I second this notion. All the current screen-based 3D solutions have felt like a gimmick (cinema style 3D felt like a joke) in comparison to the Oculus Rift.
If it can handle gaming at 1920x1080, then it can also handle a Rift. Atleast it's a lot less taxing than running triple screens.
Started a fresh character yesterday, got the 200K apartment and been collecting cars ever since.
Also, the mission "It takes a thief" can go and get bent. You have to repo two cars for Simeon that drive around in it, but neither of them are GPS trackable and they have no zone limits where they happen to drive, I chased one of them all the way to Blaine County. Here's a pic of my car after finally killing the second driver. Having to evade 3 stars worth of cops just topped off the dreadfulness of that mission... that scripted warp 5 pushing animation that the cops do on you is just so much fun while trying to chase an AI car yourself.
IMHO, the repo missions where you need to capture a moving car in general are boring and overly long unless you get lucky and the AI happens to get stuck somewhere. It wouldn't be so bad if the auto-aim worked while driving (where it would actually be really useful and needed) but no, manual aiming is all you get while pulling off a high speed chase.
Only cars parked in the garage will be saved. The Charger is Franks "charecter car" and will always be at your driveway/street. Also any modifications you install on it will stay and the car will respawn with them without having to pay for the impound lot.
Yes. There's no point to put charecter cars in the garage, they will always spawn outside your house.
We're on a public internet forum, not in Scotland.
Also, you can swear at me all you want, I'm not offended, all you're doing there is harming your own image by acting like a hotheaded child and making this place a more hostile forum to be in.
A lot of the problems could be solved by incorporating MMO style servers, PvP and PvE.
PvP would be the wild west that it is currently, but also take out the bad sport/good sport game mechanic from it.
PvE would be for us carebears who like doing things co-op style but still playing in a public session. Good sport/bad sport system with more strict rules would fit here.
Secondly, I think it's fine to blow up cars and kill other people, as long as it's not griefing. As I said before, I make my money with hard work from NPCs/missions, not by being a dick and griefing.
Thirdly, nope I said nothing of the sort, just saying that it has been stated several times that the bad sport game mechanic is there. It's your own fault for doing it regardless. You also get a notification when you blow up a personal vehicle and gain bad sport points. No one to blame but yourself.
There was never a LHD version of the Skyline from the factory, so it wouldn't have been quite that simple. The few LHD conversions that's been made have been really troublesome, as the exhaust is a real pain in the bum for mounting the steering axle, often causing people to squash to exhaust pipe and lose power as a result to have enough clearance. The Japanese also like to keep the best they have in the country. It can still be seen in the used car market, as the best and cleanest examples in auctions still often have "NO EXPORT" tags on them.
I think the car was designed as a JDM exclusive from the start, without ever even thinking about other markets. The engine has pretty much no emission devices at all since it was designed for racing. No EGR or anything else of the sort, which would be an instant no-go for most foreign countries. I also remember even simple things like replacing certain light bulbs on it required importing them over from Japan.
I'd propably recommend waiting for the final consumer version unless you're dying to try it. The WOW-effect will be much better (though it's VERY impressive already) with a sharper resolution panel.
But the dev kit is good enough for what it's meant for, development, and us impatient ones who couldn't wait.
Edit: Oh yeah, regarding the screen they're going to use in the consumer Rift. After a quick talk with Carmack, they're still trying to nail the input lag down, possibly with OLED panels. And they should, because when you turn your head around quickly in the dev kit, everything just becomes a blurry mess of pixels. OLEDs are much better in this regard, but I do hope they won't go for the PenTile type subpixel layout, they're venom to my eyes.
I don't really know either, but I've wondered about the same thing. I'd guess it's mostly due to the cost of the screen, as it's basically just a bog standard cell phone/tablet unit without the touch element in there.
Currently, there's still a fair bit of black dead space visible especially on the horizontal left/right far sides, but it can be reduced a bit by bringing the screen as close to your eyes as possible and matching the lenses accordingly. I'd imagine if they used custom made screen(s) it would help reduce the dark space and give an even wider field of view.
You're correct on both points. On the last chat I had with one of the Oculus guys, he said it's very much unlikely there to be a separate public 1080p dev kit release, as the actual final consumer version launch should happen within a year.
I just hope they'll go for 1440p or 1600p eventually, 1080p is certainly a much better solution than the current 800p dev kit screen, but even 1080p Rift isn't near as sharp as a normal monitor from the average viewing distance.
Would it help if you had a Rift dev kit? I might be willing to part with mine to get LFS fully supported and ready for the consumer Rift version. Free of cost to you of course.
Had a spare SSD, so attempted hackintoshing on main X79 PC, running 10.9 Mavericks GM successfully. Everything working except discrete sound card, no one has made Mac drivers for it. Have to use onboard audio.
I got around 165K at the moment, saving for the 391K apartment as it has the best view. There's utility bills with apartments by the way ($125 a day) so you'll be draining your wallet if you buy many of them.