Well then he has such a massive resolution that your eyes can't pick the jagged edges and he also probably has the blur thing turned on. Only way of getting rid of them is AA of some sort and it's not currently possible in this game.
Torturing isn't right. But if someone eats dogs, I don't really see anything wrong in it.
It's just a bit weird for people like us, when we are raised amongst dogs being a part of the family. And well generally for the thought that it's "yacky".
The only reason why dog isn't food for us, is that we are raised for that thought.
There are big differences in food culture over the world, in some country other is normal, in some other that's just bizarre.
We all are animals and we eat other animals, that's just natural.
I'm not saying I'm now going to cook our family dog, I really like her you know.
But if someone in Korea likes to eat dog meat, doesn't concern me much.
Some even say that dog meat tastes really good.
If dog meat is considered as normal food in Korea, then I don't even understand why it's illegal over there?
Well of course I do. It's even more enjoyable IRL.
But it doesn't change the fact that saying your Punto is faster than XFG is a mistake. Like I said it isn't a real car, but if it would be. It is fairly quick in LFS, so it would be IRL too.
Little comparison, your Punto does 0-100 in ~14 seconds, and the XFG does it in ~8 seconds.
Or we could also think it like this. If we could put your Punto in LFS, it still would be as slow as it's IRL. It would still understeer like you explained and the XFG with it's slightly oversteery handling would completely flee from your car. In the straights and in the corners.
Well actually you can't compare exactly how they feel, but I know the performance figures of XFG (I have measured the 0-100 myself:razz and I can tell on the track the way it handles is pretty good. It doesn't have massive body roll and you can pretty much recover from everything. It goes where the driver wants and is quite fun driven on the edge.
I'm thinking more like how it would be as a real car. It would be one of the few FWD cars I'd probably like to own IRL.
I was suggested to go to the old 178.24 drivers. Did that. Didn't help.
Ingame pretty much everything in low, 1024x768 resolution, no AA & AF, fps is better but it's still pretty horrible. I mean come on it even goes under 20 fps when something is happening and plus the game looks so horrible that I don't even want to play it.
I wonder what engine you have on your Punto. Because if I remember right XFG goes 0-100 in just under 8 seconds which is quite fast IMO.
Also I don't get why some people keep telling it handles like crap, IRL car like XFG would probably get quite good reviews from drivers like Tiff Needdell as being a quite nicely handling hot hatch even with a moderately fast straight line performance.
And BTW about the SR20DE. I don't have lots of knowledge about Nissan's engines, but I do know that if you want to N/A 2-litre engine to produce (even with 6 pistons) 300bhp you need very aggressive cams, big valves, porting etc. high compression ratio, a real good internals to take high RPM's and definitely big individual throttle bodys, or big (maybe 50's) side draft twin carbs x3 (in 6-pot configuration). And that engine is gonna scream to really high RPM's. As your friend I wouldn't even say 200bhp if there isn't really serious tuning under the bonnet.
Also I don't get it why Mr. Klutch has to act so aggressively. Doesn't make you sound any more knowing than you are (actually less).
Tried this yesterday. Quite fun game, something to play when nothing better to do and well it's even free.
Tho it's quite annoying that I have to let the game decide the server for me. Why there is no proper server list available, or am I just missing something?
TBH I'm pretty sure you would notice it is amazing car to drive. I can't say I have driven one, but it's known for really good handling, but at the same time it's even a bit hardcore, because on normal street usage it's really really uncomfortable.
I tried fiddling around with the settings, forced AF from NVidia (tried to force AA too, but it didn't work), set the texture filtering quality to high. Post processing was disabled.
Lowered the resolution
Just can't get decent FPS. Tried to go play on some server, but it's just not enjoyable in any way, the FPS was probably something like 10.
I'm maybe gonna try the different drivers tomorrow, but like I said I doubt it will help.
Like you said, there's no big difference in our hardware (I doubt if the difference is even that much). It just seems sometimes even people with similar HW can have huge differences in some games. Dunno why but it seems to be possible. These things can depend from the tiniest things.
It's not like my PC's performance isn't what it should, it runs other games (Crysis, GTA IV etc.) just fine but somehow ArmA seems to be disagreeing with something on my system. Quite annoying...
I also have always been encountering problems with the stability of NVidia drivers (crashing, getting stuck, BSOD's etc.) and some people can't even believe it's possible to crash NVidia driver.
I already downloaded newest NVidia drivers and DirectX, but haven't yet bothered to install because I doubt it will have an real effect and been playing other games. Current Nvidia driver is 182.08.
In NVidia control panel I have made own profile for ArmA 2. It lets the game decide the AA & AF settings. No multisampling. Vsync is forced off. Maximum pre-rendered frames is set to zero. Negative LOD bias is clamp. Texture filtering quality is at performance.
Currently the settings in-game are medium, with the exeption of AA as high and post processing effects at low or disabled, can't remember wich. Resolution is 1400x1050 (my screen's native resolution). I also tried to lower the resolution but didn't really have an effect.
At low settings it still isn't that good performance wise, but it also looks so horrid that I can't stand to look at it.
That's pretty much all info I can think about writing down currently.
RS500 is the more powerful version of the "casual" RS Cosworth. It was builded by Ford / Cosworth like the normal RS Cosworth too. The number 500 comes from the amount of they made them (tho there has been a few over the 500). They were made because of the homologation rules, so they were then allowed to race them in group A.
The road going version didn't differ that much from the RS Cossie, but the ones prepared for racing were plenty modified and produced huge bhp outputs.
Many different teams used the RS500 as a base for their touring car, not just the Rouse.
Ah it seems that it doesn't matter, MP or SP the FPS does suck.
I just didn't think so because I didn't put much AI players in the editor.
If there is other player models visible the FPS just drops massively, can't understand why. It's not like the models are very high poly or anything.
This FPS drop also doesn't seem to have anything to do with the AI working, because if I turn my head so I can't see the AI players doing their stuff the FPS goes up again.
And it doesn't matter, low or high graphics settings it just does the same.