I've noticed on my GT3rs that LFS' force feedback is almost always applying pressure while iRacing's is very soft until you hit a bump or a curb.. you can really feel it. Meanwhile in LFS I've become accustomed to only slight changes. Maybe just try turning the Force Feedback strength down? Turn centering spring/belt off?
Not unless you want a flat tire within 30 miles. Helium will deflate very quickly. And even if it didn't, the weight loss you pickup is negligible at any level other than absolute top flight.
Even if Tony hit the throttle that doesn't prove intent. Tony is experienced and could've throttled up in hopes of pivoting the car away from the guy on track. It's similar to how they spin the crap out of the wheels so they can get out of the tight pit boxes in my opinion.
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Scawen, if they "feel great", but "there are terrible flaws" then how would you know if the end product will be the same when you fix these flaws? You may fix them and the tyres feel terrible. Then what... back to stage 1? I and I'm sure many others would rather see some new tracks in the meantime...
Your name: Ray Kingsbury
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So, by this new ruling then the wide curbing at BL1's second to final corner or so (the one before pit entrance) would be considered as running off.
If this is the case I would recommend putting some sort of marker (cone, pole, chalk whatever) on the border between the curb and grass crete in areas that one may consider questionable.
I know the feeling about the loose axis. You turn into a corner and then go to unturn and the car keeps turning by itself lol. Without FFB it's a bit better, but not much. Glad I got rid of that wheel
I do tend to agree. But I assume intentional wrecking or egregious violations could results in more. Also, what about making points expire in 3 months rather than 6? Seems more reasonable in my opinion.