Running 0.4.2 now, everything still works including LFS.
Not sure if placebo, but some demos might have slightly sharper image/less chromatic aberration around the mid point now? Far edges are still blurry as ever though.
Regarding Oculus guys, they're generally very nice people from what I've talked to them via Reddit and email. Sure they should pay more attention to the dev forum, but I'd give them a chance for things to calm down.
Unless you drive something like a new Lexus or BMW with optional dynamic power steering, that isn't the case at all. Standard rack and pinion or recirculating ball power steering systems are linear, only the steering resistance might change as you drive faster. I've driven a 5-series E60 BMW with one of those dynamic power steering things and it was horrible, I had no idea what direction the front wheels were pointing at.
Only games where I've noticed this to happen, are arcade stuff like Dirts and Grids. If a sim has been programmed properly, the steering will be linear at all times and you don't need to turn your wheel at higher speeds more than you would in real life.
Anyway, this is heading offtopic. It was just a simple suggestion I wanted to make for those who want as much realism as possible when they drive in LFS.
I suppose one easy way to support steering animations over 720 degrees, would be to enable 1080 degrees of animation with the wheel visible but driver hidden. Not ideal for VR as it would feel like being a ghost driver, but no other way to solve it unless Eric is willing to kick up completely new steering animations.
Yes. Frex also does 1080 and I'm pretty sure the powerful direct drive servo wheels (Bodnar/SimSteering) also support it, or more.
Majority of real cars have steering between 950-1200 degrees, old BMW's even have up to 1440. It's nothing special in real life, if anything, 720 degrees of LFS street cars is unrealistic.
After driving a bit more today, it would be really nice to have steering animations going up to 1080 degrees on all street cars. I just can't get used to driving with 720 anymore, and using anything higher feels way too weird in VR as the wheel rotation wouldn't match after that.
Assetto Corsa way of doing steering animations would be the best I think, give users an option to set the range of the animation to match their real wheel, anything from 180 to 1080 degrees.
SLI or Crossfire doesn't stack the RAM though. Even if you slap in 4x 6 GB graphics cards to your rig and enable SLI, you'll still only get 6 GB total. It's the same data mirrored on each cards framebuffer.
/OT
Guessing $100 vs $650 might have something to do with it.
Nice work on the alpha layers AA, Scawen. That looks insanely better.
Crazy fast graphics cards aren't really needed to supersample LFS though, even the integrated Intel Iris GPU in the Haswell processors can pull it off nowadays.
To be honest there has only been a single RF car mod that has been worth anything, and that's the NSX. Historix, Supra and Corvette are alright mods, but they all still feel pretty weird when pushed beyond the limit, the NSX doesn't.
I captured this video a while back showing how it drives when driven in a slightly playful manner and provoking oversteer. There aren't any usual rFactorish "why did that happen"-moments to be found, which proves that good mod(s) do exist for it.
Yup, was thinking along the same lines. Will have to see if these wine bundling programs have any options to get the required DX9 files included.
*Edit: Copied D3DX9_43.dll to the LFS folder, all textures load now. Maybe including the DLL with LFS would be an idea to make it easier for people on Wine?
Getting 60 FPS at 2560x1600 with integrated Intel graphics so performance is great with Wine on OS X.
Tried using latest winebottler with 0.6F, all works fine including controllers but for some reason none of the track ads or driver suit .jpg files load during start.
If FWD cars is all that "the public" wants , there would be tons of mods featuring them - but there aren't, because 99% of FWD cars are horrible and boring to drive as they're primarily designed for people who don't have the slightest idea of vehicle dynamics.
Personally, I'm chuffed about this update. I think an SW20 MR2 would have been a better choice over the (FWD?) Celica, but great lineup as it is. I really didn't expect an AE86 or a MK4 Supra to be included officially, but I'm glad they are.