforum.net/attach ... id=21206&d=1166750420

Overhead line powered MRT?


Vain
Vain
S3 licensed
I assume that's not racing.
Safety rules only apply when it's a competitive session.
I did drive myself on a track with my normal unprepared car, when I did the qualification-event for my racing license.

If safety rules apply to the 'race cars' in LFS then they also apply to the 'road cars', because there really isn't a difference between those two.

Vain
Vain
S3 licensed
The Aston's nose is screwed and the Maserati's rear is screwed, tough call.
(Though the DB9 looks great apart from the nose and the Maserati looks great apart from the rear.)

Vain
Vain
S3 licensed
Quote from Nard :LFS is a semi-sim. Race car interiors should look like race car interiors, and road cars should have road car interiors.

Depends on what you call "road car". You're not allowed to race anything without a proper cage in it. Without the hooks and stickers you're not allowed to enter the track. The car must also have quick-open clamps on all hoods and an external fuel pump switch. In the interior you need the same switch and at least one fire extinguisher. Engine-bay extinguishing systems are also demanded in many series.
And yes, that applies to your Golf Mk II as well as the 700hp Aalzen Porsche.
* In germany.

And why LFS drivers are taking the backseats and carpets with them is absolutely beyond me. It's free acceleration! Takes 30 minutes to remove.

Vain
Vain
S3 licensed
If all programs in the world used SecuROM I'd be a happy user.
Really, absolutely no problems with RBR or any other SecuROM related product.
Never even heard of problems with SecuROM.

Vain
Vain
S3 licensed
I'd appreciate an LFSW-app. A solid .exe, with all static data stored locally. It'd safe LFSW some bandwith and improve my browsing experience.

Vain
Vain
S3 licensed
I think so too.

...Hearing Grand Am made me think of CanAm, which made me think of the later revisions of the 917 (5 litre, 1100 hp, 0-300km/h in 11.3 seconds), which made me think LFS needs more content.

Vain
Vain
S3 licensed
Quote from joen :No it's not.

Not unless Kegetys was officially renamed "S3".

Vain
Vain
S3 licensed
Quote from joen :I'm not saying it's right, but one thing it doesn't need is exposure.

Of course it does. Being silent about it doesn't help. Speaking about it in public makes it known as a severe problem.

Vain
Vain
S3 licensed
Personally I'd say LFS S2 final will be around in about one year.

A good thing: Scawen disappeared from the public boards a few weeks ago. And as always: The lesser he writes on the forum, the more he writes on the sourcecode.
Some mod should ban him so he can never again interupt his work by visiting the forum!

Vain

[Edit]
Of course I mean S2 final, XCNuse, thanks for pointing that out.
Last edited by Vain, .
Vain
S3 licensed
More cars more racing more action more fun more world domination! Yay for expansion!

Ehem, I wouldn't mind the expanded grid.

Vain
Vain
S3 licensed
Quote from Glenn67 :The sense of speed you get in real life comes from acceleration and braking forces, not so much from raw speed. For instance if you drive continually at 160-180km/hr for 3-4 hours (Australia is a big country ) you loose the sense of speed entirely. It begins to feel like 70-80km/hr and if you slow down to 70 you think you can get out and walk faster . It is because the sense of speed primarily comes from the G forces that it is always hard to get the same feel on a PC

Another factor is the car itself. Two years ago I had a Porsche 944 which I mention because it was called the limousine among the Porsches back in it's days. Cruise-speed was 180-200km/h (but seldomly reached on public roads due to traffic), very silent, no vibration, steering response even nicer than at low speeds.
A few months ago I drove a BMW E30 and the thing felt excessively uncomfortable above 140km/h. Huge wind noise, very low directional stability, excessive impact from cross wind. I felt like it'd be a good idea to just stay clear of the fast lane. A thought the 944 never gave me.
I guess what stops such impressions from developing in LFS is the evenness of the track. Perfect tarmac, no wind, no specific source of wind-noise, adjustable toe-in and castor, etc. And of course the lack of g-forces. You just can't feel the car being twitchy. Some FWD-setups feel pretty strange when you play with the steering wheel on the straights, but otherwise there're few things to give you an indication of what the car is currently trying to do.

And btw: So Classic is kind of special because it has one of the very few bumpy bits of tarmac in LFS. In standard direction, on the exit of the chicane there actually are a few bumps. We should ask the UNESCO to declare it LFSWorld heritage.

Vain
Last edited by Vain, .
Vain
S3 licensed
To be quick in the FOX you just need to be convinced that it's the most boring thing you ever did in your life. If your heart is beating like you're playing solitaire or sleeping you're in the perfect mood to nail WR times each lap.
I recently tried the FOX with R4s and 0° wings - no matter the track, it has way too much grip (yep, tried fern bay black and south city long). We need a formula historic.

The FO8 is a nice "joy-ride". I don't like close racing with it, because it's more twitchy than 4 packets a second. The cars jitter around a bit too much and it's quite hazardeous. Otherwise a nice car. Hint: Kyoto GP Long Reversed in the FO8.

Vain
FGED GREDG RDFGDR GSFDG