The online racing simulator
Searching in All forums
(959 results)
bbman
S3 licensed
Quote from Jonesy_ :I'm just wondering what is actually that wrong with the setups, that makes them so unrealistic as some ppl here say.

I'd like to see one of these unrealistic with physics flaws taken advantage from setups everyone seems to be on.

I mean, I'm not mechanic, and barely understand the basics of making a setup, so I'm just asking what is so wrong with the 'fast sets'?

The majority of setups is locked diff... With the wheelbase of every car except maybe the MRT, you shouldn't be able to do a turn in the car - yet not only does it turn the car faster, it also propels it out of the corner faster as there is no torque loss due to diff action...

I too think the physics are the root cause of the unrealistic setups, not the other way round... Adjusting the heat/traction curve, as well as the longitudinal slip/traction curve and/or force combining I think would make many of those unrealistic setups disappear...
bbman
S3 licensed
Last year, in the ALMS race on the redesigned Lime Rock pretty much everybody cut the chicane where the West Bend was before... Just as an example that it can happen, but if the stewards are strict you WILL get a penalty...

Anyway, there are 2 things which are wrong in LfS:
1. People consider rumblestrips and run-offs are part of the track, which they are not, and
2. The rumblestrips themselves are ridiculously oversized - I've seen only a handful IN THE WHOLE WORLD wide enough to park a whole car on them, yet you can do that easily on a vast majority of them in LfS... The only track where the size is about right is Fern Bay - but those are way to steep...
bbman
S3 licensed
Yeah, one of our commentators got quite worked up about that... It was basically the same thing as just before halftime, and that was overturned to an incomplete pass after review... Anyway, the Cardinals lost the game because of their penalties... They lost an entire field length with those stupid actions...

They couldn't have made the second half any more exciting if they'd scripted it...
bbman
S3 licensed
I'm quite amused that on the one side, people cry out for more communication from the devs, and on the other hand when they actually do use that opportunity to shoot them down...

If Scawen just said: "have problems with computer, will take time to sort out", or just didn't say anything at all, there wouldn't have been any problem whatsoever...

Do people really want the devs to take a step from the community, to have every bit of communication handled by a proxy like with nK?
bbman
S3 licensed
I've capped my framerate, it's still not the number I set in the options, but I don't really care... What I noticed is the FPS being much more stable, and if they indeed slow down, it's much more linear than with XP...
bbman
S3 licensed
Quote from McDee :Not you, I was refering to the "noob" and "6 y/o with ADD" comments. Is it hard to imagine that a somewhat smart, normalish, mildly imature older guy could get bored with LFS?

Who said those comments were aimed at you personally? Feeling guilty?
bbman
S3 licensed
Quote from McDee :The only way I can see it doing this is by finding a way to speed development up (more developers maybe?) to keep things interesting.

I don't consider myself a diehard fan, but there is plenty to do already, and the community itself has great ideas to occupy itself with, so it doesn't really get boring... Of course, if you're in LfS 24/7 and have the attention span of a 6-year old with ADD, LfS' development will be too slow...

My advice: pace yourself - adjust to longer periods without patches, you don't have to do everything LfS offers at once... And remember, you haven't sworn an oath of abstinence of other games - they are fun too...
bbman
S3 licensed
Quote from ColeusRattus :To the screenshot: I too find it somewhat strange to have at least optically race specced corvettes while the cockpit of the Zonda looks to be stock. Still, I guess that some things will change, even though they plan to release it this year.

It too is race-specced, the F has no venting above the front wheel...
bbman
S3 licensed
Quote from Woz :BTW: In some cars you CAN feel the bite point through the pedal. Depends on the car.

In the world of modern over damped and power assist everything cars all you feel through most of the controls is mush. You have to use G feel to tell you want is going on. Drive an old car like an Mini where you are directly connected to what you control and you will understand

'96 Fiesta here, the only assist I have is a brake booster, and I honestly believe what you describe is the clutch springs and the car moving/squatting (as the handbrake is still on)... If you'd feel the plates engage, the pedal would maybe vibrate (don't know if it'll be good for the material to get that sensation)... Remember that the force they exert is rotational - if any bit of that force would be transfered into the cabin the pedal would have to move sideways...
bbman
S3 licensed
Quote from DarinSRT :sorry I didn't reply here sooner.. The Clubsport pedals as well as the GT3 will be on the show.. We have a set of the pedals here now.. Very nice ! We also have a Carrera wheel as well and that will be on the show soon too.

I also agree with some of these posts.. G25 pedals with this wheel is a great combo.. The GT3, is going to be awesome with these clubsports !! I tried the G25 pedlas with the Carrera wheel and was a nice combo !

Darin

Darin, about the pedals: virtualr.net reports they'll be available in February, however the Fanatec website says March... Do you have word about whether the first batch is already sold out or did they have to push back the release?
bbman
S3 licensed
Quote from zero :I guess that you can feel that "bite point" rather in G-forces than in pedal itself.

It's not so much the friction of the clutch you feel through the pedal, that's right... What you are feeling very well is the clutch spring that presses against your foot the more you let the clutch out... The new Mondeos have a quite strong spring, nearly everybody I've watched stalls the car when they first try it...
bbman
S3 licensed
I think your sarcasm detector is broken Sam...
bbman
S3 licensed
"Speed is a probable cause" when a 1.5 ton object is launched 35 meters far and at least 7 meters above ground? :doh:
bbman
S3 licensed
Well, I got 105 % overall strenght in the Profiler, everything else 0 and deactivated and 25 % in LfS... Lacks the resistance you'd normally have when driving slow, but at speed it feels quite realistic... Though the tyre width and camber differences between RL and LfS could make my settings quite far off...
bbman
S3 licensed
Quote from scoobyrbac :It shouldn't auto detect it because its not installed. You will have to find it yourself. But, I rarely ever had Xfire up when I played LFS because when someone talks to me my xfire minimizes and my gas would go full throttle and I would crash.

Exactly, LfS doesn't have an install/uninstall routine or writes in the registry, how should Windows (and therefore XFire) know it's there?
bbman
S3 licensed
Quote from Mojo1987 :Well, VW Scirocco 1.4l 160hp TSI - ABS works in Reverse.

Scared the living sh*t out of the poor salesman/owner trying that out?
bbman
S3 licensed
Quote from Anathema :You dont need a vob to do that. The cmx from the viewer or the render scenes are all you need. I wrote Victor a PM to inform him. I guess as long this guy keeps it for himself everything is OK. But you never know.

Ah, so they're called .cmx in the viewer... No matter, it's the same anyway... And how do you suppose those clever guys got the model in their render scenes? Also, I distinctively remember saying the devs are ok with mods using LfS' models for other games as long as LfS is properly credited - not sure where I said that...
Last edited by bbman, .
bbman
S3 licensed
Quote from amp88 :It happens in real life racing series so why shouldn't it happen in LFS? Distracting the opposition (e.g. by weaving about in their mirrors and using headlights) is a common part of all motorsports. If you're trying to get past someone intimidation is a useful tool.

NO. It actually is forbidden to intimidate your opponents with lights and horn... Where you see it is in endurance racing (and even there it's only condoned, not allowed), when faster cars are LAPPING slower ones...
bbman
S3 licensed
Quote from Anathema :http://www.rfactorcentral.com/screenshots.cfm?poster=ALYX

^^they have the scirocco already... Looks just like Erics.

That's because it is... They just loaded the .vob of the viewer into a CAD-program and saved it so it can be used in rFactor... The devs allowed that as long as LfS is properly credited in the mod...
bbman
S3 licensed
Be sure to grab the beta while it's still freely available (only 3 days left!) if you're interested...

I used it the whole week now and apart from 2 programs that crashed on me, everything was smooth as silk, even raced LfS online with it...
bbman
S3 licensed
Quote from SabersKunk :Whats the lastest update on this patch? It seems to have been @ Z10 for a long time now?? Has a big issue been found?

None, and that's probably the reason: Now that everything works, all that's missing is the VW... And as Scawen hinted in the postpone-announcement, there is maybe a multilink-suspension in the works that has to be analysed and coded first...
bbman
S3 licensed
Google copyright and trade mark, throw in greedy shareholders and you soon will find out what's the problem...
bbman
S3 licensed
Quote from Ikaponthus :You're grasping at straws.

What you said was that, "the interface doesn't matter one bit".

I simply pointed out that comment is completely untrue. If it was true, then in real life they wouldn't spend so much money on "the interface".

Not at all, and if you'd only half understand how a PC wheel works you'd be agreeing with me - god knows I've tried to explain in simple terms in my last posts... And again, mechanical linkages are a whole other matter, another point you don't seem capable of grasping...

Anyway, when you finally decide to actually inform yourself, we can continue this discussion... At the time being, your negative stance on everything but your own opinion tires me...
bbman
S3 licensed
Quote from Ikaponthus :Is that right? I'm sure the F1 teams who pay up to $40,000 for the steering wheel in their cars would be interested to know they are wasting so much money. You should write to them and tell them all they need is a $20 playstation gamepad. I'm sure they'd be very grateful to receive your advice.

See, exactly those comments are the reason I just can't take you serious anymore... Could you point out where I said everything is better than a wheel to control a car? No? Thought so...

And I thought we're discussing sims, there is quite some difference once you throw mechanical linkages into the equation - which neither sims nor racing games feature...
bbman
S3 licensed
Quote from Ikaponthus :That's your opinion. My opinion is that it's not an exact and defining "proof" of quality, but it's a pretty good yardstick. Can drive a 600hp racing car with a gamepad? Safe guess it's probably not a "simulation". I'm not being a smart-arse here, it's a pretty simple and obvious deduction.

A wrong one, just plain and simple... Where your theory falls terribly short is that it doesn't matter what controller you use, when all the computer/game recognizes is "throttle position=25 %"... It'll still be 25 %, whether you use a wheel, a joystick, a gamepad, a mouse or even a keyboard... The only difference is the resolution (the steps) between min and max, and that's it...

So if you're able to adjust to a possibly lower input resolution, it is perfectly reasonable to drive a 600 HP racing car...

The interface doesn't matter one bit, it's the result of your input that defines whether you're playing a game or a sim...
FGED GREDG RDFGDR GSFDG