I don't know if you have them but here are the specs I found on the National Guard/GMAC Car - Monte Carlo SS (Car of tomorrow)
Exterior
Wheelbase: 110 in.
Length: 200.7 in.
Width: 72.5 in.
Height: 51 in.
Tread width: 60.5 in. (max)
Curb weight: 3,400 lbs (w/o driver)
Chassis
Design: Rear-wheel drive
Type: Tubular
Front suspension: Independent, coil springs, control arms
Rear suspension: Trailing arms, coil springs, panhard bar
Steering: Power, heavy-duty
Brakes: Four-wheel disc
Wheels: Steel, 9.5 in. x 15 in.
Tires: Goodyear Eagle racing radials
Frame: Rectangular tube by Hendrick Motorsports
Braces & Roll-cage: Round tubing built by Hendrick Motorsports
*Changes have been made to the guidelines and the decision on which day shall the rounds take place has moved a bit but still more opinions are needed on the subject to decide.
Formula Junior was from the start planned to be a relatively short league with an easy but very rewarding car to drive, a 9/14 fixed wing degrees and 12% intake restricted FOX, which made for very close and exciting racing.
First season, back in 2008, got quite a respectful amount of sign ups, although a small majority showed up. Even so, the league did what it promised and offered the drivers that participated a fantastic experience.
If you're looking for additional information and/or would like to ask some questions. I'd kindly ask you to do so in the official thread here: http://www.lfsforum.net/showthread.php?t=58186
Did a bit of testing with a slightly changed setup. Lowered the pressure to 200 kPa on the R2s and it still is a bit twitchy under braking, but manageable.
Done a few laps with it and I must say that it feels so close to the real thing. Even going off is quite realistic with a few exceptions which I don't think can be fixed due to limited control.
The only thing that seems out of hand, is braking like you do on normal tracks. Took it around Fern Bay with the "..." setup and it seems to fishtail a lot during hard braking. On R3s, if I wasn't careful, it would simply bring the rear ahead of the front. Changed to R2s since I suspect it's due to limited traction. It isn't as radical as with R3s but it still is noticeable.
From what I know, this cars are basically walking billboards, brakes shouldn't be as powerful and fishtailing should only be a dream even in the most extreme conditions.
Will try to tweak with the setup and see if I can solve the problem.
Well not really, when I said simulation real life, I meant First Person View like you get in real life with no HUD or anything like that.
I see you're incapable of further imagining my future. I said that the mind would be the controller, what I thought that was obvious enough to not be said was that the game would also be able to make you feel as if you are in real life. Including when you stumble, driving or having a gun fight.
But I guess you've never heard of this amazing thing called simulation or you're to shallow to have a bit of imagination mixed with logic and common sense
In any case, I wouldn't jump to say that you've played too much LFS, from recent studies we know that dreams are in a way, the brains way of stocking your day's memories for long term use. They seem surreal since the mind tends to focus only on you and the key actions, taking out the other things and sometimes mixing them up from different memories.
True for the driving games, but then again the fighting can also be improved> I remember from a while ago a very cool jacket that was full of small electrical engines. Basically when ever you where being hit or shot in a game, the jacket would make you feel as if you where actually there (obviously not the full force, in which case you'd probably die in a few seconds :tilt.
Now imagine a full body suit like it plus Natal plus a fighting game, that would be extremely cool.
Better yet, imagine if you could see a 3d projection in front of you. It isn't real but you can feel it as if it were due to the body suit that would also oppose resistance to stop you from pretty much ripping him apart. Man the future is looking nice
This just pretty much proves me that my theory is correct. IMO the ultimate gaming experience would be when you won't have any controller, your body (or better yet your mind) would act as one and no more genre games, just one game that pretty much simulates real life. Too bad most of us, including me, would be probably dead before that would happen
Don't see what's up with the negativity in the first posts. I pretty much do believe that this is the future, the first step to full immersion into a game.
Glad that I didn't buy the PS3, this looks a lot more interesting
That's not really how it works. To give you an example, let's say that one of your best friends pulled a prank on you. I don't think you would be pissed, you would have laughed along. If it was a total stranger, I think you would have gotten quite angry.
Although in this case Sacha isn't a friend of Eminem, I still think he shouldn't have reacted like that since Sacha has a reputation of doing such things, it isn't completely unexpected.
Well at least the description didn't lied. It it just automotive eye candy with about 1 minute of actual skills (but still pretty subjective since he probably done each take quite a few times), 3 minutes of DC commercial and 3 and a half minutes of eye candy.
Don't get me wrong, I find that extremely cool ,especially the slow motion parts, and I do think that he requires a lot of skills to do that. It's just that I think this guy (http://www.youtube.com/watch?v=r4P40_b93HE) needed more skills then Ken Block in his vid.