I think around the same, season 9 with the USA roadtrip special was the peak for me. After that the show has been getting progressively worse, specials and challenges are still entertaining for the most part, but even those tend to be over-scripted (and acted) now, like the hovervan episode.
I've had completely opposite experiences when it comes to Vista and W7...
Ubuntu have made some really weird decisions in the past years, like going for the horrible unity UI and adding so much bloat. Mint is now my preferred Linux distro, it uses Ubuntu as a base with its packages, but comes with a much better UI and skips all the bloatyness.
No. Nothing stops you from using a lower resolution on the consumer Rift if you must and with that the screen door effect wouldn't be as horrible. I'd rather turn down the graphics in order to get 1080p 60 FPS than use a lower resolution with VR. Having owned the devkit, 800p is NOT a way to go unless you want blurryvision and no idea where the braking zones are.
The devkit also doesn't have 6 DOF which the consumer model will most likely have.
My H100 had a cavitating (noisy) pump aswell, but this H100i pump is dead silent. I can just barely hear an audible buzz when I literally stick my ear right on it.
- Look back fixed for some cars
- Removed time parameter in replay.ini
- No more need to attach race.ini or race_out.json since they are printed in log
- Improved collisions with ground
- Small optimizations in collision boxes on some cars
- LOD fixes for Ferrari F40 to improve framerates
From my experience what I've drifted IRL with my S13 (street tyres) and Skyline (semi-slicks) I actually think the AC tyre model feels more correct at all times compared to the overly forgiving and overly smooth LFS.
The only part where I have something to complain about the AC physics is to got something to do with the suspension and ultra-low speed vehicle physics relating to mass. When you come to a quick stop from low speed in AC, the mass of the car seems wrong as it just suddenly halts without any body movement, almost like a huge RC car. Some bumps when bottoming out the suspension (especially on the standard Z4) also look a bit strange sometimes, but oddly enough they don't feel weird when actually driving.
No problems with T500 feedback here, might need a tiny bit of damping to smooth out transitions between high angles, but other than that I find it just as good as LFS.
It's more than just a few milliseconds of lag with shifting. I suppose some people are more sensitive to it than others, but there's a considerable delay with the FFB delivery and the steering inputs when running on vsync.
LFS physics run at 100Hz. Using vsync in racing games is horrendous as it adds a boatload of input lag to all controllers. Playing at a locked 100 FPS without vsync feels considerably better and more direct.
I noticed that too when benchmarking LFS, it's not very surprising considering XP is the lead development OS for it. Same thing didn't happen with Crysis between XP and W7 back when I did some testing.
If your machine suffers from performance loss with W7 then you must be running some properly ancient hardware. Which is fine by itself if that's good enough for you, but technology and game development shouldn't be limited by obsolete, outdated hardware and operating systems.
What comes after W7 support ends is the interesting question however. MS clearly isn't interested in what the gamers want. Linux with the aid of Valves SteamOS machines is where developers should be paying close attention, because that just might be the way of things to come.
There are small differences between the factory coolers. Quad core coolers have a copper base and the ends of the cooling fins split up for more cooling area.
Propably won't matter at all as long as you don't overclock.
Also regardless of application/game, driver settings override whatever the program wants to use as it has higher level of permissions to the actual hardware.