I'd rather conclude that it's the GFX card then, since for 130 FPS in race you need a decent CPU which shouldn't go as low as 30 on the grid. Add the fact that your GFX card is rather old.. and the conclusion is as I mentioned. It's the GFX card.
I'm using a bit of an outdated system (in the gaming aspect: AMD Athlon XP 2500+, FX5600 Ultra 128M, 1G ram, Win XP SP1), and while I'm generally pleased with LFS performance on such a system, I was wondering whether the lower framerates that I usually experience at the start of the race (15-25 FPS compared to about 50+ in race) is mostly due to the CPU (many higher resolution physics calculations due to the many near cars?) or mostly due to the limitations of the GFX card (high polygon count because of the many near cars, mirrors etc).
If you feel that the answer is more complex than what I suggested, feel free to elaborate
Any info would be appreciated.
thx.
k, sounds like a good start however with inherent issues...
Sorry, I didn't check the essential differences between the old and new versions before I posted this question, and now that I've followed your other thread, I see that some issues cannot be solved, and even more, that pitspotter probably wouldn't work (it has to be aware of all the cars) with a crowded field. To make pitspotter work, one would have to probably complete your gateway and then add some pitspotter-specific layer into the to the conversion process itself to select the closest cars to the driver's car. Might be easier to write pitspotter from scratch
Thanks for your replies and tool. I might have a go at it if I find enough spare time (not very likely anytime soon...)
Is there a tool for converting current outsim packets into "older" packets in real time? this way I think Kegetys tools will still work. Such a shame to see wonderfull tools like ghostcar and pitspotter dissapear into oblivion...
Maybe even Scawen could (well.. the real q is whether or not he would) add such a "compatibility" proxy for older apps.
Hi,
Is there a tool for such a real time conversion? My 1st motivation was Kegetys great tools such as ghostcar and pitspotter, but there could be others.
I haven't tried programming for LFS yet, but It might be more than just packets. Maybe "login" sequence, etc. Generally though, having a proxy to connect "old" apps to current LFS.
Any Info? How hard it might be? Will someone give it a go?
Yes, and the speedo is terribly small. Impossible to get a glimps of the dashboard and read it. IMHO it should be much larger. Also, I've never driven a formula car, but on race bikes the speed display updates about 2-3 times a sec such that you have a chance to read it. Updating it 20 times a sec doesn't help the readability.
The one major difference I noticed other than RPM limiter and clutch related is, that at least the FOX tends to spin much less when the wheels on one side of the car get on the grass or sand, while the other pair of wheels remain on the tarmac. Don't know how realistic it was/is though.
Especially "Loading Textures" and "Generating". Definitely much longer than X10. I'd say these 2 phases now take about 15 seconds or more together, and they took about 5s on X10 (both estimations). On Athlon XP2500+, XP, SP1, 1G RAM. It really takes long time now from selecting an online server till I actually get in, I'd say about 30s.. possibly more. That's much longer than X10.
Latest patch Y, inner kerb of last hairpin on aston club Disappearing/flickering. Didn't happen with previous official release (X10). Using FX5600U, XP SP1.
bahh.. vista sucks. what's wrong with XP? probably the best OS MS came up with...
Seriously though, if you can avoid vista identifying the exe as installer, it's probably best since everything can run as non admin without any issues. Just have a vista computer near by, play with the file names till you find something that works. The worst case is that the user will have to download a new exe not through the update system, not very nice, but will work.
This thread is silly. A demo isn't a free replacement for the full game and not made for the masses to have a free game. It's a glimps of the full game, and a better glimps than most other demos out there. So now this glimps lost it's drifting capabilities. Since LFS is NOT about drifting, even if it's possible, it only makes the demo more appropriate. If you like the demo and buy LFS, very good. If you like the demo and can't afford LFS, that sucks, but doesn't differ from any other thing you can't aford. It's a good demo, better than other demos around and represents LFS very good. Now people should take their choice and stop whining.
Scawen, Vista huristics identifies files including the word "update" (and possibly others too) as installers so it requires administrative rights to run them. If the file you try to run is similar, then that might be the reason. Another option is to run it using ShellExecute instead of CreateProcess. it uses different and not as tight huristics, although that can change in the future I guess...
Scawen, are you trying as much as possible to make the clutch heating/slipping/force a function, even if descrete, of other parameters of the car? If you do, I can understand the beauty of the generality of it but I bet on real cars this value acts just as a starting point. The real parameters of the cluch are, surely, decided after test drives. If the clutch is inappropriate to the designated usage of the car, the paramaters change to make it appropriate.
On LFS' case the designated usage is racing, therefore, the clutch should be appropriate for that and not overheat under normal "trashing" of a car.
Still worth getting there at least once to know how it behaves and not be surprised should you get there when it matters. I know how it sounds and feels when I reach the rev limiter on my bike. I get there rarely, but I do get there.
ok, here's the youtube version of my red-green suggestion: http://youtube.com/watch?v=g-x3CoQ0LxM
as you can see, it's pretty synchronized, but it ain't 100%, something to look for
enjoy
if anyone's interested, here's the avisynth script i used over the original file:
cool short vid but the effect is very nice. most noticable is the contrast between the car chassie on the left and the road ahead might be worth "playing" with FOV for deeper feeling.
could you make each clip black and white, then convert one to red, one to green, and super-impose them over eachother? this way ppl can create cheap stereo glasses with cellophane. i might try it myself from your vid
Just an update, starting early this morning, LFS is again connecting to the master server and all is fine. Guess it was a global routing issue afterall.
I'm quite familiar with computers and networking, and that specific ping works, however, I still can't connect. It's been going on since yesterday and nothing's changed in my firewall or other network settings. I also tried with 2 different computers (both used to work, both not working since yesterday, both connected to the same network). As I said earlier, otherwise, Internet is working fine.
If there's a DNS issue, can someone pls post all the domains and IPs of the servers that are used during connection to the master server? I can put them in my "hosts" file and if it's a DNS issue then it'll connect. If it won't then it's probably not DNS.
Can't connect either. Was working fine yesterday and as many months as I can remember, but not today. All other internet working well. I do see that ppl are connected to the server and racing, but for me today it looks for it, and after few seconds (10 or so) shows a message that can't connect to the master server. Any help?
very good looking i liked the pics linked from your other thread. some of the track pics are extremely cool and surealistic especially the 3rd pic here: http://productions.pr.ohost.de/wireframetracks/
also, the video is really good imho. the editing, atmosphere and the prodigi sound track well done