Well of course there will be a different general feeling between suspensions but the problem I'm finding is that it doesn't feel "consistently" different, if that makes sense.
It feels like alot of modders tailor the FFB and steering feel to their own taste rather than the raw input/output. With how heavy some of the mods ffb is, NOBODY will EVER use at 100%, I doubt many people even use 100% in regular LFS cars anyway but some of the mods here are double or TRIPPLE the overall FFB force. I could appreciate having to tweak individual FFB's within 10-20% excluding things like go-karts or the e-scooter [lol] but the reality is a difference between having to run 15% in game to having to run close to or over 100%. With direct drive wheels peoples hands will break with the huge disparities that there are.
Maybe a poll is needed to account for the most commonly used FFB% for default content and then the modders should tailor their cars to perform at that FFB% in game, but I don't know if it creates more problems than it solves this way, just a suggestion.
There's no need to see my comments as a wholly negative ones, they're not. I understand that many are WIP which is exactly the reason I bring these points up in the beginning, so it doesn't go down a rabbit hole of "finished" mods that have wildly different standards when it comes to FFB, steering lock or tyre compound choice.
I would expect at the very least these things are accounted for by the people who make the mods, I'm not asking for something that's perfect in every way, just that the things that *can* be taken care of, are taken care of before we end up with a majority of mods that are never ever used.
I don't know if its possible but maybe in the editor there is a drift spec check box which determines how the mod is tagged in the list and whether or not it can have more than 30~degrees of steering lock, that would solve one of the problems. It's frustrating to see race cars that are excellent quality to have way too much lock because the steering ratio is off or visa versa. Likewise for some of the road cars. 60degrees lock I saw on a truck or such, I can't remember which. This lack of quality in details just means that you'll end up with what AC or rF1 has where you have mods for any car you can think of, but the quality isn't fully there so nobody uses them.
I know Scawen doesn't want this either by the looks of how things are developing but its well within our interests that we as players don't want it either. In a perfect scenario the only mods you won't install are of cars you don't want or like to drive and not because of quality reasons.
But I have to say the response here has been productive and exactly what I hoped when I decided to post.
Have to say, I've had a lot of fun driving the mods in LFS and the addition is a welcome one without doubt.
Nevertheless I've encountered some teething problems which I've yet to see mentioned in full, maybe they've been touched upon in various threads but I felt the need to address them individually.
1. FFB
The ffb strength is wildly different from mod to mod, granted, when driving a kart, you would expect the FFB to be somewhat saturated and stiff, but the issue of FFB between mods I've found to be extreme. Would there be any kind of metric for mods to adhere to? I feel like FFB seems to be created to the mod makers tastes/preferences only and not to any real fixed metric that makes the mod specific FFB relative to all other cars in LFS, mods or otherwise.
2. Steering lock/ratio
I've found this to be much the same as the FFB, wildly different and in many cases, comically high amount or complete lack of steering lock or ratio.
The most evidential one I can think of is the late 60's early 70's F1 mod by Jake_Blasted where the default setting is 30degrees of steering lock within less than 360 degrees of wheel rotation. This makes the car ridiculously twitchy and impossible to enjoy, when the core vehicle dynamics feel really good, its impossible to enjoy them. But there are plenty more where the steering lock far exceeds the realistic maximum those cars would have. Anything above 45 is ludicrous unless its a drift car. I mean a hackney carriage has 43 why would a UF1? I feel like not enough effort is being put into this.
Another example is Flame_CZE's beautiful stock car mod. 20degrees maximum lock might be enough technically speaking, in the real world, but the problem is in game the ratio feels too long. Most stock car setups would run at least of 10:1 on a road course, sometimes even 8:1 on roadcourses and short ovals. I will say I don't know the mathematical calculations of such ratios are but I can feel that it's not enough and I don't know if that's the limitations within the game, or otherwise. I just know that 20degrees in that car does not feel anywhere near enough for road-course usage because even on ovals it feels too little.
3. Setups, specifically the tyre allocation
Whilst driving various cars, I noticed the slick tyres, even R4 are way to grippy for most of the mods themselves in most cases making them incredibly easy to drive and I would like to know if its possible to create a new tyre like an R5 for the mods to use, otherwise I would suggest to mod makers that despite the visual appearance, try using road_super instead of slick compounds.
My favourite mod has to be the transam mod by Chansonje but on slicks [even R4] this car was way too fast and stable and nowhere near lairy enough for the type of vehicle that it is, however on road-super it was transformed to be exactly what you'd expect from such a car and extremely enjoyable.
I just feel that the onus shouldn't be on the player to setup the car drastically to get the car to perform to expectations, almost having to undo the original mod makers preferences in steering lock or FFB just to drive and enjoy the thing.
I don't know or can't think of any methods that would solve these problems, my only hope is that bringing this up in a dedicated thread may give birth to such ideas in a way where we can really standardize at least the FFB and steering lock practices for all mods, that bring them inline with stock LFS cars generally.
This car is somewhat ruined by the ability to have 30degrees steering lock with a steering wheel ratio which feels like 8:1 or less at less than 300 degrees rotation.
I have a G29 [which is the PS version of the G920] and can confirm that it is a console wheel FIRST AND FOREMOST as well as a wheel that can be used for PC.
Support and software functionality on the PC are less than what you get on a G25 or G27 for example. But having said that, I've yet to find a game where it didn't work as I wanted it to.
Things to note before watching the video. I made the video a few days after the sad news of our friend. I never got to finish the video to where I wanted it but after a few months of it sitting there and not having the motivation to do it I decided to release it anyway. It's quite low quality but that's on the basis of my poor upload speed and ease of use with youtube.
The reason why it's still unchanged from when I did it is because I didn't want to edit and re-edit and lose the emotions that were there when I made the video. I'm the type of person that could never get anything 'perfect' so in that respect it's better I don't ruin the originality of the movie.
I hope you guys enjoy it and take it for what it is. I wanted to show the Tomek we all remember which is the guy that set awesome WR and pole laps rather than shots of a tribute lap after he passed on.
And where does it say clearly you live on the Isle of Man? IE, how the **** am I supposed to know? Population is what less than 100,000? Out of 60 million people in the UK I assumed you weren't on the Isle of Man. Massive fail right there.
From now on maybe I'll assume everyone lives on the Isle of Man? What a wonderful warped point of view that will be. Still won't satisfy you lot though will it? Clearly I don't give a shit though.
I didn't realize that alcohol sponsorship was governed like that. I guess it's only Bahrain and Dubai where it's not allowed?I mean essentially it's just a white car with Martini decals on it anyway.
Most of the road car v8's do sound a bit shit, 458 and the T125 sounds are very good in my opinion, but the E90 sounds really shit as does the Lotus 49 imo.