I think IR physics are good enough to have fun, even if they're too unforgiving over the limit. I just think the subscription payment model needs to go before I'll be playing it again, charging for content is totally fine.
I don't remember exactly how I did it, but when I was on my PLP setup I set AC to run windowed fullscreen (single screen mode selected from AC) and edited that .ini file. Doing triple screens in a window means no bezel correction, but still better than nothing and atleast it should work.
AFAIK that 750 Ti should support triple screens natively though? Need to be same res for Nvidia surround support though.
You don't need to use any of them, just wait until the good stuff turns up. Not supporting modding is the worst thing you can do in any type of sim.
Those horrible tracks have all been made (converted without permission) by the same person, with unofficial blender exporter tools that are far from optimal.
Some progress... acrylic table tops, triple mounts and A10 HOTAS mounts now installed. Throttle also works as a handy button box in sim racing, which is a nice bonus!
Still to decide on which triple 27" thin bezel monitors to get (some nice ones supposed to be coming later this year) along with a few other small bits and bobs.
Had one of those too and liked it a lot, changed to a Gigabyte mousepad that came with this graphics card, it's basically QcK+ on steroids (larger, thicker).
Running a teflon padded mouse on a plain desk is a good way to ruin it prematurely.
And that right there, is an uninformed prejudistic opinion based on no experience with those cars. Throttle feel on Skylines is just like it is in any other fuel injected car, as it's not a DbW system. Same for "choosing your apex point" as the nature of the 4WD system is to feel natural and let you be in the control of the car at all times, it only adds traction IF that doesn't result in understeer at any point.
I can fully comprehend that not everyone likes computerized cars, I don't really like the new ones that take it too far either as they've become too big and too heavy. Small and nimble R32 from the non-TC, non-ELSD, non-stability control era is the perfect mix of basic electronic technology coming together with high performance mechanical engineering for me. That doesn't mean I dismiss people who do enjoy driving something fully computerized like an R35, and as a car fanatic geek, I can easily appreciate the technology and engineering gone in to a car like that.
What I'm looking forward to, is how they're going to simulate the 4WD system. It's a pretty complex thing to simulate accurately, but I guess they're going to be getting information from Nissan to get it right.
Ok, I'll bite. I take it you're specifically talking about the GT-R models here as the GTS Skyline or the Silvia/SX range are as plain RWD's as plain can be.
While I can't talk with experience on the R35 as I haven't driven one, atleast the older the GT-R cars still manage to feel natural even with the 4WD system working its magic when required. It's hard to describe for people who haven't driven them, but most of the time they feel just like a powerful RWD car with tons of grip.
Kovalainen seems to really enjoy driving his R35 aswell, he doesn't seem like a guy who would buy a car that he doesn't like to drive.
I don't think there's anything particularly wrong with the pedals. They're easily the best non-load cell pedals out there, even against these CSP V2's the difference isn't worth the price in the end if you ask me.
Because I couldn't care less about league racing. Quick, unplanned, public (but high quality like DMR), sub one hour sprints are the races where LFS shines the best for me, and those have greatly diminished since the golden years. I don't feel like grinding imaginary points to unlock cars again, or signing up for some league that I must mark on my calendar every time even if I don't feel like playing at that particular moment.
Also, if LFS servers could force the use of H-shifter, clutch and 900 degrees, then I might look in to racing in it again aswell, because atleast that would level out the playing field in the classes I'm interested in.
There's a lot more to mechanical wear than random events. Brakes and engine are a big part of it.
Yup, took part in a 24 hour race in the S1 days, the (drift) team I was racing for finished second which we were all pretty happy with. I did find the endurance experience to be lacking due to the static nature of long LFS races, which has remained mostly the same since then.
If endurance and cargame is the only life that LFS has remaining, can you honestly call it healthy when you compare that to something like iRentals massive population or AC, which doesn't even have multiplayer yet? That was my point regarding that.
Edit: More actually on-topic, I think LFS is still easily worth what it costs for new players. I'm a bit jealous for newcomers actually, getting to explore LFS content as a totally fresh experience. Easily the best bang for buck sim in my catalogue.
I never said it wasn't, I just said why a lot of people don't bother with endurance racing in LFS due to its very static nature. Not having a day/night cycle in a 24 hour race for example is a pretty major immersion breaker.