The online racing simulator
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Matrixi
S3 licensed
I don't see the issue, we've supported an indie developer for a very niche gaming genre. I sure as hell don't feel any regrets for the 25-30€ I put in for the pre-order, it was a freaking bargain compared to the other options (RF2/iRental).

If anything, I'm happy it's going for -50% now, that means more growth in the sim community with new members who are possible mod creators in the future. Besides, these sales last only a few more days, after that it's full price again.
Matrixi
S3 licensed
Pretty average sale so far. Got Lunar Flight (for Rift), Ether One (for Rift), Stanley Parable, IL-2 1946 + Cliffs of Dover and rest of the Skyrim DLC.
Matrixi
S3 licensed
Quote from Tomislav531 :I think that 16gb is to much ram if you want perfectly check on game debate.

You have no idea what you are talking about.
Matrixi
S3 licensed
Quote from Tomislav531 : you have to much ram for this graphics. But you can excpect a lot! If you want more i recomend hd7990 because of the ram.

What... I don't even..

Even if having lots of RAM would relate to VRAM, it doesn't stack on dual-GPU cards like the 7990. That 6 GB which AMD advertises is split in half by each GPU, so all you get with it is only 3 GB of usable framebuffer memory.
Matrixi
S3 licensed
Quote from Eclipsed :I cannot currently download with my 3G

(with other words - if you're not connected to the virtual world with proper wire,play solitaire,you don't deserve anything else)

Sounds like a shitty cell service problem to me. I mean it's 2014 and unlimited mobile data is a thing in europe, unless you go with a shitty carrier. Get on with the times.
Matrixi
S3 licensed
I can imagine positional tracking is going to be pretty important for immersion in VR. Even though you don't really move your body much while driving, even the small movements will propably aid the perception of "being there" a lot.

Can't wait to try LFS with the DK2!
Matrixi
S3 licensed
AE86 was actually closer to the E70 chassis, as rest of the E80 models were FWD with a completely different design. AE86 chassis floorplate and suspension mounts are actually same as in the E70 cars.

The AE86 body itself was much more rigid in every way though.
Matrixi
S3 licensed
Quote from troy :You should've seen what was going on here when we suddenly had this posted back in the day.

Ah, the BF1 hype days. Good times.
Matrixi
S3 licensed
Westhill HD remake () looking good!
Matrixi
S3 licensed
A 4-door KE70 could also be an option, same chassis plate as far as I know and atleast here they are way more common than Charmants.

Prepare for a lot of rust work though, I used to own a KE70 and learned my welding skills with it.
Matrixi
S3 licensed
Bump. Basic stuff.
Matrixi
S3 licensed
Quote from Inouva :is a matter of get used to it to the new animation.

It's not. Once you try VR with your own eyes you will understand why compromises do not work when it comes to seeing your virtual body, but yes enough of OT.
Matrixi
S3 licensed
Noticed Corsair had introduced a black/red version of the K70 with blue switches, retailer happened to have one nordic version in stock.

Keystroke sounds are much more muffled compared to my previous Ducky, even without any O-rings!

Matrixi
S3 licensed
Quote from Inouva :still lfs can have a option to "use new animation with gear change" or "Dont use the new animation style"

i think is not cool to hold back that feature because you dont feel it "right"

You seem to be talking about simply having it as a non-VR feature, whereas I'm talking about VR implementation. Sure, there's no reason not to have an AC type delay based shift animation for non-VR users on standard monitors, but somehow I don't think we're going to see such detail in LFS unless there's a specific purpose and reason to have it.

Quote from Inouva :So, how you do it in others sims like P.Cars o AC o any other game that have that?, you simply dont play it?, i'm curious

I haven't had a Rift devkit for ages. And when I did try LFS with it, the support was still based on an unofficial hack involving several third party tools to make it work, AC wasn't even out at the time.

The only thing that VR users can do for now is simply suck it up, and "deal with it" until we get affordable VR gloves which enough developers are willing to support for low latency hand tracking.
Matrixi
S3 licensed
Quote from Alric :Especially with the dk2 head tracking only working up to 180 degrees or so and still having a wire to the goggles.

Last time I chatted with Carmack he said that they are very busy working on bringing multiple tracking camera support for the DK2 and CV1, but it won't be ready for the DK2 launch next month. Once the software is ready, we'll have full 360 degrees of positional tracking, as long as you're willing to buy more tracking cameras.
Matrixi
S3 licensed
Quote from Inouva :Sorry for the offtopic

but that is just a matter of adapt yourself to the new animation, almost all racing game with cockpit view have the arm with gear change animation
why in lfs is so complicated to implement this?

The problem is in the delay, even if you have a canned shift animation, it's going to happen AFTER you have already changed the gear in real life. For perfect VR perception, the gear change animation would need to happen in sync with your real hands.

It's hard to explain for anyone who hasn't tried VR, but basically if you see your body in virtual reality doing (or not doing) something that your real world body is doing, it's extremely disorientating.
Matrixi
S3 licensed
Yup, looked in to that and very happy to see it reach the funding goal. Not sure how many people would be willing to pay $600 just for hand tracking though, but atleast there's progress happening in the tracking field.

I was thinking about hacking together a cheap, crude hand tracking rig with couple TrackIR units once the DK2 arrives, but </OT>
Matrixi
S3 licensed
Quote from Scawen :Also I've been imagining proper mirror projections where you can see yourself looking in the mirror...

That would be very cool, having a virtual camera for each mirror would be costly performance wise, but it's a pretty big deal for VR perception.

There's also the case regarding arm movement in racing sims, it felt a bit strange to change gears while both my hands were continuously on the steering wheel in-game. Delayed shifting animation Assetto Corsa style isn't really the answer either, it feels just as discomforting. It's a tricky situation with no obvious solution yet.

My DK2 should be arriving amongst the first ones aswell, so I'll definitely do some LFS testing with it.
Matrixi
S3 licensed
Understandable, was just curious.

I do wonder how backwards compatible the DK2 will be for DK1 written applications, I hope it will be able to use the 1080p resolution and just skip the need for positional tracking and fall back for the attitude based headtracking.
Matrixi
S3 licensed
Will the official version include Timewarp and other improvements of the preview SDK for lower latency?
Matrixi
S3 licensed
Quote from Scawen :I may really be off the mark here but in my imagination, Bill Gates was kind of into the technology aspect of things but Ballmer was into money making. I really haven't researched that, it's just a vague impression so if I am wrong or anyone has some better info, please let us know!

That's pretty much bang on. Gates has actually seemed like a pretty down to earth kinda guy from what I've read on his reddit AMA's.

However the current CEO (Satya Nadella) is against gaming as a whole, so things won't propably get much better for us. I predict Microsofts Apple-envy will only increase and they are going to start forcing their retarded touch based systems even harder on everyone.
Matrixi
S3 licensed
I use GlovePIE + PPJoy to create a virtual combined axis from my T500 clutch/gas pedals for flight sims. Brake pedal is acting as a secondary axis, haven't thought of any use for it in flying though.

Here's the GlovePIE script if anyone is after something like this:


///T500 RS clutch/accelerator combined axis for rudder use
///This presumes T500 is the #3 device from top in Game Controllers
///Clutch (Slider0) and accelerator (Rotation RZ) as Analog0 (X)
///Brake pedal (Rotation Y) as Analog1 (Z)

PPJoy1.Analog0 = (.5*Joystick3.slider) - (.5*Joystick3.rz)
PPJoy1.Analog1 = (-Joystick3.y)

Matrixi
S3 licensed
Anyone can use whatever operating system or version they want for all I care, if Scawen would be better off with Windows 3.11 for game development, power to him.

I personally made the switch from XP to 7 (via Vista) out of my free will and for video/art/vector creation work it's far superior to XP. One reason being that XP is natively 32-bit only. Yes, there is a 64-bit XP version, but it's far from stable or polished for daily use. For serious video editing, 16+ gigs of RAM is a godsend and that is something XP doesn't allow for a single application to use.

Regarding OS updates, I can understand skipping some of them. I know couple updates for W7 that totally broke deleting folders on my system, so I just uninstalled and hid them from the update manager. Not installing security updates as a whole seems very risky, as crooks manage to pull off pretty impressive stunts even with temporary files from web browsers, non-IE browsers included.

:twocents:
Matrixi
S3 licensed
Matrixi
S3 licensed
29,99€ -> 6€ here aswell, but I think this conversation would be a better fit for the Steam sales thread since it's only about GTA IV.

GTA V teaser/trailer directly from Steam, higher quality than the youtube version:
http://cdn.akamai.steamstatic. ... ps/2032899/movie_max.webm
FGED GREDG RDFGDR GSFDG