WINE basically just reimplements all of the windows DLLs and stuff in linux, that way an x86 program written and compiled with the intent of needing windows components can run on linux.
The linux kernel isn't made by a bunch of unknown random people, it is managed by some of the best developers in the world.
And it's not like there are major companies out there that you can buy enterprise level linux solutions from :rolleyes:
It is there on the F08, says LFS S2, on the sides behind the drivers head below the air intake. Now that I look, I guess the MRT doesn't have it either.
So now that the cat is out of the bag will the dev's tell us how exactly they went about making this possible? Or are there still more things they want to keep secret until the patch is released?
After viewing a replay and pressing r then f3(or some combination of those) I was able to drive around in the demo with the lcd screen on. When I could see my times and gear+rpm it was actually playable. Altho I still prefer LFS greatly.
The thing I don't understand is how some people say a sim shouldnt have screens like in LFS that show current tire temp or tire forces graphically, sure it's not the same as real life, but in real life I'm not looking through a small square piece of glass with two speakers next to me and sitting in an inertial dampening field. The extra graphical info helps fill me in on all the info I am missing out on by playing a computer game instead of doing the real thing.
Maybe this is a dumb question, but can someone help me with the controller config screen? I can assign a function to a wheel button but I can't seem to get it to unassign! So now whenever I up/downshift I also change my brake balance. Never before have I had a problem with assigning key bindings in a game, this is ridiculous.
EDIT: Finally got it to unassign a function from a key by reassigning it to a different key.
Cool, anyone have some ridiculous settings to get the fastest possible 1/4 time? I just seem to make setups where my tires spin all the way down the track
Here is my attempt to draw out the next autocross for our next local event here at Texas A&M, (info) I used a printed version and some digital calipers, so I think I got it fairly accurate. The layout is shown in feb06.png
Use some common sense, the only way a 10mph crash into a tree would kill or seriously injure you would be if you strapped yourself onto the bumber of the car before you hit the tree. 10mph is not that fast, you can run that speed(maybe not for very long)
The problem with crashes is that kinetic energy is equal to mass times velocity squared, so a crash going 60mph is way worse than one at 15mph, four times the speed, sixteen times the amount of energy that must be dissappated somehow for you to come to a stop.