when u accelerate, forces pulls your hand backwards -> up gear. when breaking, your hand "flies" forward and downshift not that i know anything about it though
on bikes though, rotate the throttle down/towards-you = more gas. same rational i guess.
actually this is more related to mipmaps. AA is usually plain super/sub sampling
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it seems i'm wrong afterall in the gereral usage of the term. However, the common usage of the term is for edges of CGI objects, and not inside textures, where mipmapping is usually used. I'll kepp the original post though
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AA is a very general concept and relates to visual of CGI (computer generated images) on raster (bitmap-based) displays. It means smoothing out the edges of rendered objects on screen according to one of several algorithms related to the domain of the problem. Usually it requires the ability to render the object in higher resolution than that of the display, and then "adapt" (usually subsample) the high resolution render to the low resolution display.
example:
AA of shapes (lines, circles, etc).
AA of text (in windows there's "plain" and "clear-type" which is suited for LCD)
AA of 3D scenes
Each of the above domains has different techniques and various methods to smooth out the look.
If it's for the browser only, then you can configure a static "Proxy Auto Config" (pac) file that defines which proxy should be used according to some predefined logic.
It's a plain javascript file that you can point the browser to (supported by both mozilla based browsers and IE).
Example, let's say that:
- everything on your LAN in addresses 192.168.*.* should be accessed directly without any proxy.
- proxy.ford.net:8080 is used to access the ford.com sites
- proxy.myisp.com:8020 is used to access the rest of the websites
Create a file called myproxy.pac which contains the following code (unverified):
function FindProxyForURL(url, host){
if (isInNet(host, "192.168.0.0", "255.255.0.0")) return "DIRECT";
if (dnsDomainIs(host, ".ford.com")) return "PROXY proxy.ford.net:8080";
return "PROXY proxy.myisp.com:8020"; }
Put this file on your network somewhere and point the browsers to it from at the proxy configuration page.
I haven't checked this code so there might be errors in it and it can probably be made better but that's the general idea. You can find some more info here.
The original post is still correct. Sometimes if you reset inside the pits at South-City, you're facing the wall and it's very hard to get back to driving.
Simply put, that's a bug, since it wasn't the intention of the programmer for the reset to behave that way.
1. faulty ram. if you have more than 1 ram stick, try using only one at a time, with each of the sticks. if you have a faulty one you'll find it.
2. CPU temperature/GFX card temperature. for GFX you can usually use the driver to get the info (right-click-desktop ->settings ->advanced->temp monitor). for CPU monitor there are many tools, but when your pc crash, reboot and you can usually enter the bios and see a cpu temp monitor. above 60 (celsius) more or less should have your attention. if that's the case, remount the cpu fan.
there are many more reasons, but i think these are the most common ones.
@Modoff:
isn't #1 very similar to kyoto ring? tri-oval kinda thingy?
and #3 reminds fern-bay green at the left side nearly identical series of turns (left chicane, left U, left bend and sands as run off )
Minor thing bothered me though, it might be an optical ilusion, but isn't the front wing installed with a negative (?) angel?? it seems as it lifts the car rather than produce downforce...
shift + F8 will turn on network debug mode, see if u can spot something. I don't suspect it's a network issue though, i know you have, but try bring all your hardware to stock settings.
3 things:
1. beautiful movies (the RB4 a bit less imho)
2. a bit bouncy over the chicane (1.28 - 1.32, said already)
3. eventhough 720x306 (A.R. 2.35:1), it's encoded to be displayed at aspect ratio of 1.77 (yes, some players do respect that ).
I think the bouncyness might be regarded as a physics bug since these bouncy sets produce better behaviour on many occasions. I don't recall discussions of this issue though, so it might be my perception.