Well i don't like the idea - at least not with barriers. Maybe couple of tyres to ease us hosts work to observe if racers are following the "two wheels on track"-rule.
More info about this will pop up to the site tonight.
I must agree with Vain about this. So far I've only experienced problems & lower performance with new set of drivers. Might be because I don't play the new games much - mostly just LFS
In the other hand a new catalyst version could have had an option to turn on that Transparency-AA?
Okay, problem solved. AndroidXP led me into right tracks.
I just had to do some registry editing (which I don't like much), because of my old catalyst version and lack of motivation to spend my system memory to control center Now the Transparency-AA is enabled, or at least the graphics are far more better
I don't know if the problem is in my eyes, memory or the GFX card, but I don't think the building in South City used to look like this?
The shot has been taken with my Radeon 9600 Pro drawing the scenery with 2xAA and 8xAF. I use Catalyst 5.11 drivers (tried 6.3 but it didn't do any good).
No no no.. I didn't mean that at all. It might be because my english isn't that good, but I didn't mean to sound like I was upset - and I am not
I hope you didn't get me wrong with this.. I was just interested about what series do it like that. Sounds a little weird to me though - that one can score points without even finishing the race I assume the points are then reduced, like points * ( driven laps / total laps ) = total points. Or something like this ?
That would be good for Kimi, let's send this as an improvement suggestion. Give points also to racers & team that don't finish the race. What racing series are you talking about, by the way? I don't have knowledge about such...
Yes, there's a pit lane. No you can't pit in it. So it's no good for pitting right? It doesn't matter whatever you call it, if one can't get fuel / damage fixed there. And there are far more safer places to park your vehicle on that track than the main straight.
About the lag.. first thing is to separate lag issues (severe delays in connection) and low fps issues (frames per second). I don't know how much lag the parking could cause, but ppl with a bit older hardware could suffer from low fps. Have you ever tried playing LFS (or any other game in that matter) with rates as low as 10-16? If your answer is yes, you know that it really affect your performance - especially in fast paced city track like this and fast & small car like MRT. And that will cause danger to other racers too.
Therefore, in my opinion, it is justified to keep the track clear from wrecked vehicles.
It's great to hear that you think it like this. However we are all individuals with opinions sometimes differering greatly from others. What I'm after here is that what is not end of the world for you, might be just it for someone else. We at OLFSL try our best to deliver fun for all, and that means we have to be open for all opinions.
Given that there is no pit on South City Sprint Track 1, and taking into account the outcome of the tuneup races, the OLFSL staff hereby announces a special rule (deviation from standard rules) valid only for the races to be held on 19 March 2006.
Resetting your car will exceptionally be permitted during the race, but subject to special scrutiny and subject to penalties in case of misuse. (resetting is achieved by pressing the space bar - this is LFS' default setting)
If you need to reset your car, please carefully check whether no other cars are near or are approaching, by using the look features and by checking the map in the upper left corner.
In case a car reset causes disruption of another drivers' race, and a complaint is registered, the offending driver will lose all points from this event, and a further 100 points will be deducted from the offenders' season points. These exceptional penalties are introduced to prevent misuse of the exceptional reset allowance.
All other rules remain in full effect. Manual pitting is not allowed. Please pay particular attention to the rules on yellow and blue flags and relating to driving a heavily damaged car (even more relevant in the absence of a pit).