Endurance racing in LFS? Considering they take place with static weather, static time and no mechanical wear, I'm not surprised a lot of people pass on that.
Until they actually have something more than numbers pulled out of nowhere and pretty renders to show, I'd suggest ignoring them for now. Everything about it reeks of vaporware riding on the success of the Rift to me. I don't believe their claim of 10 years in development for one second, considering they don't have a single real world prototype to show.
From what I've read by Palmer, they lost their independence in June 2013 when they took $17 million as venture capital funding, and further $75 million in December 2013. This FB deal happened most likely due to those investors wanting to cash in their 20x profits from their previous investments.
But what's done is done, all we (consumers, developers) can do now is put our trust in the smart people at Oculus, and hope FB don't start meddling in their business too soon.
The thing is, you *must* have used the Oculus Rift to truly understand and realize what they're about and why it's going to be such a huge shift in how we use computers. It's far more than "just a screen on your face".
There is in fact nothing else quite like it, once you get in to the virtual perception so your body actually thinks it's in a completely different place, it's an incredible feeling that makes you crave for more. I just wish we were 10 years further ahead in technology after using the DK1.
Google glasses aren't an alternative at all as they do not even compare. They're AR, not VR. Augmented reality and virtual reality are completely different ends of a spectrum.
Social + VR is going to be HUGE, and I think this is what Facebook are going to aim for after the actual VR products are polished enough for mainstream use. Taking a trip with friends to amazing locations on the planet (or even outside our planet) or just simply watching a movie in a virtual theater with mates... it's going to rock. Even the current cinema VR demo is fantastic.
Then again, those apps have a massive established userbase, Oculus Rift does not. If FB suddenly started changing a proven concept like Instragram by filling it with forced ads and other bullcrap, people would begin abandoning it very quickly, with the Rift they can do whatever they like as there isn't even a consumer model out yet, although I don't think they will... atleast not yet.
The good thing is, by the time the Oculus Facepalmer Riftbook CV1 is out, the competitors will propably have something significant about to ship aswell. What I fear is Oculus now getting a monopoly with the backing that FB can give them, leaving other viable competitors in the dust for years to come.
Destroying Oculus would make no sense however, they would be killing a goose laying golden eggs for them, even MS in all their recent stupidity wouldn't be that dumb.
Only company buyout that I would have been almost 100% happy with would have been Valve, which still to this date is a privately held company with no shareholders.
If anyone wants to cancel and refund their DK2 pre-orders, it's possible. From Reddit:
I'm still looking forward to getting my DK2, as I'm sure it'll be the best overall VR solution for the short term future, but knowing my money is going for the FB goons certainly makes me feel very dirty inside. Notch made a great blog post that aligns with my feelings on the matter.
About Facebook VS Microsoft... I'm not sure. MS are atleast partially a hardware and core gaming company, whereas FB are only in to selling your personal information and flooding you with ads - that is afterall where they make all their money from. Doing a deal with MS would have possibly meant doing an x-bone exclusive product though, so that would have been an even worse outcome.
If Palmer & co would have had the patience to stay independent and wait a couple years and carry on with their current investors and crowd sourcing supporters, he would have been able to make that $2 billion and above even on his own, that's how big of an effect I predict VR is going to have on the world. FB got them cheap, I think.
Also, John Carmack is now an employee of Facebook. If someone would have told me that last week, I would have died laughing.
If you're looking for PC VR, there's not a whole lot out there after this. Sonys Morpheus is rumored to be a PS4 exclusive, and Valves prototypes are for their in-lab use only. So, Rift had the only open PC VR goggles out there with any meaningful development going on.
I'll still get the DK2, because it has been designed and engineered pre-facebook. Regarding software, I'm expecting someone to write open source drivers for the Rift after this. There's no way I'll be touching the official SDK any longer after this.
If you're worried about ads and tracking, then you well should be. 29:15
Palmer gone done f****d up for good this time, but I guess everone has their price, this time it was $2 billion.
That's the main app drawer widget, already deleted it and placed the standard apps button to the middle of the dock so it's always there on every home screen. Sadly the landscape mode of Nova seem to be a bit broken, widgets don't scale properly when horizontal.
Considering you can buy a standalone G27 shifter from Ebay at around £20 and slap a Leo Bodnar standalone USB adapter to it, it doesn't make much sense to start building one by scratch, especially if you're not willing to do the basic research for planning and material requirements to start with.
But good luck with the project.
Edit: Act-Labs shifters are also horribly outdated and overpriced now.
However do remember, that the DK2 uses a Pentile display. So it won't really be true 1080p, more like 1488x930 due to the RG/BG subpixel arrangement. It's a huge shame that they couldn't get a true RGB stripe display in, as I personally abhor the Pentile technology, but atleast it should be a tiny bit better than the DK1 screen, even if the screen door effect with Pentile will be more annoying to look at.