I don't consider myself a diehard fan, but there is plenty to do already, and the community itself has great ideas to occupy itself with, so it doesn't really get boring... Of course, if you're in LfS 24/7 and have the attention span of a 6-year old with ADD, LfS' development will be too slow...
My advice: pace yourself - adjust to longer periods without patches, you don't have to do everything LfS offers at once... And remember, you haven't sworn an oath of abstinence of other games - they are fun too...
'96 Fiesta here, the only assist I have is a brake booster, and I honestly believe what you describe is the clutch springs and the car moving/squatting (as the handbrake is still on)... If you'd feel the plates engage, the pedal would maybe vibrate (don't know if it'll be good for the material to get that sensation)... Remember that the force they exert is rotational - if any bit of that force would be transfered into the cabin the pedal would have to move sideways...
Darin, about the pedals: virtualr.net reports they'll be available in February, however the Fanatec website says March... Do you have word about whether the first batch is already sold out or did they have to push back the release?
It's not so much the friction of the clutch you feel through the pedal, that's right... What you are feeling very well is the clutch spring that presses against your foot the more you let the clutch out... The new Mondeos have a quite strong spring, nearly everybody I've watched stalls the car when they first try it...
Well, I got 105 % overall strenght in the Profiler, everything else 0 and deactivated and 25 % in LfS... Lacks the resistance you'd normally have when driving slow, but at speed it feels quite realistic... Though the tyre width and camber differences between RL and LfS could make my settings quite far off...
Ah, so they're called .cmx in the viewer... No matter, it's the same anyway... And how do you suppose those clever guys got the model in their render scenes? Also, I distinctively remember saying the devs are ok with mods using LfS'models for other games as long as LfS is properly credited - not sure where I said that...
NO. It actually is forbidden to intimidate your opponents with lights and horn... Where you see it is in endurance racing (and even there it's only condoned, not allowed), when faster cars are LAPPING slower ones...
That's because it is... They just loaded the .vob of the viewer into a CAD-program and saved it so it can be used in rFactor... The devs allowed that as long as LfS is properly credited in the mod...
None, and that's probably the reason: Now that everything works, all that's missing is the VW... And as Scawen hinted in the postpone-announcement, there is maybe a multilink-suspension in the works that has to be analysed and coded first...
Not at all, and if you'd only half understand how a PC wheel works you'd be agreeing with me - god knows I've tried to explain in simple terms in my last posts... And again, mechanical linkages are a whole other matter, another point you don't seem capable of grasping...
Anyway, when you finally decide to actually inform yourself, we can continue this discussion... At the time being, your negative stance on everything but your own opinion tires me...
See, exactly those comments are the reason I just can't take you serious anymore... Could you point out where I said everything is better than a wheel to control a car? No? Thought so...
And I thought we're discussing sims, there is quite some difference once you throw mechanical linkages into the equation - which neither sims nor racing games feature...
A wrong one, just plain and simple... Where your theory falls terribly short is that it doesn't matter what controller you use, when all the computer/game recognizes is "throttle position=25 %"... It'll still be 25 %, whether you use a wheel, a joystick, a gamepad, a mouse or even a keyboard... The only difference is the resolution (the steps) between min and max, and that's it...
So if you're able to adjust to a possibly lower input resolution, it is perfectly reasonable to drive a 600 HP racing car...
The interface doesn't matter one bit, it's the result of your input that defines whether you're playing a game or a sim...
I fear that once you're done with the pack, only a handful of people will bother to use them - this much detail in a full field of cars has to drive framerates down to a crawl...
Eh? Just by looking at the screen in the showrooms you'll notice that most TVs DON'T use TN - test it, if the image doesn't get dark when you watch it from a higher or lower angle, it's no TN... Those which do use TN are the cheaper, completely unknown brands... LG.Philips has IPS panels, Samsung PVA ones and AUOptronics has usually cheap(ly) copies of one of those two and those three share about 2/3 of the whole panel market...
Unlikely... You see, all those RL car deals have been made by someone establishing a promotion without having to start from scratch... I don't see Monza or one of its affiliates wanting to promote the track - it's famous enough to be recognized by every race fan in the world...
You had a point at the beginning, but your dismissive comments about the quality of anything besides rFactor and LfS quickly buried whatever good intentions you had starting this thread... Those comments are based on the errant believe that no other controller than a wheel is worthy of a sim... It is the best controller, that's right, but in the end it's just an interface, not a measurement of quality...