The online racing simulator
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bbman
S3 licensed
Quote from NSX_FReeDoM :I think the main problem is they dont have enough space in the pitlane for that many cars.

If they didn't use 4 and more pit boxes for only two cars they would have plenty...
bbman
S3 licensed
Quote from lizardfolk :Does LFS even calculates below the hundredth decimal place? Is the scoring chart accurate if...lets say 1st and 2nd's finish time is the same?

As far as I know, no...

When two racers finish at exactly the same time, the one with the faster last lap is ranked before the other...
bbman
S3 licensed
Finally found the .ini to start it in a window (where it works perfectly in to the end of a game which boots me to desktop), but a very solid and quite fun experience... Died more often than I can count, and hit almost nothing out there, but quite fun nonetheless... As in every BF, you have to find a team that can work together or you'll be steamrolled... Thus, public servers probably won't give you the best experience you could have with the game, but something like a LfS-forum game could turn out very entertaining...

I miss prone, but it isn't the showstopper some make it out to be...

@AcesHigh: I wouldn't change the hitpoints of the footmen, but increase damage for the rifles (except snipers) a tad, everything else seems well balanced already...
bbman
S3 licensed
Quote from Dac :It was an example used to illustrate my point, I was not making a comparison! I honestly don't know how anybody would want to spend time debating here because it usually ends up too literal without making any progress. The example served it's purpose, so stop being so argumentative.

OK, I made a mental note not to care about the illustrations to your arguments as they are completely unrelated to the discussion at hand...

Quote from Dac :As far as i'm aware no F1 driver has trained on a racing simulator. They use it for a difference purpose, Lewis Hamilton uses them as a tool to learn the track, different setups and strategies etc. Without actually having the RL experience he has got he would be useless. In fact he wouldn't even be competitive in a Kart. And that was my point. You cannot use LFS and then step into a RL car thinking you can control it, you may know the dynamics of racing through LFS but you don't have the necessary skill and experience to apply it directly to RL, for that you need actual RL experience, at least at the moment you do.

How is knowing the dynamics not beneficial without even having RL experience? It gives you a clear target to aim for and you also know what to do if you accidentally overshot... Is that not an advantage you clearly have and you can use to be competitive? It doesn't make you the second Schumacher, but that's not the point in contention... Best example: on every karting meet the ÖLFSM organized, all of us would lap at least one second faster on an under 1 minute course than the average joe there... Would we win trophies in karting leagues? Probably not... Were we a lot closer to the limit thus more competitive just from practice in the sim (the real point that's been discussed here)? Definitely.
Last edited by bbman, .
bbman
S3 licensed
Quote from bas.peters :[...]

I'm puzzled by your suggestion... You want one pretty pointless feature that really adds no value, two that are already in the game, and one good - the engine overheating in point 4 brought forward with a really bad example... Please tell me how it would enrich your experience if you could wipe your always dry, always clean and completely transparent windscreen? Do you feel that it needs to be prioritized over better physics, better damage, better aerodynamics, weather (which is the only thing that would validate your first suggestion) and/or many other smaller shortcomings LfS is plagued by for quite some time? Lastly, how would LfS be perfect without aforementioned improvements?
bbman
S3 licensed
Quote from Dac :Unfortunately i'd like that to be true but I can't believe it. Fast people in LFS are almost always the ones who have done a ridiculous amount of mileage compared to the others. If you play COD all day everyday you will ace it, but stick you in a real war with real guns and you'd get your head blown off!

Very, very bad example, because a) as far as racing sims and RL racing are apart, the handling of weapons in a shooter (a quite arcade one at that) and in reality is far more different - there are universes between them... B), real wars usually aren't scripted to have shelling go off when you currently are in a safe spot (not that there are many of them with real shrapnels flying around)... And c), pointing an arbitrary reticle with a mouse or a thumbstick at the avatar of a foe is quite another thing than pressing a rifle into your shoulder and aim over iron sights without any FOV or zoom change - don't even get me started on the virtual representation of accuracy, damage or recoil or the human regenerative ability for that matter...

Quote from Dac :There's a video on youtube where Nico Rosberg was racing people on a racing simulator and was sick of getting beaten by the general public, as he said "bankers etc". If your theory was true then Nico should have been much faster than the average joe on a simulator.

No, not if he's relying on the "sensory overload", as you called it... If he'd be given time to adjust to the lack of g-forces and the like, I'm pretty sure he would be near the top - I really don't believe he spent all the time in the Williams-simulator for nothing... Which brings me to my next point: if F1 teams didn't think their drivers would benefit from simulators, they wouldn't spend a considerable part of their budget to get simulators, let alone test new parts in the sim with the drivers...
bbman
S3 licensed
Quote from G!NhO :I bet it was a automatic transmission, so no clutch to hit...

But just turn the damn car off.

I'd rather have the brake booster working at the high speeds, so if the engine (finally) does kill itself by over-revving I should at least slowed down enough to be able to come to a stop without it...
bbman
S3 licensed
Well, the beta freezes as soon as it goes full-screen, taking my whole PC with it so I can only do a hard reset... From what I gathered on the numerous freezing threads in the internet, ATI seems to blame as really old drivers work somehow...
bbman
S3 licensed
Quote from danthebangerboy :Sorry if this sounds harsh, and as sad as this outcome was, it was totally avoidable.

I mean seriously come on for gawds sake, if you have time to make a phone call and ask for advice then surely common sense and well, any kind of intelligence would indicate to just knock it into neutral and brake as normal, or if the pedal was stuck down which i gather it was, then surely the first sensible and logical explaination is that something in the footwell is obviously holding the pedal down, so the 1st thought would be maybe the floor mat has moved, it aint rocket science.

To recall a car over this is just silly IMO, if this is a genuine reason for a recall then i guess i had better get on the phone to vauxhall ford nissan volvo and mazda, as all of those cars i have owned have had floor mats ride up and under the pedals at some point.


Sorry, but driver of that car = retard, use common sense, you might not die.

The saddest part of this is that he took his family with him.

Rumour has it it isn't the floormat, but some part with the throttle that's the reason... I could have reached down and ripped the floor mat out with my hands and still would've got enough time to come to a stop in the timeframe the cop had (which would've been my first instinct if I feel the pedal stuck, way before calling anyone)... Also, the stress on the gearbox could have prevented from shifting to neutral (shouldn't be with intact synchros, but whatever)...
bbman
S3 licensed
Somebody having problems installing punkbuster? It always says Can't open ppbsvc.log... Deleted the logs, tried installing pb on it's own with admin rights, still the same error...
bbman
S3 licensed
Quote from Bose321 :"Site off-line

The site is currently not available due to technical problems. Please try again later. Thank you for your understanding."


Since 17:57 already :/

The beta-site and all three partner servers are completely shut down by all the requests, no doubt...
bbman
S3 licensed
Quote from NSX_FReeDoM :Formula one is just getting more and more ridiculous.
http://www.autosport.com/news/report.php/id/81069

Everything that's quoted to "improve the show" can't be good for the sport... I'd like to bash their heads together, maybe then they'll have a good idea for once (if only step away to get their heads looked after)...

Quote from 5haz :They say its because they want the first races to be a test, its clear what they really mean is 'we haven't got enough money and we're not ready'.

Exactly what I'm thinking "we haven't got any money for testing, so we'll turn up with a completely unprepared car (and driver) and go from there"... I worry that'll cost someone - hopefully not a life...
bbman
S3 licensed
Got the Collector's Edition coming (pretty pissed that the yanks are getting the good stuff earlier yet again), 2 saves are waiting to be continued with ME2...

Yes the tank was a bit poor, and space really isn't much of an excuse when gravity and handling is always the same - whether you're on the moon or a planet with such pressure you can't be outside for too long... That can't overshadow the great story and the gameplay though... It definitely is one of the best games I've played so far, and I can't wait until I get the next installment...
Last edited by bbman, .
bbman
S3 licensed
Quote from RiseAgainstMe! :well, it looks like it'll be easy to distinguish from the McLarens at least. That's a point in this livery's favor.

Maybe the McLaren goes back to papaya, we don't know...
bbman
S3 licensed
Quote from danthebangerboy :But that wouldnt be that realistic really would it, as you could source an LSD for most hot hatch type cars, plus pretty much anything rear whel drive will have an LSD as an optional extra, and a locked diff can be created by welding all the planet gears together, so could be done in real life.

I haven't seen many street car series that allow any amount of fiddling on the car (except for a cage), least of all on the diff... Even then, you'd get what - like 3-4 choices?
bbman
S3 licensed
Quote from gezmoor :Never understood why film makers ever consider the certification. Given it was a 15 in the UK it could have probably got away with such scenes and still got an 18.

On that topic, anyone else notice just how few certificate 18 films there are these days?

Probably because most films that would have been 18's in the past are being given 15 certificates these days. Not sure if that's a trend I agree with.

It's a matter of money... You'd be alienating half the cinema-going demographic (made up as I go along - maybe not that much, but still a considerable part) if it were 18, so cuts are made to lower the rating...
bbman
S3 licensed
He wants the cars to have one specific, unchangeable differential, like the UF1 has only the open diff... I believe (or hope) he only means the road cars (maybe the UFR and XFR too), as proper race cars do have adjustable differentials...
bbman
S3 licensed
It depends on two things: whether I'm driving in a league - then I will continue and let the admins decide, and if I am unmistakingly at fault - where I will resume my position behind the other party... So both and neither answers in your poll fit me...
bbman
S3 licensed
Quote from March Hare :Isn't it more like 470 kB/s?
10 per person and 47 connectios?

Or do I have my bits and bytes mixed up again.

Depends whether packets will only be transfered when somebody actually talks (which probably means additional overhead for a switch "is talking"/"is not talking") or you send blanks all the time, which yes would mean 470 kB/s... But as the internet speed is still measured in kbit/s, that would make yours 3760 kbit/s, way more than the usual household connection...
bbman
S3 licensed
Quote from Nathan D. :I consider 5 through 10 Kilobytes/sec per person little. But of course this estimation is based off of previous implementations and applications I've seen. If it's implemented and executed well, it should be somewhere close to my estimation, in my opinion.

I don't consider 80 kbit/s additional overhead little, especially not on the upload side... And god forbid more than one person decides to start babbling, that's the older networks out pretty fast... And for what? That I can listen to the insentient ramblings of someone who thinks it's a driving version of second life or the angry rants and insults of yet another ego who thinks a backmarker held him back? No thanks...
Last edited by bbman, .
bbman
S3 licensed
Quote from Nathan D. :We know that it will increase bandwidth but it was clear that I was stating that it would be a very small amount and that it would not affect LFS negatively.

If you think transferring voice needs only little bandwith you are badly mistaken...
bbman
S3 licensed
IMO the grip loss on the new tyre model seemed too much already, but they now increase it? Besides, what has speed got to do with it? Surely that loss would be more of an aerodynamic loss than a tyre grip one...

Anyway, I'll postpone judgement until I've tried the new build...
bbman
S3 licensed
Quote from cobra193 :Again, don't state something you believe is fact unless you can back it up. Just post a link to any rule (real or game) where that does NOT have a line something like this in it MUST NOT HOLD UP THE FASTER CAR?? Bottom line is to NOT hold someone up you MUST get off the driving line and let the faster car pass.

Please read rules carefully before arguing with people. And, as typical with posters like YOU, it turns into a personal attack because you have no arguements.

Oh, I don't know, how about every rulebook of the FIA, the ACO? If more convenient, I'm sure you can find it in the SCCA regs as well... If you had made the trip to the LfS website you'd know that there is no guidelines on racing conduct there... Even the wiki entry for blue flags reads totally different... So you in fact can't back up your ridiculous rule while all the proper authorities disagree with you... Who has the arguments now?
bbman
S3 licensed
Quote from tristancliffe :That's why I never bothered with CTRA - I know I'm capable of driving all the cars at a reasonable pace and usually entirely safely (though I still sometimes cause silly accidents; I'm not immune!). I never understood why I had to prove that.

For me CTRA was one of the worst things to happen to LFS, although I can understand that to the majority it was one of the best.

If I want to prove my ability I'll join a league and 'audition' for it. If I want to have a quick race because I've realised I've got half an hour to spare (which is how I always used to play LFS) then I'd choose a server and join it. Having to prove I was good enough for the FZR for three months so I could join in that half hour didn't appeal.

If people have to prove they're able, then it should be done using the central Licence Test system, not with tests for each server group.

I agree completely - I participated in leagues from may day one here and never had any problems keeping it clean (I maybe overshot a corner on my own), so with that and 1.5 years experience under my belt, I too never felt that I had to prove anything when CTRA started out (ironically right after getting rid of the credit statistics in LfSWorld)...

I never understood why somebody would rather go there for just a shiny stripe in his sig and a place in a completely arbitrary ranking instead of joining a full blown league... Add to that I felt working grinding through one race after another to earn the points to advance to the next higher licence instead of just having fun going fast, CTRA never really appealed to me personally, but I've been the smallest of minorities it seems...
bbman
S3 licensed
Quote from cobra193 :I'm kindof tired of people whining about this. The points made above are not really valid at all.

The whole problem here is that the blue flag warning comes out LONG BEFORE THE FASTER DRIVER IS ON YOUR REAR!!!!!! The problem is lapped drivers see the blue flag, then ignore it until the faster car is now right on their rear bumper. Then, when they ARE on their rear bumper, they are in the middle of a chicane or a turn or something, then complain about not having a safe place to pull over.

B.S. A simple rule, when you see the blue flag, simply look on the map and if you see a turn or a chicane coming up YOU HAVE PLENTY OF TIME TO SLOW and let the faster car go BEFORE the turn or chicane.

I know sometimes you are racing for position too (even though at least one lap down), but the bottom line is that the rule does state "YOU MUST NOT SLOW THE LAPPING CAR DOWN!!!!"

That's why it's frustrating for faster drivers.

You are a textbook case of someone who doesn't understand one bit of racing, and it's so saddening that so many like you found their way to sim racing... EVERY SINGLE rulebook of any motorsport series CLEARLY states that it is the LAPPER'S responsibility to ensure a safe pass - meaning the only difference to a normal pass is that the lappee is advised not to actively defend his position, but he would very well be entitled to drive bang on racing line! Every deviation from it that he makes is courtesy on his behalf!
FGED GREDG RDFGDR GSFDG