I don't really mind those flaws, IF the turn is flat... As soon as it has any meaningful camber, even partial throttle won't help you, only flat-out through (turn 10 @ Laguna for example)...
While I'm terribly sorry to hear that, it isn't something I can be considerate of... We have to prep our guys too, you know... Not from a driving perspective (that would be far too late now), but for getting everything sorted to only have to concentrate on driving... It's over one hour late now, and I still haven't received the password...
I'm sorry, if PWs are sent out this late (what's the problem with sending it out as soon as the Tracker is set up?), I'd expect it to be sent within 15 minutes of the announced time... You see yourself that this only creates unnecessary problems...
So, from this text I take it you're a mindless soldier who's whoring his beliefs to the lowest(?) bidder?
If you'd have read the FIA text, you'd know that Hamilton was asked TWICE if he had let Trulli past, and INSISTED he didn't... He might not have killed someone, but may I remind you that fraud is also a punishable crime?
Hmm, can't find any from Richard again, he's doing it very profoundly... It may not be THE fastest, but certainly fast... Hell, I've tried myself: 1 lap smooth, one lap conciously overturning on corner entry... Guess which one was faster?
@PMD: Aero has to be better? Better values maybe, but from what I've read, iRacing implemented downforce based on angle of attack (rather than set angle in the garage) not that long ago... And since there's a new discussion about not losing downforce when the splitter (on the COT I presume) touches the ground, the DP may also be the only car with undertray aero... Sounds awfully like LfS (minus the DP) of about 2 years ago...
I don't have to... Quickly cranking the wheel to almost 180° on corner entry and straighten it as quickly when stepping on the throttle again is textbook induced understeer... But, if you feel better: Richard Towler himself said on the iforums there is an issue with too much grip over the limit...
Oh, it does... Slarti's observations are completely true (although he confused the light feel of understeer with tyres in the air), there is way too much grip over the limit... Or show me one RL driver that uses excessive induced understeer to scrub off speed and stabilize the car on corner entry? See any Orion HL-replay for how it's done to be fast in iRacing... Don't even let me start about the yaw angles the cars achieve without any loss in downforce... And there surely is a problem with low speeds too - I haven't watched Daytona Prototypes but I bet none of them bog down on the start even when they were on full throttle the second before, and the Radicals are no different...
Fact: in the Aero department, the only thing iRacing has over LfS is Ground Effect.
Fact: induced understeer, especially as excessive as shown in iRacing, in a car on fat, grippy slicks won't result in faster cornering.
Fact: dampers and ARBs in iRacing have no absolute value - how do you know you're setting realistic values there? How do you know if you even have realistic values to choose from?
Fact: driveline-model is non-existant. Shift with neither auto- nor manual(/petal) clutch - iRacing doesn't care. But god forbid you may want to get into gear when you get to the grid - silly boy, you have to wait for the lights to come on to do that!
I agree that iRacing has the potential to become the best sim quite quickly... If they'd finally wake up and focused on the physics instead of new cars when you don't even have enough members to get official races in any of the leagues other than the rookie ones and/or anytime else than peak times... As of now, there are so many elemental things still missing that the price seems quite cynic - I've got a year, but just because I am someone that can't stop halfway... After getting to A (which should be within the year) I won't continue as it stands now... What I then have for the € 200+ is nothing, maybe not even access to the member site/forums...
As an example: how many video-streams do you know that work a)in a very high quality, and b) without hiccups? So how successful do you think this service will be?
Apart from the servers that would have to come straight from space/hell to manage it on their side, think about how big the textures and how detailed the models have become - we're talking Gigabytes in a matter of minutes...
Or as someone on another forum said: "Great, now you can enjoy your lag even in singleplayer!"
I imagine the RAC would be quite a blast to drive in RL... Remember that the ARBs in LfS currently are wrong (in the way they work)... Stiff(er) front ARBs and weak to no rear ARBs are exactly what every race car features, it makes the car stable... We have it completely opposite in LfS, whereas the RAC should be a pretty good inspiration of how it should be done...
Yeah, he should have stopped with the rollbar really... And all that sound deadening to just half the outside noise? As any audiophile would point out: that's still a sh*tload of interference...
I don't even want to know how much he spent for this project - anyone of us had it probably taken to the track that gave its name to the car a couple of times for that money... Money way better spent me thinks...
It was something along the lines of the testing facility just started out so there couldn't have been any data from that in the sim yet and that come autumn we may see the first batch of data finding its way into the sim...
Another thing: tyres differ from track to track (that's confirmed by staff) and I seriously doubt they've gotten/are getting that much tyres from Goodyear, Michelin, Avon and others...
How can it be fact when I put allegedly (yeah, spelled wrong in my previous post)???
It's just something that crept up continually in those "curb issues" or "car handles unrealisticly" threads on the iforums (yes, they really called it that), and from guys that beta-tested the sim...
They even market a superior tyre model by having their own testing facility - alledgedly not a single line of this data (if they have any yet) has dropped into the sim...