The online racing simulator
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5tag
S3 licensed
Quote from MDRSH-6RB :Hi, I want to delete this. What is the file name in the program

No way to delete I assume. Looks like an InSim display, which is triggered server-side.
5tag
S3 licensed
Quote from Gutholz :Some gearing is needed anyway because the engine would spin way too fast to directly drive the wheels.

Quote from Gutholz :the formular e engines have a max-rpm of ~20.000 rpm

Well which is it now? Or is there a massive flaw in my estimates?
5tag
S3 licensed
Quote from THE WIZARD DK :Formula V8 ideas :
https://en.wikipedia.org/wiki/World_Series_Formula_V8_3.5

Personally i think it would fit perfectly with :
"Formula Renault 3.5" as Renault is the one car brand that has been around forever but never really gets true attention. and it competes well with forexample BMW made cars which there is a few of in LFS.

The FO8 is probably the last car inside LFS to require a brand or backstory for immersion. And why are you talking about Renault? The topic is about ficticious manufacturers and the Lola F3000 chassis, of which the FO8 is very clearly a direct copy, does probably not use a single street legal part outside of nuts and bolts.

Oh and LFS does not contain "BMW made cars".
5tag
S3 licensed
Quote from Gutholz :Some gearing is needed anyway because the engine would spin way too fast to directly drive the wheels. At that point adding a few shiftable gears is maybe only a relative small step. The added weight should not be that much, there is basically no loss in effiency and gearboxes are a tried and tested technology, there is no risk in using them.

Why do you assume "some gearing is needed anyway"? A 225/45 R17 wheel @ 60km/h results in 500 rpm for the wheel. Drivetrains were always about slowing engine output down for the driven wheels. ~1000 rpm at 120 km/h seems perfectly reasonable for an electric engine.
5tag
S3 licensed
There's a difference between "not everyone gets the joke" and "you're the only one laughing about your jokes". Think about bullying. Would you say the problem with bullying is that the bullied doesn't get the joke?

Humor can be used/misused for all sorts of things. Some bosses at work use humor for power play. "Incels" use memes to spread misogyny. Or remember the old-timey caricatures of Black people, Jewish people, Asians... you name it.

And the problem here is: On the one hand you act like you're well up to so many important issues that everyone else was too numb to see. But at the same time you display such ignorance when it comes to your own responsibility. And no, I'm not saying your posts discriminate against anybody. But when you feel like people have to read a wikipedia article to get your joke, I think you got the wrong idea about what this thread is.
5tag
S3 licensed
Dude, this is still not the place to discuss your agenda. Please stop trying to abuse humor for what's actually disinformation. A sharepic about freedom of speech is not funny (nor relevant, but alas). And youtube links aren't even pictures...

You probably think you're way ahead of us simpletons and that you need to spread "the truth" by being edgy. I picture you assuming that because people get annoyed by you, you must be doing the right thing.

And you would be free to think that. But if you wanna talk about stuff, please do it somewhere relevant. And if you're afraid of being debunked on r/politics or twitter, then respect the LFS forum rules. I'm fairly sure there's a DK Wizard thread about pretty much anything, so either join in there or start your own.
5tag
S3 licensed
Quote from nikolai_01 :for road cars i suggest adding semi-slicks

We already have those, they're called "road super" IIRC. They're missing from UF1, XFG and XRG, but as Scawen mentioned, they run the risk of tipping over very easily. Possibly once we have both revised tracks (curbs) and tyre physics, the devs could look into this, but that's still far away.

Quote from Flotch :Note that rallycross cars irl are not having necessarily crazy ride height, and if stiffer suspension is needed to have the necessary height, the drivers will adapt

The thing is when there's not enough suspension travel and/or too stiff dampening, you will continuously suffer suspension damage from all the bumps and jumps.
Last edited by 5tag, .
5tag
S3 licensed
Quote from Flotch :Making those GTRs some rallycross machines is indeed very appealing

I think that's still not going to work. Changing tyres was easy with most tweak programs, but GTRs lack suspension travel/ride height and the softest dampers and springs are still too stiff for off-roading.

Quote from Flotch :For drifting, I have no knowledge, but 65° seems crazy, but maybe real, do not know ...

It is achievable with specific parts but not with the kind of front wheel sizes we have on GTRs I think. There'd have to be a drift mode to tick on or off, that changes suspension geometry.
Last edited by 5tag, .
5tag
S3 licensed
Not sure what you're asking, but if you're talking about the game then this is the wrong forum section.

You start literally by pressing the accelerator. The BF1 in this game has a paddle-shift transmission with automatic clutch. If you want to start the engine after turning it off, that's not possible. You have to reset the car in that case. If you're asking how not to spin out, well make sure you have TC (traction control) on and practice launches, preferably with something that isn't the fastest car in the game. Wink
5tag
S3 licensed
I'm gonna go with a really boring answer and say the devs didn't think about that too much. All the fictitional cars following the same naming schemes doesn't give the impression of several distinct brands.

I don't know if the devs ever made their mind up about this for the future, but I like the path Rockstar have taken with GTA's cars. They started with simple names like Cheetah or Sabre and by the time they spawned the HD universe, starting with GTA IV, they had come up with entire brands structured around a few different models each.

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(GTA story timeSmile
A good example of how that changed things is the name Blista. In GTA III (2001) the Blista is a bubble-shaped, Chrysler Voyager type minivan. However in GTA Vice City (set in '86) there was the Blista Compact, which resembled a boxy Honda CRX. Obviously those are very different cars, but Rockstar just went with it and those cars wouldn't interfere with each other in their respective time periods.

Then came GTA IV with a complete overhaul for the entire franchise. For some reason they decided to bring first-gen CRXs into 2007 NYC, but Chrysler Voyagers as well. Also graphics had advanced to the point where it forced them to come up with badges and letterings for each car. So they thought about brands and re-structured things.

The Blista Compact now had a manufacturer, making it the Dinka Blista Compact. They also created the Dinka Hakumai (80s Honda Accord) and Dinka Perennial (Honda Oddysey). The car formerly known as the Blista was now revived as the Vapid Minivan. And by the time GTA V launched, wherein the Blista Compact still existed, they had also introduced the Dinka Blista which resembled a then-modern Honda Civic.
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The point is we can speculate about brands and stuff, but it's not going to be anything beyond fan fiction. As someone who enjoys realism and wants to see LFS evolve, I can't help but think about the grand scheme of things. So IMO pondering about brands and models would have to take into account where this game aims to go, content-wise. Currently cars of the same class belong to different eras (80s XR, 90s RB4, 00s FXO) and too many cars' names contain Xs. TBO class in action looks more like a public track day rather than legitimate racing. So at some point there needs to be modernisation and expansion. Maybe you could get away with the XF and XR being from the same brand (for example calling them the Xeres Flimso GTi and the Xeres Ryscan GT Turbo etc.) but there'd have to be sacrifices to keep things plausible (FXO).
Speaking of which, it's interesting how in S1 the FXO looked more like a BTCC contender, and for S2 they homogenised it with the other TBOs. In hindsight I would've preferred if they went the other way, gave it slicks and turned it into a proper touring car.

Generally this kind of stuff opens a can of worms, since a lack of design was carried through years and years of development in other aspects of the game. If and when the day comes and we finally get user-created, dev-approved content, I would really like to see that stuff being able to merge seemlessly into the existing "lore". But that would require some clarification from Eric and Scawen.
Last edited by 5tag, .
5tag
S3 licensed
Quote from UniValvePlums :It still does, but I'm looking to find a way to alter those synthetic sounds to make an i5 sounding engine.

Not possible with stock LFS. However the cars in LFS are built from a modular architecture. Third party applications (tweaks) allow you to change certain parameters. So you can turn the RB4's engine into a 5-cylinder and the game will render the sound accordingly!
5tag
S3 licensed
That's more like it! Smile Although the windows seem to lack reflection, or rather the paint is too bright?
5tag
S3 licensed
These are cool to showcase what LFS' graphics engine is capable of these days. But in terms of realism they are far too shiny for my taste. Real cars don't look like that except for the one day they roll out of a showroom. Tongue Racing is quick and dirty so I'd prefer a more subtle, diffused reflection.
5tag
S3 licensed
Quote from Racer Y :I dunno.... What about a ghost track? Wouldn't that be fun?

*spooky Nintendo noises*
5tag
S3 licensed
websites without volume control... I hate them with a passion
5tag
S3 licensed
Quote from valiugera :Yo, what program you use to check this scale?

CMX Viewer: https://www.lfs.net/file_lfs.php?name=LFS_VIEWER_6A.exe
5tag
S3 licensed
I can't even report it, just "flag as inappropriate". Not sure how much that'll accomplish. I hope the devs approach Google directly.
5tag
S3 licensed
Quote from cargame.nl :It's the main topic

It's not. I wouldn't be surprised if Scawen deleted all those recent posts or locked the thread for good. If you actually want to discuss this, open a new thread in the offtopic section. Although every sentence of yours seems to be loaded with so much ideology and ignorance I doubt much meaningful conversation can come out of it, but try me.
5tag
S3 licensed
Quote from cargame.nl :I know exactly what I wrote

Why would you even bring this up again, weeks after the fact? Will you be stuck in a loop between offtopic rambling and cEnSOrSHip accusations until they ban you?
5tag
S3 licensed
Dude there were like 3 good reasons to delete your post, and now you're whining about it? Play stupid games, win stupid prizes.

You brought so much enjoyment to the community when that server was running... shame you're merely a bitter forum goblin now. Shoo!
5tag
S3 licensed
Just read the thread and check the dates.
5tag
S3 licensed
Quote from gu3st :I think the stream banner takes the most popular stream on Twitch that's under the LFS category. That stream was using the LFS category for some reason. I reported it to Twitch.

Thanks! It's gone now. Smile
Live Stream Link Intentional?
5tag
S3 licensed
So right now there's a link integrated into lfs.net, as seen below. It links to the twitch.tv stream of an Indian cricket match for some reason.
5tag
S3 licensed
I still don't get the connection you wanted to draw here. LFS is a racing simulation. It simulates realistic tracks and cars. The wheel base, drivetrain layout etc. are inspired by real life counterparts, and some are even licensed copies. So the devs don't have to "re-invent the wheel", they look at the real thing and figure out how to build that in a program - just different enough as not to violate intellectual property law.

Now about the Hotwheels... those already exist, right? You don't have to make them, not at all. You can't even change wheel base etc.

What I'd like to see is a Hotwheels track in LFS, where you can complete a lap or point-to-point race without any steering input. Smile

Quote from Racer Y :Like with the track... you make turn one coming off a fairly long straight. You're gonna want to make that turn a decent radius. too tight and they waste half of the straight braking. too wide? well there are area limitations. That's along with knowing the limitations of rise on inclines and stuff like that.

This particular bit is a matter of perspective. If you're designing a stretch of public road, you want to make that as safe, pleasant and smooth as possible. However for a race track, you could come up with all kinds of weird shapes and inclines, and leave it to the drivers to figure out the fastest, most efficient ways to navigate them. Of course modern tracks avoid ridiculous sections (look at Hockenheim or Spa through the decades), and a fictional yet realistic sim tries to reflect the historic context. But essentially you could sell every track design flaw as part of the challenge.
5tag
S3 licensed
Not sure what your angle is for comparing Hotwheels (on-rails-like?) tracks with sim development. Out of the two, a car is almost certainly easier to make than a track. The physics are already there and I'm guessing the technical aspect is much like certain tweak programs, only more in depth (suspension type and geometry, downforce). But the game even adjusts certain aspects automatically, like engine sound or the rev counter.

Quote from Racer Y :But I began to wonder what it must be like to figure out how to make a car work best on a track(s).

That sounds like a setup issue, what do you mean?
FGED GREDG RDFGDR GSFDG