Everyone has said it's easily the best bang for buck dashcam at the moment, switching firmware seems to increase the image quality even further. Should get my hands on it in couple of weeks.
It's not essential. The resolution is too low for a desktop monitor replacement. What it is, is a flippin' cool device to mess around with or demo to people, and you'd change your tone had you tried one or given it more than two seconds of thought.
DK1.
Far from the truth. Thanks to smartphones, small high resolution displays suitable for VR are now easily available and more than anything, affordable. Advancements in graphical power has certainly helped due to the resolution and framerate requirements, but that is not the difference what makes future HMD's to succeed where the old ones failed. Comparing a god awful 90's HMD to the Rift is like comparing a 1920's Cadillac to a 2010 Corolla.
One takes hours (guesstimate from other people porting to DK2 SDK) to implement and is the biggest revolution in gaming since integrated circuits were invented and brings more new users and visibility for LFS, the other path takes months upon months of work and will propably happen regardless in the future.
No, the Rift is not perfect nor is it ready for the average gamers to purchase. For that to happen several things still need around a years worth of work in R&D. One thing I'm absolutely certain of already at this point, it will be a paradigm shift when the consumer model arrives.
This and this should give some idea about the image quality. Obviously the individual subpixels will be sharper in real life, but it gives an idea how much each bump in resolution will help. You'd be surprised how much the brain compensates for the lack of resolution however. Yes, you will see the pixels, but they won't be AS annoying as you might first imagine by looking at photos.
The current (estimated) specs for the CV1 are 2560x1440 @ 90Hz and much lighter weight compared to the devkits. Nate said they have some very light weight consumer version prototypes in the lab already, but didn't mention the actual resolution. Samsung did release phones with 2560x1440 OLED panels recently and Oculus is now in a partnership with them, giving them access to prototype panels.
Just an FYI for Scawen, Oculus posted an update on the DK2 availability. Apparently 5000 units have now left the factory and are expected to arrive to developers during week 29. Another 5000 will leave the factory later during July, but won't be arriving to developers until August.
Me and my teammate made our order at 10:33 AM and the store officially opened around 8:00 AM, will be interesting to see if our Rifts are in the first 5K batch, considering they sold over 12.5K units in the first 36 hours.
The current resolution it renders at is 1920x1080@75Hz, the distortion/3D effect only has a minimal performance hit (if any) compared to a normal monitor running at that resolution. So if you can already do 1080p with full grid at a stable 75 FPS, then you're good to go for the DK2.
100 units have apparently already shipped out to developers who are in the pilot program.
Yup, forced sharing definitely isn't the right way to do things, neither with skins or setups. That much I've agreed from since the beginning.
The biggest issue with those sets was that majority of them were only useful for a few lap stints and then the tires were completely shot. Modifying the sets in the way that they lasted long enough to finish a race and still be quick was a good compromise practice.
Ann-nyyway, I think I've put out all my thoughts on the setup matter. I was a bit too sleep deprived when I wrote my posts earlier in the morning and could have stated things a bit more level headed.
So, how about some more Westhill teaser screenshots? Hmm? Hmm?
That sounds good! I'd still prefer a more open policy (not enforced) but hey, atleast that's a compromise that works.
I thought about the whole private/team skins thing before and I can kinda see your angle regarding private setups from that standpoint. I've created a few team skins throughout the years and it did hurt a bit to see them being ripped from the DDS folder and used by non-members. Atleast those people were easy to identify and ban if they didn't listen to reason, stolen setups can't be identified that easily.
A car setup doesn't have a teams name and website plastered all over it either, so they don't compare in that regard.
That's the thing, setup theft will be possible, now and always. It can be made more difficult for the hackers with barriers and tricks, but eventually they will get through. That's the nature of programs running on computers.
I completely disagree about Setupfield though. Downloading sets from there in the 05-06 days when I was hotlapping like mad helped a ton. The sets at Setupfield were pretty fresh WR sets, which I then improved and learned all about setups in general. Have people stopped uploading actually used WR sets since then?
As an unrelated note, I don't really recall setups being this big of a deal some years ago when I was more active in the racing scene. But I guess it makes sense, without any huge changes happening development wise, people are now squeezing every last bit of performance out of the cars with setups and they're being treated as valuable secrets.
New tyre model (and dynamic weather conditions) will hopefully reset the situation once more and calm things down for a few good years.
No one here has said anything about everyone having to drive on same setups.
Try this for a thought. Newcomer person A who isn't good at creating setups asks person B for a setup. B sends the setup to A, who in return over time learns what makes a good setup and manages to make it even better and sends it back to B, improved. Win-win.
Or B simply says NOPE either because of personal reasons or due to team orders, A learns to create setups from scratch (or with the help of other people) and sure as hell isn't going to be very compelled to share his setups with B.
I've had experience with both ways when I've been asked to send my setup, and I greatly prefer the first method.
Just an idea, maybe it would be possible to sign each setup with a unique hash generated by the value of each setting? That way the setup thieves could atleast be identified and banned from the servers, or even from the master server itself.
Then again, all the hackers would need to do then, is propably just change a few values in the setup by a minimal amount so it wouldn't affect the handling, and the hash would be different. Still, food for thought.
Wow. This, is why I don't do league racing anymore. Uptight people with an elitist attitude to the max. You also seem to bring money in to every single discussion there is, but if that's where you want to go... doctors without borders got 30 euros from me couple days ago. When did you last donate to a charity?
Note that I didn't ask for mandatory setup sharing feature because it's not the solution... or it is, but it's not the correct one. People who hone their setups to perfection should be allowed to keep them private if they so wish, but that is simply impossible with computer applications, because some hacker will ALWAYS find a way around it.
The only realistic options are simply to suck it up and accept hackers will be able to get your setup or share it yourself, making the hackers work pointless. No amount of encryption in LFS setups will change this, maybe some always-online type of thing would, but who would want that?
If anything, the inflatuated egos are originating from people who aren't willing to share setups. I'd understand the unwillingness a bit better if this was real racing where actual money and fame is involved, but this is sim racing where friendlyness gets you further and results in more fun than being uptight.
That said, I'm all for more server limitations for controllers in servers, no reason why we couldn't have both "competetive" and hardcore sim servers.
I fail to see how "arcade" comes in to play with this discussion. There are real life racing series with bog standard cars or with fixed setups. Setupfield also makes your argument for competetive hotlapping and not sharing setups a bit shaky one.
There's no reason why sharing and competing wouldn't work together, it's just some people being afraid of being slower than other people if everyone would be given equal chances.
I think doing things the way speedrunning communities do would be a nice thing. Highly competetive scene of who can be the world record holder or win a race, yet everyone shares their information and strategies how to beat the game quicker, even if that means losing the WR to a better person.
It's all in the mentality. The best racing, in my opinion, comes from having equal opportunities and similar kind of skill level, which results in close battles where positions can switch several times a single lap. Being a tightarse and not sharing setup if someone wants it doesn't promote this kind of racing.