The online racing simulator
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Matrixi
S3 licensed
Quote from Scawen :The truth is it's a total game changer. It's really an amazing feeling to be IN the game (VR) instead of seeming to look at it remotely through a window (monitor).

If you get a chance for it, I recommend trying Full Body Tracking in VR aswell. Basically need 3x HTC Vive tracker pucks placed on feet and torso. Ingame skeleton is then calculated from six tracking points (head, torso, hands, feet) and it seems to work quite well!

Been running 3x Tracker setup on an Index now and it makes games like VR Chat and Beat Saber all the more awesome when you're able to see your feet move in games just like they do in real life.
Matrixi
S3 licensed
Quote from Evolution_R :About rims reflecting the sky where it shouldn't... maybe they need a separate shader. Shrug

Maybe Global Illumination would be the "easy" but performance costing answer here rather than separate shaders?

Bloom is looking very good and not overly done.
Matrixi
S3 licensed
24 hour timelapse looks fantastic. Does the new lighting engine also handle heavy fog?
Matrixi
S3 licensed
Quote from mbutcher :For real? How's the latency?

Wouldn't be able to tell it's wireless from the latency.

Some very minor compression artifacts at 30 Mbps in darker shadow'y areas, also tried 70 Mbps but started to notice slight latency even with H265. 30 Mbps is more than fine for sim racing in any case.

Planning to get a Valve Index at some point, the launch price is bit too steep for my wallet.
Matrixi
S3 licensed
Not sure if there's a separate VR test thread, but I tried U6 with Oculus Quest wirelessly using SteamVR emulation (ALVR) and LFS works beautifully, flawless 6 DOF tracking.
Matrixi
S3 licensed
Great looking progress, looking forward to trying out the new lighting system.
Matrixi
S3 licensed
Sold the Hornet last weekend and was supposed to be bike'less until next summer.

Things didn't go quite as planned, two days later:


Matrixi
S3 licensed
I'm using an Xbone elite pad with the wireless receiver and it's working fine.
Matrixi
S3 licensed
I personally jumped ship and went with the HTC Vive.

The Oculus shipment delays and their overall attitude as of late has been very disappointing to see. The last straw was hearing brick and mortar stores get a ton of Rifts to sell with bundled PC packages, while those who pre-ordered at launch have to wait for months upon months. My own Rift order is set to ship at the very end of august/early september after their component delay, while there's people just walking in to a store to get their Rifts and then selling the bundled PC.

I ordered a Vive at the start of this month, now its payment has already been processed and they're preparing it for shipping within the next week. Been a million times faster and more pleasant experience than dealing with Oculus, I can tell you that much.
Matrixi
S3 licensed
Had enough of FWD bullcrap, picked up a cheap unmolested E46 for some fun next winter. Tongue


Matrixi
S3 licensed
LFS supports VR headsets natively out of the box, so there's no need for software hacks like VorpX.
Matrixi
S3 licensed
"Subsequent Forza titles will all arrive on both PC and console"



Wouldn't mind a bit of Halo on PC aswell.
Matrixi
S3 licensed
http://www.forzamotorsport.net/en-us/news/fm6_apex_announce

"Forza Motorsport 6: Apex is an invitation for Windows 10 PC gamers"

Welp, it's not a full blown FM6, but atleast it's an opening salvo of Forza on PC. Here's hoping FM7 will be a multi-platform release.
Matrixi
S3 licensed
Can't afford both Vive and Rift, otherwise I would. Going to wait and see how they compare, and take it in to consideration after that.

Should be receiving an S7 Edge + Gear VR combo in a few days though, interested to see how mobile VR feels.
Last edited by Matrixi, .
Matrixi
S3 licensed
I got an email aswell after ordering, though it took me 50 minutes from the pre-order launch to get an actual order in.

I kept getting the Rift in my shopping basket just fine, but the website refused to include the shipping cost at the last step, which stopped the order from being completed. Then I just started all over and it worked fine.
Matrixi
S3 licensed
Just so you know, you won't be billed until they ship your order. So even if you don't have the cash on your PayPal now, you can still order.
Matrixi
S3 licensed
742€ with shipping in Finland, ordered but it did sting.

I was expecting it to be somewhere around half that cost to be honest.

I guess this tweet from Palmer is relevant, still, unexpected.
Matrixi
S3 licensed
Quote from Amynue :Oh man that's pathetic. They must have known for a long time that they won't make it this year, why didn't they announce that earlier? There is so many people waiting for it and they just got surprise f##ked.

Hard launch of the Vive was _never_ going to happen this year, there was absolutely zero marketing work happening in the gaming scene for it - and yet people were thinking it was going to out in december. Once it's closer to an actual launch (say couple months) expect to see it being pushed hard by HTC and Valve everywhere.
Matrixi
S3 licensed
I guess Valve is focusing on getting their own product properly supported first, which is definitely understandable. The idea of a unified VR interface like OpenVR sounds great for developers though, as long as it's equally versatile and somewhat bug free for all the devices.
Matrixi
S3 licensed
Since OpenVR supports both Vive and Rift (atleast as far as I know) have you tried how your Vive implementation looks with the Rift DK2 through OpenVR?

Reading about VR development is always very interesting though, keep it up!
Matrixi
S3 licensed
Congrats for getting a devkit, Scawen. Well deserved given your previous success with VR development.

In my opinion, based on what I've seen and tried so far, motion detection/controllers still need a few more years worth of development to get their latency and resolution to be good enough. However in due time, they will be a great match for VR.

I also wouldn't bet on seeing a hard launch of the Vive this year.
Matrixi
S3 licensed
Quote from Scawen :Got a reply from Valve. Looks positive so far, will let you know if I receive a Vive. I hope it'll be easy to code for.

It's good to support these things. VR and simulators go together very well.

For all the LFS users who aren't too interested in VR, don't worry. Eric and I have been continuing to work on some good updates. Smile

Good to hear, fingers crossed for a devkit, keep us posted how it goes.

Since it seems very likely for VR to hit the mass consumer markets early next year, it wouldn't hurt to have implementations ready to go for both of the competing devices.
Matrixi
S3 licensed
I know Joe Ludwig works for Valve on VR projects, maybe shoot him a message here. http://www.valvesoftware.com/email.php

Also gaben(at)valvesoftware.com for the head honcho himself.
Matrixi
S3 licensed
Quote from cargame.nl :Everyone with such a device up to now is slower concerning racing compared to an old fashioned monitor. Until proven otherwise it doesn't work and it cannot replace a monitor or multi monitor setup.

I'm not sure I'd be willing to diss all VR headsets as slower than regular monitors only based on data from couple early devkit products.

DK1 was pretty useless for driving since you couldn't see clearly further than 20 meters, but DK2 was already good enough to race consistently. I can only imagine 1440p and 4K VR displays to level out the playing field even further.

If driving with a Rift means I'll be 3rd instead of 1st at the finish line then so be it, because I get much more enjoyment out of driving in VR compared to a monitor.

It's the same reason I rather go with a 3-turn lock to lock steering wheel setup and a shifter/clutch setup, even if that means not being as fast as people on mice or arcadey steering wheels. It's so much more enjoyable and satisfying to me.

Also nothing stops people on VR headsets only racing against each other. As time goes on and VR sets become a common item for any serious gamer/sim enthusiast, it shouldn't be a problem to find other VR users to race against.
Matrixi
S3 licensed
It's all about the immersion in VR, there's just no replacement for it. Sam Altman nails it in this interview:



Playing LFS in VR with a steering wheel does feel like I'm sitting in a car in actual reality, and getting in to a high speed crash for example, is a genuinely frightening thing.
FGED GREDG RDFGDR GSFDG