You missed his point. Firing up the game and having an offline race with AI is faster to setup that getting online, searching for an online server/race with a combo you like, joining, waiting for the race to start, get wrecked on T1 because Online, waiting for restart, restarting, etc , etc.
Happened to me after 2 months. I had to open the wheel and re-fixate the centering sensor (localized in front of the left FFB motor). There is a forum post with pictures on how to do. In the end, you either a) tighten the screw (this fixed for me) or in extreme cases where the sensor wheel is broken b) make/buy the part. you can buy t online too (the sensor wheel, i mean).
I`ll come out and say i did play Shift 2, a lot. The problem was the input delay, it was TOO DAMN HIGH. The physics weren't bad, but weren't good. I had moderate fun.
+1 I can vouch for that too.
I had the same issue as you. Though, opening the wheel did prove to be difficult for me and i was scared of putting everything back in the wrong place, but it's not.
Also, a hint: When you get to the sensor, you may notice it's slightly "broken", and that its pretty tight in place. Still, loose and tighten the screw (tighten well but don't exagerate). You would only need a new sensor wheel if it's not fixed to the axis (meaning you can turn the sensor wheel even with the axis still).
Those two drivers (and any other driver) NEVER see the same thing.
What they see is Slightly diferent, but that "slightly" can make a diference at 200+ km/h.
Rough Example (this is what i believe, might be slightly wrong, feel free to correct):
t = 0;
Car 1 at 50 m/s, game client with 25 ms delay;
Car 2 at 50 m/s, game client with 100 ms delay;
Car 1 is exactly 6 meters in front of car 2;
Suppose their velocities are constant.
At any given time, one car only knows the position of the other car from 0.125 ms in the past. So car 1 sees what car 2 was doing 0.125 ms in the past (time it takes for car 2 to talk to server + time it takes for Server to talk to car 1).
With that time diference, we find out how much distance the cars can travel on that timeframe: 50 * 0.125 = 6.25 m.
Look at that. For car 2, he's practically inside car 1 (6m - 6.25m distance = -0.25m, or 25cm ahead from car 1)
While for car 1, he is 12.25m ahead from car 2.
I am not taking into consideration the prediction the server probably makes so that this visual diference is reduced. Technically, car 1's game client knows that car 2 WAS traveling at 50m/s 6m behind him, so he will draw the car on an approximate position. This also happens on LFS, when you get into an online race and start observing another racer, for example, you can see the driving is not (so) smooth.
The thing is, this prediction only works if your command input was constant over that delay timeframe. So, if during that time you brake/accelerate or turn more/less, even prediction won't take care of that.
But for that, there is also a not-so-sure workaround: interpolation, and other stuff.
Bmxtwins, i think you missed the point greatly...
What if you two don't get into a collision on that context?
By that logic, someone faster than you would not need to avoid your car in order to overtake you.
What must be true, is what the server sees. Then add an error margin based on the people that can potentially cause a collision. This is what i'd start with, then probably iterate from there.
What is local for you is not local for the other guy. What you see is not exactly what he sees, so while you see 4 cars diference from him, he may be already inside your car waiting for the game logic to send you both flying.
iRacing (and other sims) do a good job. The problem is that people only see the bad things, but i agree that if this happened to me on my last lap of a championship where i was first, i think i would be sad/mad.
Well, we all have our own tastes and experiences, and this topic (about LFS) is quite tiring.
Race07: Yes, i think from that list is the one with the lower score.
The only Sim i want to play right now is Assetto Corsa. the Tech Preview feels soo good that i find myself coming back everyday, and now i race against my dad (some weeks ago i presented him the G27, and he is also a car addict)
Cue long nights beating each other's records.
Also, NetKar Pro. i couldn't get into it too much, but some people consider it good.
It's also made by the same people making Assetto Corsa (Kunos Simulazioni).
PS: You know you're trying too hard in simulators when you pick an arcade game with G27 and actually have fun with it xD.
We are just curious as to why LFS feels soo horrid for you...
"This shit sucks" care explaining why, so we can improve?
OT:
>GTR2 feels very nice, the FFB is very good, but i have a hard time learning the tracks again.
>Richard Burns Rally: Awesome. The accelerator may be too sensible and the camera sometimes feels wrong. Though, there is a mod for the camera and option for input sensitivity.
>Race07 (&siblings): Feels pretty much like GTR2 (no wai man) but i think the FFB is not quite the same. Still, not bad.
>iRacing: if youre not afraid of spending, the comunity and racing is very good. I personally consider the physics enough and convincing (some actually hate with all their heart). After racing a lot on Laguna Seca, i can't seem to play on this track on any other simulator and not complaining about how it iRacing's Laguna Seca is awesome (because... laser scan).
Also Miatas on Lime Rock = Awesome.
>SimRaceway: Apart from the graphics, i actually think it fares very well. I havent spent a dime yet on this, but Evo X on Lime Rock is awesome too.
Still, if you dont buy the cars, you will have a hard time finding servers to play. they are cheap though (you can get a pack of 12 for like 6 bucks)
>Assetto Corsa: Please do try to get the tech preview. It's ****ing awesome, the FFB feeling is just right.
[Arcade games (just for phun)]
>NFS Hot Pursuit(2012): It's quite fun if you reduce the wheel lock to lock range to 360 or less. the game becomes easy as ****. No FFB though.
>Burnout Paradise: Again, same as NFS Hot Pursuit. Technically it has FFB, but i couldn't get it to work.
On a side note, playing arcade games with G25/27 makes them kinda... easy or trivial. you dont have to worry about racing lines or heel/toe or trail braking. just releasing and reappling throttle, OR braking slightly, you regain total control. Use the spare brain processing power to whatever you want.
Force 1: It's the force the tire "pulls" the ground, which results in the car moving forward. If it gets Red, it means it's doing excess force.
Force 2: This one i believe it's the lateral force the tire produces? for the front tires it may be ok, since they can turn and produce a "lateral" force in relation to the car. for the back tires... maybe that's a result of the fron tires lat force?
Force 3: i believe it's the Longitudinal g force.
Force 4: i think it's the "normal" force, or a force contrary to the gravity times the mass of the car. having normal force means the tires have contact on the ground. That can be translated to the weight transfer. Go brake the car in that mode and you will notice the front wheels vertical forces will increase. Thats the weight "moving" to the front.
I am a Steam user, i have a lot of games, and my computer does enable me to play most of the modern games easily.
That said, Steam would offer new ways to connect with other people directly on their server, for example. Or to organize an event.
Even modding (skins etc) could be supported by steam workshop, making applying a mod easier.
On the other hand, i believe making LFS efficiently supportive of Steam's API would require more time of Scavier, may result in a increase of the cost, and for people who run LFS on a low end computer, having to deal with steam and the game may not be that good (while i do believe Steam is very light, even for low ends).
On the fact that one requires 512 mB RAM while LFS requires 256 mB, don't forget that it's based off the standard installation. Using mods and high resolution textures on tracks/cars would increase that rapidly, and Steam is a modern program with modern features (and stylish) so it's to be expected nowadays.
My take on this...i really don't know. Keeping the same way as it's allways been is a safe bet, because there is already a solid community for the game.
And Steam might become a gamble, so i believe sometimes it's worth the shot. If LFS gets S3, then it might be a good time to "Steamize" it.
Maybe you should consider that one is a street car with high center of gravity and the other is a racecar with low Center of gravity and hard racing suspension? Also the tires, car weight
You could only compare them if you had the same car with same specs on both.