Does anybody have word about box content (was always quite rich with the previous titles) or maybe a limited edition for the PC? Spent half an hour searching, but no luck so far...
They'd have to promote LfS, another commercial product not under their control, with little gain (remember how you had to explain to your family and friends how a game can be a serious training tool?)... Instead, there's the option to just put adverts on the telly and in mags, without having to link to LfS and explain what it is...
I don't know about the UK, but I never have seen a console or anything of sort in any dealership... 1. Buying the infrastructure for it is costly, 2. the reasons above...
Return on invest is the key... On an expo dedicated to games it makes sense to package one's product in a game, even if it has nothing to do with it... For the rest of the world, you'll rely to traditional, proven means that your target audience knows and understands...
Of course, we all can only speculate what the reasons are that we "should just forget it in the meantime", but this is one thing everyone seems to be overlooking, hence me pointing it out...
Don't you forget something? Like, some quite big company holding the licence to any recreation of that car?
They got their promotion: they ran a contest at a three-day expo with over 200.000 visitors... Isn't that enough?
You guys get you hopes way to high... It comes when it comes and until that, take Scawen's advice and forget about it... Enjoy what you have (LfS or otherwise)...
That, and also I've never seen a handbrake use anything else than the rear brakes... So if you set the maximum braking force for the rear brakes, how could it possibly be something else than that? Another brake (where?)? Magic?
Just open a Server from your client... I believe you can run the server hidden, so it won't be advertised with the Master Server List, so nobody will join your server unless you give him the name... Your PB's will then be automatically recorded which you can view here...
Agree, and I believe implementing new content to the physics (engine temperature is just one example) would improve the "replay value" for both new- and oldtimers more than new tracks/cars...
The devs have never approached a car maker to include (one of) their cars in LfS... Among others, Intel - also a global corporation - saw the potential of running their competition with LfS... VW needed someone to include their new car into a game/sim to run a competition to win/promote their new car on a three-day event and on relatively short notice, is it so hard to believe they went out to approach developers to do that? Why were still not driving that thing in LfS might be your product placement sensitive global corp at work...
It's pre-beta, but every blogger and reporter who got his hands on it (supposedly quite some MS-cynics in that group) said that it ran absolutely fine... Apparently, the developers made a 180° turn in the way they program the OS and every feature in the pre-beta is complete and stable...
Consensus is that Windows 7 is everything that Vista was supposed to be with a cherry on top... Just read the blog, it'll answer many questions you might have...
It's a mixture of massive torque from the turbo and the very soft tyres we have in LfS... Those two aspects quickly explain how those times are produced...
It could be a marketing ploy, but from the thought put into 7 it seems to me that they really focused on how we as users experience Windows, which is a good thing... I have to say I'm fairly excited about the new OS, which for me is a first...
About Ground Effects: GP2 works with it since the beginning and they do just fine, as do Prototypes around the world... So it's far away from "being dodgy"...
And if you really are concerned about a bottoming car: minimum ride height rings a bell?