Hi everyone,
I have been very busy on a huge QoL update. Updates on almost all aspects of the mod have occurred. This sprint took two months to complete.
The car is almost ready to get out of WIP. What remains is getting a proper LOD2 done and possibly a couple more visual goodies added.
Here's the update log:
- The interior has been completed and is highly detailed.
-> The sport seats, door cards and the steering wheel were from Automation. Polished both heavily. Modeled the door release handle in Blender.
-> Modeled in a T-Top for all models, done in LFS Editor. This is a selectible config.
-> Overhauled the gauge cluster, almost entirely. Did extensive re-model in LFS-E and Blender. Created gauge dials texture from scratch in paint.net.
-> Full dash rework, heavily remodeled, mostly done in LFS-E. Modeled in roll bars.
-> Fixed any remaining areas of mesh gaps on the inside.
- Overhauled and modeled out the lower rear of the car to show cooling capacity. Modeled two radiator fans, and they spin!
- Sounds adjusted for all cars, they are louder and more engaging.
- Implemented new nice looking door mirrors, from Automation. Added blinkers to them.
- Added wipers from the Automation model.
- Front wheel size increased for GT and GT-Turbo.
- All models Caster value was dropped back a bit. FFB was far too heavy and this helps with the issue.
- All models had engines tuned to feel a bit heavier and have more inertia. All models had the engines tuned for more noticable top-end.
-> XNS and GT-Turbo have had more power added in. The XNS lower on to help bolster its small displacement, and the GT-Turbo got a turbo upgrade.
- Frame edited to fix the front having more weight than the rear. This was unrealistic and needed fixing, now all models approach 50/50 distribution.
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Enjoy some progress shots! These are in order from oldest to most recent.