If your tyres get too hot, there's a variety of causes - many involve the driver: you brake or steer too much, spins and slides, the inside tyres are spinning in the corner and so on... It's hard to say without knowing what causes it, and unfortunately there is no general solution for it...
It's really pissing me off that you can't assign axis for controls... The vehicles would be so much more enjoyable if you could control them smoothly...
If you think about it, Rockstar deliberately cut that out in the PC-Version! For what? :banghead:
Drivers are also often sacrificing a bit of stability of their setup for qualifying to squeeze out the last millisecond the car can give in those short qualifying runs...
Negative camber is not a "dial more traction in"-value... Camber is the angle at which the tyres are tilted to the in- or outside... With high negative camber, only the inside of the tyre will touch the road... When the car corners, it will lean to the outside and more of the tread will touch the road... Too positive camber and the tyres will let go sooner, too negative and the inside will be roasted and the outside ice cold - leaving you with no traction too...
Just force it... There would be a wave of bitching and whining in the first few weeks (like with reset or the clutch heat) but in the end makes LfS better...
I can tell you right now, if you give people control over the weather, the whole feature will be useless... Just take a look at what weather servers are running now...
I believe he's showing us the surface temps, which can get a fair bit higher than the average temperature of the tyre section... It's only when this average tyre section temperature gets over 200° C they'll pop...
That's why you can floor it right away going into a tight corner - oh wait... F*ck all, yeah right... :rolleyes:
Pic is a RAC in LfS' one of two tightest corners, being mid-engined the car has quite a bit of grip on the rear from the start... Notice how the car is coasting and even on this very understeery setup, the outside rear tyre is working quite hard to keep traction?
Definitely not... Apart from crowned and uncrowned streets, both with many camber changes troughout a street, there are manhole covers, big pot holes with or without sheet metal ( ) cover over them and the occasional grid you're driving on/over...
The grip is also reduced when the streets are wet, making some of those high-powered cars quite tricky to drive...
The game is running absolutely fine on my machine, and mine is also an 4870 ATI-machine... I'm even running it over the performance limit to - aside from a bit of lag updating the LOD especially when looking around absolutely no issues...
With all the various games and computers I had, only one game gave me constant issues and crashes: Fallout 3...
Onto the game: The attention to detail is incredible, Rockstar is in a league - no, world of their own! The controls are very thought out, I just can't define an axis? I couldn't bind my wheel to the car controls - quite an oversight imo...
It pains me a bit to say this, but GTA4 has a better driving surface than LfS, by quite some margin too...
Drifting, or bringing the rear around is faster in just ONE scenario: you have so much understeer you'd need a crawling speed or even a three-point turn to get around the corner... In this case, you might reconsider your setup (exceptions prove the rule)...
Does anybody have word about box content (was always quite rich with the previous titles) or maybe a limited edition for the PC? Spent half an hour searching, but no luck so far...
They'd have to promote LfS, another commercial product not under their control, with little gain (remember how you had to explain to your family and friends how a game can be a serious training tool?)... Instead, there's the option to just put adverts on the telly and in mags, without having to link to LfS and explain what it is...
I don't know about the UK, but I never have seen a console or anything of sort in any dealership... 1. Buying the infrastructure for it is costly, 2. the reasons above...
Return on invest is the key... On an expo dedicated to games it makes sense to package one's product in a game, even if it has nothing to do with it... For the rest of the world, you'll rely to traditional, proven means that your target audience knows and understands...
Of course, we all can only speculate what the reasons are that we "should just forget it in the meantime", but this is one thing everyone seems to be overlooking, hence me pointing it out...
Don't you forget something? Like, some quite big company holding the licence to any recreation of that car?
They got their promotion: they ran a contest at a three-day expo with over 200.000 visitors... Isn't that enough?
You guys get you hopes way to high... It comes when it comes and until that, take Scawen's advice and forget about it... Enjoy what you have (LfS or otherwise)...